Custom Planets for Alpha 8

Discussion in 'Planets & Playfields' started by the_nodmod, Jul 14, 2018.

  1. the_nodmod

    the_nodmod Ensign

    Joined:
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    Hi guys,

    can anyone share any custom planet yamls?

    I have started to tinker around with the EPD and starting to understand the basics, but before spending too much time on editing playfields, I would just like to play and discover new strange alien worlds.

    Is anyone willing to share their custom planet playfields, which i can copy into my scenario (Alpha 8 compatible)?

    Thanks!
     
    #1
  2. Starsunder

    Starsunder Ensign

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    Theres a few very nice 8.0 scenarios on the workshop
     
    #2
  3. the_nodmod

    the_nodmod Ensign

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    Yea? There are like 3 and as far as I noticed none have custom planets.
     
    #3
  4. ravien_ff

    ravien_ff Rear Admiral

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    There's a lot more than 3 on the workshop, though I don't know how many of them have custom planets. You could look through the workshop and find the ones that do have custom planets and ask the author if they don't mind you using their planets in your scenario.
     
    #4
  5. piddlefoot

    piddlefoot Rear Admiral

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    Here is one of my starters....

    ---
    Seed: 654
    PlanetSize: 4
    PlanetAxis: 15
    TemperatureMinMax: [-28, 41]
    TemperatureNight: 10
    HumidityMinMax: [0.16, 0.7]
    SeaLevel: 27
    TerrainLevel: 424
    BaseLevel: 0
    LandWaterRatio: 0.2341779
    TemperatureHeightRange: [0, 107]
    TemperatureGradientRange: [0.65, 0]
    TemperatureNoiseFac: 0.85
    HumidityHeightFac: [35, 350]
    HumidityNoiseFac: 0.57

    Gravity: -6.82
    Radiation: 8.59
    AtmosphereDensity: 1.2
    AtmosphereO2: 0.1
    AtmosphereBreathable: True

    Water: WaterBlue
    Music: StellarGrasp

    TerrainHeightMapMax: 511

    Biome:
    - BiomeClusterData:
    - Name: CoreVent
    IgnoreForcedBiome: True
    Texture: [0, 0, 0.5, 1, 1, 0.5, 0.2]
    SelectionCriteria:
    - "Height <30"
    Color: [0.2, 1, 0]
    StampProb: 1
    StampForcesBiome: True
    StampTries: 12
    Stamps:
    - Flats_1, 0.5
    - Flats_1b, 0.5
    Temperature: 30
    Radiation: 20
    Decorations:
    - [CoralStone01-03, 0.005]
    - [CoralStone01-05, 0.005]
    - [CrystalsPyramidBlue, 0.01]
    - [SkeletonWhalePart, 0.001]
    - [GasEmitter2, 0.0001]
    Grass:

    - Name: RadiatedGas
    IgnoreForcedBiome: True
    Texture: [0, 1, 0.7, 0, 1, 0.5, 0.02]
    SelectionCriteria:
    - "Height < 35"
    Color: [0.2, 0.8, 0.3]
    StampProb: 1
    Stamps:
    Temperature: 10
    Radiation: 10
    Decorations:
    - [CoralStone01-03, 0.0001]
    - [CoralStone01-05, 0.0001]
    - [CrystalsPyramidBlue, 0.001]
    - [SkeletonWhalePart, 0.001]
    Grass:

    - Name: FogEdge
    IgnoreForcedBiome: True
    Texture: [1, 5, 0.7, 5, 5, 0.5, 0.02]
    SelectionCriteria:
    - "Height < 38"
    Color: [0.2, 0.9, 0.1]
    StampProb: 1
    Stamps:
    Temperature: 5
    Radiation: 5
    Decorations:
    Grass:

    - Name: BarrenRock
    IgnoreForcedBiome: True
    Texture: [5, 5, 0.7, 5, 5, 0.5, 0.02]
    SelectionCriteria:
    - "Height < 40"
    Color: [0.1, 0.5, 0]
    StampProb: 1
    Stamps:
    Temperature: 1
    Radiation: 1
    Decorations:
    Grass:

