Hi guys, can anyone share any custom planet yamls? I have started to tinker around with the EPD and starting to understand the basics, but before spending too much time on editing playfields, I would just like to play and discover new strange alien worlds. Is anyone willing to share their custom planet playfields, which i can copy into my scenario (Alpha 8 compatible)? Thanks!
There's a lot more than 3 on the workshop, though I don't know how many of them have custom planets. You could look through the workshop and find the ones that do have custom planets and ask the author if they don't mind you using their planets in your scenario.
Here is one of my starters.... --- Seed: 654 PlanetSize: 4 PlanetAxis: 15 TemperatureMinMax: [-28, 41] TemperatureNight: 10 HumidityMinMax: [0.16, 0.7] SeaLevel: 27 TerrainLevel: 424 BaseLevel: 0 LandWaterRatio: 0.2341779 TemperatureHeightRange: [0, 107] TemperatureGradientRange: [0.65, 0] TemperatureNoiseFac: 0.85 HumidityHeightFac: [35, 350] HumidityNoiseFac: 0.57 Gravity: -6.82 Radiation: 8.59 AtmosphereDensity: 1.2 AtmosphereO2: 0.1 AtmosphereBreathable: True Water: WaterBlue Music: StellarGrasp TerrainHeightMapMax: 511 Biome: - BiomeClusterData: - Name: CoreVent IgnoreForcedBiome: True Texture: [0, 0, 0.5, 1, 1, 0.5, 0.2] SelectionCriteria: - "Height <30" Color: [0.2, 1, 0] StampProb: 1 StampForcesBiome: True StampTries: 12 Stamps: - Flats_1, 0.5 - Flats_1b, 0.5 Temperature: 30 Radiation: 20 Decorations: - [CoralStone01-03, 0.005] - [CoralStone01-05, 0.005] - [CrystalsPyramidBlue, 0.01] - [SkeletonWhalePart, 0.001] - [GasEmitter2, 0.0001] Grass: - Name: RadiatedGas IgnoreForcedBiome: True Texture: [0, 1, 0.7, 0, 1, 0.5, 0.02] SelectionCriteria: - "Height < 35" Color: [0.2, 0.8, 0.3] StampProb: 1 Stamps: Temperature: 10 Radiation: 10 Decorations: - [CoralStone01-03, 0.0001] - [CoralStone01-05, 0.0001] - [CrystalsPyramidBlue, 0.001] - [SkeletonWhalePart, 0.001] Grass: - Name: FogEdge IgnoreForcedBiome: True Texture: [1, 5, 0.7, 5, 5, 0.5, 0.02] SelectionCriteria: - "Height < 38" Color: [0.2, 0.9, 0.1] StampProb: 1 Stamps: Temperature: 5 Radiation: 5 Decorations: Grass: - Name: BarrenRock IgnoreForcedBiome: True Texture: [5, 5, 0.7, 5, 5, 0.5, 0.02] SelectionCriteria: - "Height < 40" Color: [0.1, 0.5, 0] StampProb: 1 Stamps: Temperature: 1 Radiation: 1 Decorations: Grass: - Name: BarrenOpenPlains IgnoreForcedBiome: True Texture: [6, 7, 0.5, 4, 5, 0.5, 0.0002] SelectionCriteria: - "Height < 105" - "Humidity > 0.1" - "Temperature > 10" Color: [0.8, 0.8, 0] StampProb: 1 Stamps: Decorations: - [BulbShroom, 0.002] - [BulbShroomYoung, 0.002] - [Cactus1, 0.002] - [CoralStone04-03, 0.005] - [DesertPlant20, 0.002] - [DesertRock1, 0.002] - [DesertRock2, 0.002] - [RockGrey01Large, 0.003] - [RockGrey02Large, 0.003] - [OpuntiaCactus, 0.002] - [ AmericanElm, 1] - [ Rainforest, 0.9] - [ AkuaPlant2, 0.8] - [ BigFlower, 0.5] - [ ElderberryBush, 1.3] - [ MushroomBellBrown01, 0.6] - [ CattailWinter, 0.8] - [ PixieStalks, 0.04] - [ InsanityPepper, 0.4] - [ AkuaBushGreen, 1] - [ AlienPlant07, 0.4] - [ AlienPlant14, 0.4] - [ DeadTree01, 0.4] - [ DeadTree02b, 0.4] - [ RealRock2, 0.2] - [ RealRock1, 0.2] - [ CobraLeavesPlant, 0.5] - [ DimpleDome, 0.3] - [ AlienPlantWorm1, 0.4] - [ AlienPlant11, 0.7] - [ SkeletonWhaleFull, 0.2] Grass: - Name: "GrassGreen03" Density: 1400 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 300 YScale: 1.15 Preset: "GrassPatches2a" - Name: GrassBrown06 Density: 0.7 Preset: GrassDense - Name: Plant01Brown Density: 0.05 Preset: GrassDense - Name: