Heya Please help me understand the issue here. I just started to create a custom planet 2 days ago, it looks pretty amazing already. Thanks to the EPD by JMC also in a much shorter time than when i was doing it manualy. View attachment 35701 View attachment 35702 Anyway, issue is, some creatures show up, others not. The shown ones are: Slimes White, Oviraptor The missing ones are: Golems<Desert/Ice>, CaveWormsWhite, Plantmonsters They are missing during day and night! Code: CreatureSpawning: - Biome: MountainTop Entities: - Name: CaveWormsWhite Period: Night Amount: 4 Delay: 0 RestrictYMinMax: [115, 155] - Name: GolemsDesert Period: Day Amount: 18 Delay: 0 RestrictYMinMax: [115, 145] - Name: GolemsIce Period: Day Amount: 16 Delay: 0 RestrictYMinMax: [135, 155] - Name: GolemsIce Period: Night Amount: 8 Delay: 0 RestrictYMinMax: [90, 155] - Biome: MountainBase Entities: - Name: CaveWormsWhite Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [105, 135] - Name: SlimesWhite Period: Always Amount: 18 Delay: 0 RestrictYMinMax: [85, 140] - Name: PlantMonsters Period: Night Amount: 12 Delay: 0 RestrictYMinMax: [65, 105] - Name: Oviraptors Period: Day Amount: 18 Delay: 0 RestrictYMinMax: [85, 140] - Name: GolemsDesert Period: Night Amount: 18 Delay: 0 RestrictYMinMax: [85, 115] - Name: GolemsIce Period: Night Amount: 8 Delay: 0 RestrictYMinMax: [75, 115] Plan is that some of the Ice Golems stay in the cold mountain tops, and only get partly down to the mountain base at night when its cold. Any help apreciated, please let me know if and what you need to know more. Thank you in advance. ~Seph EDIT: Just to be clear, yes, i've tested at day and night, toggled gm on and off and waited a minute or two each time. That is, after close & create a new game after each and every change at the yaml file.
Thx Tactican, i'll try there too I've tried to make it a bit simpler, mainwhile reduced numbers a bit for testing... Still the same issue, new look: Code: CreatureSpawning: - Biome: MountainTop Entities: - Name: GolemsIce Period: Always Amount: 3 Delay: 0 RestrictYMinMax: [115, 155] - Name: CaveWormsWhite Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [115, 155] - Biome: MountainBase Entities: - Name: GolemsIce Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [70, 115] - Name: GolemsDesert Period: Night Amount: 1 Delay: 0 RestrictYMinMax: [75, 120] - Name: Oviraptors Period: Day Amount: 3 Delay: 0 RestrictYMinMax: [64, 95] - Biome: OpenPlains Entities: - Name: LizardMuleHerd Period: Always Amount: 5 Delay: 0 RestrictYMinMax: [32, 95] - Name: MegalonopsesGrey Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [30, 50] - Name: Oviraptors Period: Night Amount: 1 Delay: 0 RestrictYMinMax: [32, 100] - Name: GolemsDesert Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [32, 85] - Biome: Fog Entities: - Name: Slimes Period: Day Amount: 3 Delay: 0 RestrictYMinMax: [15, 32] - Name: PlantMonsters Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [16, 32] - Biome: Shore Entities: - Name: ParasaurHerd Period: Day Amount: 3 Delay: 0 RestrictYMinMax: [15, 18] - Name: GolemsSwamp Period: Night Amount: 3 Delay: 0 RestrictYMinMax: [12, 15]
Creature and biome setup are the two most critical parts of playfield setup and a lot of mistakes can happen there. Couple of things to consider: Predators only spawn after 24 in-game hours All Golems, Plantmonsters, ... everything that attacks you as soon as it sees you. So you have to move time ahead one or two days with the debug menu to see/test them Max. Amount per creature type per biomecluster is 5 Don't use any restrictions before you see all of your creatures. Really hard to debug, if you set those up as well. And restrictions don't work the way you think. It just means, that creatures can only SPAWN in this height range, but after that they wander everywhere. Most of the time if creatures don't spawn, it's also a problem with the biome and cluster setup (too small, conflicts with height range, get overwritten by another biome. So make sure, that all the biomes and clusters really exist in the game I made a creature and biome setup guide to help creating a working setup. You can find it here: https://empyriononline.com/threads/tool-empyrion-playfield-designer-v1-36-1.9789/page-29#post-170460 Another thing to consider: Creature setup doesn't update, when you resume your savegame! So after you change something in the creature setup, you always have to start a fresh game or delete all the contents of your savegame\templates\YourTemplateName and the contents of savegame\playfields\YourTemplateName. Hope this helps, otherwise you can upload your playfield here renamed to .txt and I will take a look. /jmc
Oh lol that explains alot ^^ I've just been using 'time 20000' or something to 'fast forward' but didnt seem to count. So, if i'd put a delay of 1 to Plantmonster, it would spawn after 25 hrs instead of 24? Either way, great, so i can adjust the numbers some more. And by the sounds of it, i can increase the range of spawn area.. Yep, already starting a new game after changes to the yaml. I rather delete 200 safe games once in a while than X single files each and every test run. Thanks alot JMC.
No, the delay is the RespawnDelay after you killed a creature. It's still 24hrs in-game until first spawn. Yeah, but until you see the first creature spawn, i would leave it out completely. In EPD you can achieve this by entering the same numbers in both of the RestrictYMinMax input fields. Then the line is left out completely in the yaml file. E.g. RestrictYMinMax: 0,0 or RestrictYMinMax: 100,100 /jmc