    - Name: BarrenOpenPlains
    IgnoreForcedBiome: True
    Texture: [6, 7, 0.5, 4, 5, 0.5, 0.0002]
    SelectionCriteria:
    - "Height < 105"
    - "Humidity > 0.1"
    - "Temperature > 10"
    Color: [0.8, 0.8, 0]
    StampProb: 1
    Stamps:
    Decorations:
    - [BulbShroom, 0.002]
    - [BulbShroomYoung, 0.002]
    - [Cactus1, 0.002]
    - [CoralStone04-03, 0.005]
    - [DesertPlant20, 0.002]
    - [DesertRock1, 0.002]
    - [DesertRock2, 0.002]
    - [RockGrey01Large, 0.003]
    - [RockGrey02Large, 0.003]
    - [OpuntiaCactus, 0.002]
    - [ AmericanElm, 1]
    - [ Rainforest, 0.9]
    - [ AkuaPlant2, 0.8]
    - [ BigFlower, 0.5]
    - [ ElderberryBush, 1.3]
    - [ MushroomBellBrown01, 0.6]
    - [ CattailWinter, 0.8]
    - [ PixieStalks, 0.04]
    - [ InsanityPepper, 0.4]
    - [ AkuaBushGreen, 1]
    - [ AlienPlant07, 0.4]
    - [ AlienPlant14, 0.4]
    - [ DeadTree01, 0.4]
    - [ DeadTree02b, 0.4]
    - [ RealRock2, 0.2]
    - [ RealRock1, 0.2]
    - [ CobraLeavesPlant, 0.5]
    - [ DimpleDome, 0.3]
    - [ AlienPlantWorm1, 0.4]
    - [ AlienPlant11, 0.7]
    - [ SkeletonWhaleFull, 0.2]
    Grass:
    - Name: "GrassGreen03"
    Density: 1400
    YScale: 0.8
    Preset: "GrassDense3"
    - Name: "Plant01"
    Density: 300
    YScale: 1.15
    Preset: "GrassPatches2a"
    - Name: GrassBrown06
    Density: 0.7
    Preset: GrassDense
    - Name: Plant01Brown
    Density: 0.05
    Preset: GrassDense

    - Name: BarrenPlainsEdge
    IgnoreForcedBiome: True
    Texture: [8, 9, 0.5, 4, 5, 0.5, 0.02]
    SelectionCriteria:
    - "Height < 105"
    - "Humidity > 0.31"
    - "Temperature > 5"
    Color: [0.7, 0.7, 0]
    StampProb: 1
    StampForcesBiome: True
    StampTries: 12
    Stamps:
    - Erosion_1, 0.5
    - Erosion_1b, 0.5
    Decorations:
    - [Cactus1, 0.002]
    - [CoralStone04-03, 0.001]
    - [DesertPlant20, 0.002]
    - [DesertRock1, 0.002]
    - [DesertRock2, 0.002]
    - [RockGrey01Large, 0.003]
    - [RockGrey02Large, 0.003]
    - [EggPlant, 0.001]
    - [AlienPlantThorn2, 0.001]
    - [AlienPlantWorm2, 0.002]
    - [OpuntiaCactus, 0.002]
    Grass:
    - Name: GrassBrown06
    Density: 0.7
    Preset: GrassDense

    - Name: Mountains
    IgnoreForcedBiome: True
    Texture: [3, 2, 0.8, 5, 5, 1, 0.0001]
    SelectionCriteria:
    - "Height > 200"
    Color: [0.6, 0.6, 0.6]
    StampProb: 1
    Stamps:
    Decorations:
    - [DesertRock1, 0.002]
    - [DesertRock2, 0.002]
    - [Boulder1, 0.001]
    - [Boulder2, 0.001]
    - [Boulder3, 0.001]
    - [Boulder4, 0.0015]
    - [Boulder5, 0.0015]
    Grass:

    - Name: LowMountains
    IgnoreForcedBiome: True
    Texture: [2, 2, 1, 5, 4, 0.5, 0.001]
    SelectionCriteria:
    - "Height > 130"
    Color: [0.3, 0.3, 0.3]
    StampProb: 1
    Stamps:
    Decorations:
    - [DesertRock1, 0.002]
    - [DesertRock2, 0.002]
    - [Boulder1, 0.001]
    - [Boulder2, 0.001]
    - [Boulder3, 0.001]
    - [Boulder4, 0.0015]
    - [Boulder5, 0.0015]
    Grass:
    - Name: GrassBrown06
    Density: 0.1
    Preset: GrassDense