BarrenPlainsEdge IgnoreForcedBiome: True Texture: [8, 9, 0.5, 4, 5, 0.5, 0.02] SelectionCriteria: - "Height < 105" - "Humidity > 0.31" - "Temperature > 5" Color: [0.7, 0.7, 0] StampProb: 1 StampForcesBiome: True StampTries: 12 Stamps: - Erosion_1, 0.5 - Erosion_1b, 0.5 Decorations: - [Cactus1, 0.002] - [CoralStone04-03, 0.001] - [DesertPlant20, 0.002] - [DesertRock1, 0.002] - [DesertRock2, 0.002] - [RockGrey01Large, 0.003] - [RockGrey02Large, 0.003] - [EggPlant, 0.001] - [AlienPlantThorn2, 0.001] - [AlienPlantWorm2, 0.002] - [OpuntiaCactus, 0.002] Grass: - Name: GrassBrown06 Density: 0.7 Preset: GrassDense - Name: Mountains IgnoreForcedBiome: True Texture: [3, 2, 0.8, 5, 5, 1, 0.0001] SelectionCriteria: - "Height > 200" Color: [0.6, 0.6, 0.6] StampProb: 1 Stamps: Decorations: - [DesertRock1, 0.002] - [DesertRock2, 0.002] - [Boulder1, 0.001] - [Boulder2, 0.001] - [Boulder3, 0.001] - [Boulder4, 0.0015] - [Boulder5, 0.0015] Grass: - Name: LowMountains IgnoreForcedBiome: True Texture: [2, 2, 1, 5, 4, 0.5, 0.001] SelectionCriteria: - "Height > 130" Color: [0.3, 0.3, 0.3] StampProb: 1 Stamps: Decorations: - [DesertRock1, 0.002] - [DesertRock2, 0.002] - [Boulder1, 0.001] - [Boulder2, 0.001] - [Boulder3, 0.001] - [Boulder4, 0.0015] - [Boulder5, 0.0015] Grass: - Name: GrassBrown06 Density: 0.1 Preset: GrassDense - Name: LowMountainsEdge Texture: [6, 7, 0.2, 4, 5, 0.5, 0.002] SelectionCriteria: - "Height > 100" Color: [0.4, 0.4, 0.4] StampProb: 0.8 StampForcesBiome: True StampTries: 20 Stamps: - Mountain_2, 0.5 - Mountain_2b, 0.05 - Mountain_3, 0.3 Decorations: - [DesertRock1, 0.002] - [DesertRock2, 0.002] - [ DesertPlant20, 0.05] - [ CornDogBush, 0.008] - [ PixieStalks, 0.005] - [ Snakeweed, 0.2] - [ AkuaBush1, 0.25] - [Boulder1, 0.001] - [Boulder2, 0.001] - [Boulder3, 0.001] - [Boulder4, 0.0015] - [Boulder5, 0.0015] Grass: - Name: GrassBrown06 Density: 0.3 Preset: GrassDense - Name: WindSweptPlains Texture: [10, 11, 0.65, 4, 5, 0.5, 0.2] SelectionCriteria: - "Humidity > 0.1" Color: [0.7, 0.6, 0] StampProb: 1 Stamps: Decorations: - [Pillar1, 0.001] - [Pillar2, 0.001] - [Pillar3, 0.001] - [RealRock8, 0.001] - [RealRock9, 0.001] - [ClusterShroom, 0.001] - [ScalyPods, 0.001] Grass: - Name: GrassBrown06 Density: 0.1 Preset: GrassDense - Name: Barren Texture: [6, 3, 0.5] UndergroundLayersDefault: True UndergroundLayers: - [2, -1] - [10, 1] SelectionCriteria: Color: [0.9, 1, 0.1] StampProb: 1 Stamps: Decorations: Grass: # Playfield Configuration # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html # ============================================================== # Playfield Characteristics # # ============================================================== # # DELETE # # ============================================================== # RealRadius: 1303.797294 # DELETE # ScaledRadius: 1300 # DELETE # DayLength: 24 # DELETE # Moons: 1 # DELETE # # ============================================================== PlanetType: Barren PlayfieldType: Planet # AtmosphereEnabled: True # WILL BE SET BY SSG dependent on AtmoBreathableProb # PlanetSize: 5 # Determines the size of the planet. Integer [1, 2, 3, 4, 5], Default is 2 Difficulty: 2 # WE HAVE TO GIVE IT A NEW MEANING # ============================================================== Gravity: -7.16 # Influences jump height and flying behavior of vessels # Gravity: [-8, -12] # ADD TO DYNAMIC PARAMETERS. Influences jump height and flying behavior of vessels AtmosphereDensity: 1.377 # Influences shooting range of weapons # AtmosphereDensity: [0.9, 