    - Name: LowMountainsEdge
    Texture: [6, 7, 0.2, 4, 5, 0.5, 0.002]
    SelectionCriteria:
    - "Height > 100"
    Color: [0.4, 0.4, 0.4]
    StampProb: 0.8
    StampForcesBiome: True
    StampTries: 20
    Stamps:
    - Mountain_2, 0.5
    - Mountain_2b, 0.05
    - Mountain_3, 0.3
    Decorations:
    - [DesertRock1, 0.002]
    - [DesertRock2, 0.002]
    - [ DesertPlant20, 0.05]
    - [ CornDogBush, 0.008]
    - [ PixieStalks, 0.005]
    - [ Snakeweed, 0.2]
    - [ AkuaBush1, 0.25]
    - [Boulder1, 0.001]
    - [Boulder2, 0.001]
    - [Boulder3, 0.001]
    - [Boulder4, 0.0015]
    - [Boulder5, 0.0015]
    Grass:
    - Name: GrassBrown06
    Density: 0.3
    Preset: GrassDense

    - Name: WindSweptPlains
    Texture: [10, 11, 0.65, 4, 5, 0.5, 0.2]
    SelectionCriteria:
    - "Humidity > 0.1"
    Color: [0.7, 0.6, 0]
    StampProb: 1
    Stamps:
    Decorations:
    - [Pillar1, 0.001]
    - [Pillar2, 0.001]
    - [Pillar3, 0.001]
    - [RealRock8, 0.001]
    - [RealRock9, 0.001]
    - [ClusterShroom, 0.001]
    - [ScalyPods, 0.001]
    Grass:
    - Name: GrassBrown06
    Density: 0.1
    Preset: GrassDense

    - Name: Barren
    Texture: [6, 3, 0.5]
    UndergroundLayersDefault: True
    UndergroundLayers:
    - [2, -1]
    - [10, 1]
    SelectionCriteria:
    Color: [0.9, 1, 0.1]
    StampProb: 1
    Stamps:
    Decorations:
    Grass:




    # Playfield Configuration
    # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html

    # ==============================================================
    # Playfield Characteristics

    # # ==============================================================
    # # DELETE
    # # ==============================================================
    # RealRadius: 1303.797294 # DELETE
    # ScaledRadius: 1300 # DELETE
    # DayLength: 24 # DELETE
    # Moons: 1 # DELETE

    # # ==============================================================

    PlanetType: Barren
    PlayfieldType: Planet
    # AtmosphereEnabled: True # WILL BE SET BY SSG dependent on AtmoBreathableProb
    # PlanetSize: 5 # Determines the size of the planet. Integer [1, 2, 3, 4, 5], Default is 2
    Difficulty: 2 # WE HAVE TO GIVE IT A NEW MEANING

    # ==============================================================
    Gravity: -7.16 # Influences jump height and flying behavior of vessels
    # Gravity: [-8, -12] # ADD TO DYNAMIC PARAMETERS. Influences jump height and flying behavior of vessels
    AtmosphereDensity: 1.377 # Influences shooting range of weapons
    # AtmosphereDensity: [0.9, 1.2] # ADD TO DYNAMIC PARAMETERS. Influences shooting range of weapons
    AtmosphereO2: 0.05 # Oxygen level of atmosphere, influences speed of survival o2 generator
    # AtmosphereO2: [0.1, 0.3] # ADD TO DYNAMIC PARAMETERS. Oxygen level of atmosphere, influences speed of survival o2 generator
    # AtmoBreathableProb: 0.8 # ADD TO DYNAMIC PARAMETERS. Probability that atmosphere is breathable => if atmo is breathable, it will set: "AtmosphereEnabled: True" in playfield.yaml
    # # ==============================================================
    # # WHAT TO DO?
    Description: "[c][e0e020]Origin: %Origin%[-][/c]\n[c][d29818]Difficulty: Very Hard Enviroment-Size 4 Barren-Lava-Planet[-][/c]\nAmara was a tropical paradise until the Zirax bombed it with Mass Drivers that penetrated deep into the planets core, heating it up a great deal, lightening its gravity and now its slowly turning into a bitterly hot and cold place to live for the most, in a few years it will be un-inhabitable...The inside of the planet is still rising in temperature and scientists think the planet may even explode some day soon if pressure keeps rising, all water bodies are highly radioactive and very hot, they also say to watch out for extreme hot spots that will melt your space suit in seconds !." # Multi line text input - Here you can write custom text # TBD