1.2] # ADD TO DYNAMIC PARAMETERS. Influences shooting range of weapons AtmosphereO2: 0.05 # Oxygen level of atmosphere, influences speed of survival o2 generator # AtmosphereO2: [0.1, 0.3] # ADD TO DYNAMIC PARAMETERS. Oxygen level of atmosphere, influences speed of survival o2 generator # AtmoBreathableProb: 0.8 # ADD TO DYNAMIC PARAMETERS. Probability that atmosphere is breathable => if atmo is breathable, it will set: "AtmosphereEnabled: True" in playfield.yaml # # ============================================================== # # WHAT TO DO? Description: "[c][e0e020]Origin: %Origin%[-][/c]\n[c][d29818]Difficulty: Very Hard Enviroment-Size 4 Barren-Lava-Planet[-][/c]\nAmara was a tropical paradise until the Zirax bombed it with Mass Drivers that penetrated deep into the planets core, heating it up a great deal, lightening its gravity and now its slowly turning into a bitterly hot and cold place to live for the most, in a few years it will be un-inhabitable...The inside of the planet is still rising in temperature and scientists think the planet may even explode some day soon if pressure keeps rising, all water bodies are highly radioactive and very hot, they also say to watch out for extreme hot spots that will melt your space suit in seconds !." # Multi line text input - Here you can write custom text # TBD # ============================================================== Water: WaterBlue # Available: [WaterGreen, WaterBlue, WaterBrown, WaterRed] - later: implement color picker # Water: [WaterBlue, WaterGreen] # ADD TO DYNAMIC PARAMETERS. Available: [WaterGreen, WaterBlue, WaterBrown, WaterRed] - later: implement color picker #SeaLevel: 23 # Float [1, 255]) - Level of water plane Music: StellarGrasp # # WE COULD DEFINE music sets dependent on PlanetType # Music: [temperate, temperate2, temperate3] # ADD TO DYNAMIC PARAMETERS # ============================================================== # ============================================================== # # Special parameters: PvP: True # Bool var [true, false] - Set to True to allow PvP in this playfield, default is False # AllowSV: True # Set to False to dis-allow SVs in this playfield, default is True # AllowCV: True # Set to False to dis-allow CVs in this playfield, default is True # #Seed: 123456 # Integer [1, 999999] If set overwrites main Seed # #UseFixed: True # If set to True uses fixed POIs + resources in Survival mode (per default set to False). Can be used together with UseRandom # #UseRandom: True # If set to True uses random POIs + resources in Survival mode (per default set to True). Can be used together with UseFixed # # IndestructibleTerrain: True # If set to True terrain on this playfield will be indestructible # # Instance: # # Time: 120 # Minutes until this instance has to be completed and players are kicked # # MaxPlayers: 4 # Portal closes after this amount of players entered # # PortalOpen: 60 # Seconds the portal is open # # Cooldown: 7200 # Seconds the portal is closed after it was open (cooldown time) # # DropInventory: True # When you do not solve the instance within the given "Time", you will be kicked and your inventory stays behind # # AllowBlueprints: True # Allow to spawn blueprints in an instance # # RestrictToOrigin: 3 # Only Origin with ID <xyz> can enter portal, see sectors.yaml origin ID # # LockOnFaction: True # Only members of the same faction can enter portal # # ============================================================== SpecialEffectsLocal: - Name: Pollen Biome: [ BarrenOpenPlains ] Time: Day MaxHeight: 55 - Name: FireFliesGreenFew Biome: [ BarrenOpenPlains ] Time: Night MaxHeight: 55 - Name: FireFliesOrange Biome: [ BarrenFog ] Time: Night MaxHeight: 40 - Name: Grime Biome: [ BarrenFog ] Time: Always MaxHeight: 40 SpecialEffectsGlobal: # Weather - Name: Clear Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 600 - Name: CloudsLight Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: CloudsMedium Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: CloudsDark Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: Wind Type: Weather InitialDelay: 0 Delay: 5 Lifetime: 600 - Name: HeatWave Type: Weather InitialDelay: 48 Delay: 24 Lifetime: 1200 - Name: FogRadiationGreen Type: Weather InitialDelay: 10 Delay: 5 Lifetime: 1000 - Name: AcidRainHeavy Type: Weather InitialDelay: 48 Delay: 24 Lifetime: 600 # Global Effect - Name: MeteorShower Biome: [ BarrenOpenPlains ] Time: Always InitialDelay: 3.5 Delay: 5 Lifetime: 60 PlyDist: 200 SpawnY: 100 Struct: Avoid - Name: ThunderAndLightning Biome: [ Any ] Time: Always InitialDelay: 0.5 Delay: 8 Lifetime: 300 PlyDist: 100 SpawnY: 500 Struct: Avoid # ============================================================== # TO DO: DEFINE PARAM RANGES # Atmosphere and Sky AtmosphereEnabled: True AtmosphereColor: "1, 0, 0" SkyColor: "1, 1, 0" SkyHorizonColor: "1, 0.5, 0.5" # Light DayLightIntensity: 1 NightLightIntensity: 0.2 NightLightColor: 1,0,0 LightZenithColor: "0.5, 0, 1" LightHorizonColor: "1, 1, 0" DayShadowStrength: 0.95 # >> MOVE TO HERE + predefine path + choose range # Sun SunFlare: EnvironmentalEffects/SunFlareBlue # ============================================================== # ============================================================== # Fog AtmosphereFog: 0.15 FogCloudIntensity: 0.15 FogIntensity: 0.2 FogStartDistance: 200 GroundFogIntensity: 0.1 GroundFogHeight: 9 # Clouds CloudsDensity: 0.9 CloudsSharpness: 0.4 CloudsBrightness: 0.6 CloudsOpacity: 0.2 CloudsZenithColor: "0.5,0,0.5" CloudsHorizonColor: "0,1,1" # Wind Speed WindSpeed: 4 # ============================================================== # ============================================================== ### Resource Deposits RandomResources: - Name: IronResource #rich CountMinMax: [ 30, 49 ] SizeMinMax: [ 10, 12 ] DepthMinMax: [ 0, 10 ] DroneProb: 0.9 MaxDroneCount: 2 - Name: PromethiumResource CountMinMax: [ 30, 49 ] SizeMinMax: [ 5, 6 ] DepthMinMax: [ 0, 1 ] DroneProb: 0.7 MaxDroneCount: 2 DistTypeCylinder: MaxRadius: 8 YVariance: 12 - Name: CopperResource CountMinMax: [ 30, 49 ] SizeMinMax: [ 17, 19 ] DepthMinMax: [ 0, 5 ] DroneProb: 0.3 - Name: CobaltResource CountMinMax: [ 30, 49 ] SizeMinMax: [ 16, 19 ] DepthMinMax: [ 0, 6 ] DroneProb: 0.5 - Name: SiliconResource CountMinMax: [ 30, 49 ] SizeMinMax: [ 9, 10 ] DepthMinMax: [ 0, 5 ] DroneProb: 0.2 MaxDroneCount: 2 ### Resource Asteroids AsteroidResources: - Name: IronResource Threshold: 0.4 Amount: 0.2 - Name: CopperResource Threshold: 0.3 Amount: 0.3 - Name: CobaltResource Threshold: 0.4 Amount: 0.4 - Name: SiliconResource Threshold: 0.3 Amount: 0.2 - Name: PromethiumResource Threshold: 0.2 Amount: 0.22 ### POIs POIs: Random: - GroupName: DroneBaseAkua DroneBaseSetup: DroneBaseSetup CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 5 Properties: - Key: Music Value: lava2 - GroupName: PlanetVesselBase PlanetVesselBaseSetup: PlanetVesselBaseSetup CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 3 Properties: - Key: Music Value: lava - GroupName: endlesscore CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 