    # ==============================================================
    Water: WaterBlue # Available: [WaterGreen, WaterBlue, WaterBrown, WaterRed] - later: implement color picker
    # Water: [WaterBlue, WaterGreen] # ADD TO DYNAMIC PARAMETERS. Available: [WaterGreen, WaterBlue, WaterBrown, WaterRed] - later: implement color picker
    #SeaLevel: 23 # Float [1, 255]) - Level of water plane

    Music: StellarGrasp
    # # WE COULD DEFINE music sets dependent on PlanetType
    # Music: [temperate, temperate2, temperate3] # ADD TO DYNAMIC PARAMETERS

    # ==============================================================
    # ==============================================================
    # # Special parameters:
    PvP: True # Bool var [true, false] - Set to True to allow PvP in this playfield, default is False
    # AllowSV: True # Set to False to dis-allow SVs in this playfield, default is True
    # AllowCV: True # Set to False to dis-allow CVs in this playfield, default is True
    # #Seed: 123456 # Integer [1, 999999] If set overwrites main Seed
    # #UseFixed: True # If set to True uses fixed POIs + resources in Survival mode (per default set to False). Can be used together with UseRandom
    # #UseRandom: True # If set to True uses random POIs + resources in Survival mode (per default set to True). Can be used together with UseFixed
    # # IndestructibleTerrain: True # If set to True terrain on this playfield will be indestructible
    # # Instance:
    # # Time: 120 # Minutes until this instance has to be completed and players are kicked
    # # MaxPlayers: 4 # Portal closes after this amount of players entered
    # # PortalOpen: 60 # Seconds the portal is open
    # # Cooldown: 7200 # Seconds the portal is closed after it was open (cooldown time)
    # # DropInventory: True # When you do not solve the instance within the given "Time", you will be kicked and your inventory stays behind
    # # AllowBlueprints: True # Allow to spawn blueprints in an instance
    # # RestrictToOrigin: 3 # Only Origin with ID <xyz> can enter portal, see sectors.yaml origin ID
    # # LockOnFaction: True # Only members of the same faction can enter portal


    # # ==============================================================

    SpecialEffectsLocal:
    - Name: Pollen
    Biome: [ BarrenOpenPlains ]
    Time: Day
    MaxHeight: 55
    - Name: FireFliesGreenFew
    Biome: [ BarrenOpenPlains ]
    Time: Night
    MaxHeight: 55
    - Name: FireFliesOrange
    Biome: [ BarrenFog ]
    Time: Night
    MaxHeight: 40
    - Name: Grime
    Biome: [ BarrenFog ]
    Time: Always
    MaxHeight: 40

    SpecialEffectsGlobal:
    # Weather
    - Name: Clear
    Type: Weather
    InitialDelay: 0
    Delay: 2
    Lifetime: 600
    - Name: CloudsLight
    Type: Weather
    InitialDelay: 0
    Delay: 2
    Lifetime: 1200
    - Name: CloudsMedium
    Type: Weather
    InitialDelay: 0
    Delay: 2
    Lifetime: 1200
    - Name: CloudsDark
    Type: Weather
    InitialDelay: 0
    Delay: 2
    Lifetime: 1200
    - Name: Wind
    Type: Weather
    InitialDelay: 0
    Delay: 5
    Lifetime: 600
    - Name: HeatWave
    Type: Weather
    InitialDelay: 48
    Delay: 24
    Lifetime: 1200
    - Name: FogRadiationGreen
    Type: Weather
    InitialDelay: 10
    Delay: 5
    Lifetime: 1000
    - Name: AcidRainHeavy
    Type: Weather
    InitialDelay: 48
    Delay: 24
    Lifetime: 600
    # Global Effect
    - Name: MeteorShower
    Biome: [ BarrenOpenPlains ]
    Time: Always
    InitialDelay: 3.5
    Delay: 5
    Lifetime: 60
    PlyDist: 200
    SpawnY: 100
    Struct: Avoid
    - Name: ThunderAndLightning
    Biome: [ Any ]
    Time: Always
    InitialDelay: 0.5
    Delay: 8
    Lifetime: 300
    PlyDist: 100
    SpawnY: 500
    Struct: Avoid