3, 5 ] ReserveCount: 2 TroopTransport: True POIDistance: 1000 Properties: - Key: Music Value: moonstone - GroupName: starter1 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: MiningComplex CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 2 ] ReserveCount: 4 TroopTransport: True POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter22 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter2 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter3 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter4 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter5 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter6 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter7 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter8 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter9 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter10 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter11 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter12 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter13 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter14 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter15 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter16 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter17 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter18 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter19 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter20 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: starter21 CountMinMax: [ 1, 1 ] DroneProb: 0.3 DronesMinMax: [ 0, 1 ] ReserveCount: 1 TroopTransport: False POIDistance: 1000 Properties: - Key: Music Value: DarkSoundscape3 - GroupName: CivilSettlementO2 CountMinMax: [ 2, 4 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 0 TroopTransport: False Properties: - Key: MapMarker Value: Neutral - GroupName: XenuWeaponBunker CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 4 TroopTransport: True Properties: - Key: Music Value: moonstone - GroupName: GhostRiderBiolab CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 4 TroopTransport: True POIDistance: 1300 Properties: - Key: Music Value: moonstone - GroupName: XenuMain CountMinMax: [ 1, 1 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 0 TroopTransport: True POIDistance: 2000 - GroupName: XenuAuxT2 CountMinMax: [ 2, 3 ] DroneProb: 0.8 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: True - GroupName: XenuDefenceT2 CountMinMax: [ 4, 5 ] DroneProb: 0.8 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: False - GroupName: XenuAuxT1 CountMinMax: [ 2, 3 ] DroneProb: 1 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: False - GroupName: XenuBunker CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 3 TroopTransport: True Properties: - Key: Music Value: EvilWhispering - GroupName: TribalVillage CountMinMax: [ 2, 3 ] DroneProb: 0 DronesMinMax: [ 0, 0 ] ReserveCount: 0 TroopTransport: False Properties: - Key: MapMarker Value: Neutral - GroupName: CivilSettlementO2 CountMinMax: [ 2, 3 ] DroneProb: 0.8 DronesMinMax: [ 1, 3 ] ReserveCount: 3 TroopTransport: False Properties: - Key: MapMarker Value: Neutral - GroupName: XenuAuxT2 CountMinMax: [ 4, 6 ] DroneProb: 0.8 DronesMinMax: [ 4, 6 ] ReserveCount: 3 TroopTransport: True POIDistance: 2000 - GroupName: CrashedShip # Do not use regeneration with burried POIs CountMinMax: [ 4, 6 ] DroneProb: 0.8 DronesMinMax: [ 1, 2 ] ReserveCount: 4 TroopTransport: False Properties: - Key: MapMarker Value: Neutral - GroupName: XenuShrine CountMinMax: [ 1, 1 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 0 TroopTransport: False Properties: - Key: SI Value: Off - GroupName: AbandonedPOI CountMinMax: [ 2, 3 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 3 TroopTransport: True Properties: - Key: Music Value: lava - GroupName: Wreckage CountMinMax: [ 3, 5 ] DroneProb: 0.5 DronesMinMax: [ 1, 3 ] ReserveCount: 2 TroopTransport: True - GroupName: Artifacts CountMinMax: [ 2, 3 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 1 TroopTransport: False Properties: - Key: Music Value: EvilWhispering - GroupName: ArtifactsFloating CountMinMax: [ 1, 2 ] PlaceAt: OnWater DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 1 TroopTransport: False Properties: - Key: MapMarker Value: Neutral - Key: Music Value: EvilWhispering - Key: SI Value: Off - GroupName: Ruins CountMinMax: [ 4, 6 ] DroneProb: 0.5 DronesMinMax: [ 1, 3 ] ReserveCount: 2 TroopTransport: False FixedPlayerStart: - Mode: Debug Pos: [ -835, 165, -1000 ] RotY: 125 - Mode: Survival Spawn: EscapePod # Spawn: Structure # Structure: "arenastart" Armor: ArmorMedium Items: [ "SurvivalTool, SurvivalTent, Flashlight, AntibioticOintment:2, Bandages:2, StomachPills:2, PowerBar:2, EnergyDrink:1", "SurvivalTool, SurvivalTent, Flashlight, AntibioticOintment:1, Bandages:1, PowerBar:1", "SurvivalTool, SurvivalTent, Flashlight, Bandages:1", "#FreshStart: SurvivalTool, SurvivalTent, Flashlight, Bandages:1, WaterBottle: 1" ] ### Drones DroneBaseSetup: Random: - GroupName: DroneBaseSetup DronesMinMax: [ 2, 3 ] ReserveCount: 5 DroneProb: 1.0 Difficulty: 6 PresetStyle: 1 # BaseAttack: DroneSmallAttackBase Stock: - Name: DroneSmallFast01Plasma Amount: 200 Extra: 0 - Name: DroneLargeSlow01Plasma Amount: 200 Extra: 0 - Name: DroneLargeSlow02Minigun Amount: 200 Extra: 0 - Name: DroneLargeSlow02Cannon Amount: 200 Extra: 0 - Name: DroneLargeAttackBase # Base attack drones Amount: Infinite Extra: 1 - Name: EnemyDroneV2Minigun # Base attack drones Amount: Infinite Extra: 1 - Name: DroneTroopsTransport Amount: Infinite Extra: 2 - Name: ZiraxRocket Amount: 500 Extra: 3 - Name: ZiraxLaser Amount: 500 Extra: 3 - Name: Crawler Amount: 250 Extra: 3 PlanetVesselBase: Name: PlanetVesselBaseSetup Position3D: [ 0, 102, 0] BaseType: PlanetVesselBase KeyId: 0 PlanetVessel: - Name: Patrol-S-Medium Mission: PlanetPatrol FixedMaxSpeed: 5 RespawnDelay: 12 RangePatrolTask: Position3D: [ 1500, 80, 0 ] Radius: 800 DistToGround: 60 AttackCVCircleAround: DistToTarget: 210 DroneSpawning: Random: - DronesMinMax: [ 10, 15 ] CenterX: -2500 Radius: 3000 - DronesMinMax: [ 10, 15 ] CenterX: 2500 Radius: 3000 ### Creatures CreatureSpawning: - Biomes: [BarrenFog, BarrenFogEdge] Entities: - Name: Otyughs Period: Night Amount: 5 DelayMinMax: [10, 20] - Name: CaveWormsGrey Period: Day Amount: 5 DelayMinMax: [10, 20] - Name: PlantMonsters Period: Day Amount: 3 Delay: 0 - Name: PlantMonsters Period: Night Amount: 2 Delay: 0 - Biomes: [BarrenOpenPlains, BarrenPlainsEdge, WindSweptPlains, Barren] Entities: - Name: WormDesertLargeHerd Period: Always Amount: 3 DelayMinMax: [10, 20] - Name: AlienBugs04 Period: Day Amount: 5 DelayMinMax: [10, 20] - Name: PlantMonsters Period: Day Amount: 3 Delay: 0 - Name: PlantMonsters Period: Night Amount: 2 Delay: 0 - Name: Otyughs Period: Night Amount: 3 DelayMinMax: [10, 20] - Name: CaveWormsGrey Period: Always Amount: 5 DelayMinMax: [10, 20] - Biomes: [LowMountains, LowMountainsEdge] Entities: - Name: Overseers Period: Always Amount: 5 DelayMinMax: [10, 20] Build: 1612