    # ==============================================================

    # TO DO: DEFINE PARAM RANGES

    # Atmosphere and Sky
    AtmosphereEnabled: True
    AtmosphereColor: "1, 0, 0"
    SkyColor: "1, 1, 0"
    SkyHorizonColor: "1, 0.5, 0.5"

    # Light
    DayLightIntensity: 1
    NightLightIntensity: 0.2
    NightLightColor: 1,0,0
    LightZenithColor: "0.5, 0, 1"
    LightHorizonColor: "1, 1, 0"
    DayShadowStrength: 0.95

    # >> MOVE TO HERE + predefine path + choose range
    # Sun
    SunFlare: EnvironmentalEffects/SunFlareBlue

    # ==============================================================
    # ==============================================================

    # Fog
    AtmosphereFog: 0.15
    FogCloudIntensity: 0.15
    FogIntensity: 0.2
    FogStartDistance: 200
    GroundFogIntensity: 0.1
    GroundFogHeight: 9

    # Clouds
    CloudsDensity: 0.9
    CloudsSharpness: 0.4
    CloudsBrightness: 0.6
    CloudsOpacity: 0.2
    CloudsZenithColor: "0.5,0,0.5"
    CloudsHorizonColor: "0,1,1"

    # Wind Speed
    WindSpeed: 4


    # ==============================================================
    # ==============================================================

    ### Resource Deposits
    RandomResources:
    - Name: IronResource #rich
    CountMinMax: [ 30, 49 ]
    SizeMinMax: [ 10, 12 ]
    DepthMinMax: [ 0, 10 ]
    DroneProb: 0.9
    MaxDroneCount: 2

    - Name: PromethiumResource
    CountMinMax: [ 30, 49 ]
    SizeMinMax: [ 5, 6 ]
    DepthMinMax: [ 0, 1 ]
    DroneProb: 0.7
    MaxDroneCount: 2
    DistTypeCylinder:
    MaxRadius: 8
    YVariance: 12

    - Name: CopperResource
    CountMinMax: [ 30, 49 ]
    SizeMinMax: [ 17, 19 ]
    DepthMinMax: [ 0, 5 ]
    DroneProb: 0.3

    - Name: CobaltResource
    CountMinMax: [ 30, 49 ]
    SizeMinMax: [ 16, 19 ]
    DepthMinMax: [ 0, 6 ]
    DroneProb: 0.5

    - Name: SiliconResource
    CountMinMax: [ 30, 49 ]
    SizeMinMax: [ 9, 10 ]
    DepthMinMax: [ 0, 5 ]
    DroneProb: 0.2
    MaxDroneCount: 2

    ### Resource Asteroids
    AsteroidResources:
    - Name: IronResource
    Threshold: 0.4
    Amount: 0.2

    - Name: CopperResource
    Threshold: 0.3
    Amount: 0.3

    - Name: CobaltResource
    Threshold: 0.4
    Amount: 0.4

    - Name: SiliconResource
    Threshold: 0.3
    Amount: 0.2

    - Name: PromethiumResource
    Threshold: 0.2
    Amount: 0.22

    ### POIs
    POIs:
    Random:
    - GroupName: DroneBaseAkua
    DroneBaseSetup: DroneBaseSetup
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 5
    Properties:
    - Key: Music
    Value: lava2

    - GroupName: PlanetVesselBase
    PlanetVesselBaseSetup: PlanetVesselBaseSetup
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 3
    Properties:
    - Key: Music
    Value: lava

    - GroupName: endlesscore
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 3, 5 ]
    ReserveCount: 2
    TroopTransport: True
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: moonstone

    - GroupName: starter1
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: MiningComplex
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 2 ]
    ReserveCount: 4
    TroopTransport: True
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter22
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter2
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter3
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter4
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter5
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter6
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter7
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter8
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter9
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter10
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter11
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter12
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter13
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter14
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter15
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter16
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter17
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter18
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter19
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter20
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: starter21
    CountMinMax: [ 1, 1 ]
    DroneProb: 0.3
    DronesMinMax: [ 0, 1 ]
    ReserveCount: 1
    TroopTransport: False
    POIDistance: 1000
    Properties:
    - Key: Music
    Value: DarkSoundscape3

    - GroupName: CivilSettlementO2
    CountMinMax: [ 2, 4 ]
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 0
    TroopTransport: False
    Properties:
    - Key: MapMarker
    Value: Neutral

    - GroupName: XenuWeaponBunker
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 4
    TroopTransport: True
    Properties:
    - Key: Music
    Value: moonstone

    - GroupName: GhostRiderBiolab
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 4
    TroopTransport: True
    POIDistance: 1300
    Properties:
    - Key: Music
    Value: moonstone

    - GroupName: XenuMain
    CountMinMax: [ 1, 1 ]
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 0
    TroopTransport: True
    POIDistance: 2000

    - GroupName: XenuAuxT2
    CountMinMax: [ 2, 3 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: True

    - GroupName: XenuDefenceT2
    CountMinMax: [ 4, 5 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: False

    - GroupName: XenuAuxT1
    CountMinMax: [ 2, 3 ]
    DroneProb: 1
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: False

    - GroupName: XenuBunker
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 3
    TroopTransport: True
    Properties:
    - Key: Music
    Value: EvilWhispering

    - GroupName: TribalVillage
    CountMinMax: [ 2, 3 ]
    DroneProb: 0
    DronesMinMax: [ 0, 0 ]
    ReserveCount: 0
    TroopTransport: False
    Properties:
    - Key: MapMarker
    Value: Neutral

    - GroupName: CivilSettlementO2
    CountMinMax: [ 2, 3 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 3 ]
    ReserveCount: 3
    TroopTransport: False
    Properties:
    - Key: MapMarker
    Value: Neutral

    - GroupName: XenuAuxT2
    CountMinMax: [ 4, 6 ]
    DroneProb: 0.8
    DronesMinMax: [ 4, 6 ]
    ReserveCount: 3
    TroopTransport: True
    POIDistance: 2000

    - GroupName: CrashedShip # Do not use regeneration with burried POIs
    CountMinMax: [ 4, 6 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 4
    TroopTransport: False
    Properties:
    - Key: MapMarker
    Value: Neutral

    - GroupName: XenuShrine
    CountMinMax: [ 1, 1 ]
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 0
    TroopTransport: False
    Properties:
    - Key: SI
    Value: Off

    - GroupName: AbandonedPOI
    CountMinMax: [ 2, 3 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 3
    TroopTransport: True
    Properties:
    - Key: Music
    Value: lava

    - GroupName: Wreckage
    CountMinMax: [ 3, 5 ]
    DroneProb: 0.5
    DronesMinMax: [ 1, 3 ]
    ReserveCount: 2
    TroopTransport: True

    - GroupName: Artifacts
    CountMinMax: [ 2, 3 ]
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 1
    TroopTransport: False
    Properties:
    - Key: Music
    Value: EvilWhispering

    - GroupName: ArtifactsFloating
    CountMinMax: [ 1, 2 ]
    PlaceAt: OnWater
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 1
    TroopTransport: False
    Properties:
    - Key: MapMarker
    Value: Neutral
    - Key: Music
    Value: EvilWhispering
    - Key: SI
    Value: Off

    - GroupName: Ruins
    CountMinMax: [ 4, 6 ]
    DroneProb: 0.5
    DronesMinMax: [ 1, 3 ]
    ReserveCount: 2
    TroopTransport: False

    FixedPlayerStart:
    - Mode: Debug
    Pos: [ -835, 165, -1000 ]
    RotY: 125

    - Mode: Survival
    Spawn: EscapePod
    # Spawn: Structure
    # Structure: "arenastart"
    Armor: ArmorMedium
    Items: [ "SurvivalTool, SurvivalTent, Flashlight, AntibioticOintment:2, Bandages:2, StomachPills:2, PowerBar:2, EnergyDrink:1", "SurvivalTool, SurvivalTent, Flashlight, AntibioticOintment:1, Bandages:1, PowerBar:1", "SurvivalTool, SurvivalTent, Flashlight, Bandages:1", "#FreshStart: SurvivalTool, SurvivalTent, Flashlight, Bandages:1, WaterBottle: 1" ]

    ### Drones
    DroneBaseSetup:
    Random:
    - GroupName: DroneBaseSetup
    DronesMinMax: [ 2, 3 ]
    ReserveCount: 5
    DroneProb: 1.0
    Difficulty: 6
    PresetStyle: 1
    # BaseAttack: DroneSmallAttackBase
    Stock:
    - Name: DroneSmallFast01Plasma
    Amount: 200
    Extra: 0

    - Name: DroneLargeSlow01Plasma
    Amount: 200
    Extra: 0

    - Name: DroneLargeSlow02Minigun
    Amount: 200
    Extra: 0

    - Name: DroneLargeSlow02Cannon
    Amount: 200
    Extra: 0

    - Name: DroneLargeAttackBase # Base attack drones
    Amount: Infinite
    Extra: 1

    - Name: EnemyDroneV2Minigun # Base attack drones
    Amount: Infinite
    Extra: 1

    - Name: DroneTroopsTransport
    Amount: Infinite
    Extra: 2

    - Name: ZiraxRocket
    Amount: 500
    Extra: 3

    - Name: ZiraxLaser
    Amount: 500
    Extra: 3

    - Name: Crawler
    Amount: 250
    Extra: 3

    PlanetVesselBase:
    Name: PlanetVesselBaseSetup
    Position3D: [ 0, 102, 0]
    BaseType: PlanetVesselBase
    KeyId: 0
    PlanetVessel:
    - Name: Patrol-S-Medium
    Mission: PlanetPatrol
    FixedMaxSpeed: 5
    RespawnDelay: 12

    RangePatrolTask:
    Position3D: [ 1500, 80, 0 ]
    Radius: 800
    DistToGround: 60

    AttackCVCircleAround:
    DistToTarget: 210

    DroneSpawning:
    Random:
    - DronesMinMax: [ 10, 15 ]
    CenterX: -2500
    Radius: 3000

    - DronesMinMax: [ 10, 15 ]
    CenterX: 2500
    Radius: 3000

    ### Creatures
    CreatureSpawning:
    - Biomes: [BarrenFog, BarrenFogEdge]
    Entities:
    - Name: Otyughs
    Period: Night
    Amount: 5
    DelayMinMax: [10, 20]
    - Name: CaveWormsGrey
    Period: Day
    Amount: 5
    DelayMinMax: [10, 20]
    - Name: PlantMonsters
    Period: Day
    Amount: 3
    Delay: 0
    - Name: PlantMonsters
    Period: Night
    Amount: 2
    Delay: 0

    - Biomes: [BarrenOpenPlains, BarrenPlainsEdge, WindSweptPlains, Barren]
    Entities:
    - Name: WormDesertLargeHerd
    Period: Always
    Amount: 3
    DelayMinMax: [10, 20]
    - Name: AlienBugs04
    Period: Day
    Amount: 5
    DelayMinMax: [10, 20]
    - Name: PlantMonsters
    Period: Day
    Amount: 3
    Delay: 0
    - Name: PlantMonsters
    Period: Night
    Amount: 2
    Delay: 0
    - Name: Otyughs
    Period: Night
    Amount: 3
    DelayMinMax: [10, 20]
    - Name: CaveWormsGrey
    Period: Always
    Amount: 5
    DelayMinMax: [10, 20]

    - Biomes: [LowMountains, LowMountainsEdge]
    Entities:
    - Name: Overseers
    Period: Always
    Amount: 5
    DelayMinMax: [10, 20]

    Build: 1612
     
    #5

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