I'm setting up a server for about the dozenth time but I'm completely unable to connect to it. Important details: -Server is running on my local machine and I'm connecting via 127.0.0.1 so I'm not at the point where I have to worry about port forwarding or firewalls -I see "connecting to server" until I'm kicked back to the menu -EAC has been disabled and re-enabled and tested. I can produce a direct "you have been kicked due to EAC" error, but I suspect this isn't the case since I'm normally not seeing anything about EAC Here are the logs: 02-01:30:36.825 21_30 -LOG- [PA] Player 76561198042100820/'Steeb' asking for login 02-01:30:36.825 21_30 -LOG- Steam: BeginAuthSession for player CId=5, EId=-1, 76561198042100820//'Steeb', result: k_EBeginAuthSessionResultOK 02-01:30:36.825 21_30 -LOG- [PA] Player 76561198042100820/'Steeb' login ok 02-01:30:36.825 21_30 -LOG- EAC: Registered CId=5, EId=-1, 76561198042100820//'Steeb' 02-01:30:36.975 21_30 -LOG- AuthState: Client CId=5, EId=-1, 76561198042100820//'Steeb' asks to enter game BEFORE EAC decided auth state 02-01:30:37.374 21_30 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 02-01:30:37.374 21_30 -LOG- Could not load player file or no last playfield for player 'Steeb' found, asking player for his last playfield 02-01:30:37.397 21_30 -ERR- Task_CommWriterRPC (cl=Steeb, ch=2): 02-01:30:37.397 21_30 -EXC- System.ArgumentNullException: Value cannot be null. Parameter name: s at System.Text.UTF8Encoding.GetByteCount (System.String chars) [0x00003] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 at Assembly-CSharp.DiskTree.Write (System.String _value) [0x00000] in <54dd45b508314475b73d9bcedc33be34>:0 at Assembly-CSharp.PathLayout.CloseNetwork (System.IO.BinaryWriter ) [0x00107] in <54dd45b508314475b73d9bcedc33be34>:0 at Assembly-CSharp.ConditionManager.LoadMenuItem (System.IO.BinaryWriter ) [0x0001a] in <54dd45b508314475b73d9bcedc33be34>:0 at Assembly-CSharp.GroupService.OpenControl (Assembly-CSharp.AddinHelper+ProjectSet ) [0x00143] in <54dd45b508314475b73d9bcedc33be34>:0 02-01:30:49.001 21_30 -LOG- Uptime=00h10m heap= 45MB fps= 20 players= 0 pfs=r0/i1/a0 nwqueue=0 02-01:30:49.001 21_30 -LOG- INFO RakNet(from last log): sent 1.05 KB received 4.08 KB in send buffer: 0 B 02-01:30:49.003 21_30 -LOG- GameOptions: Using dataset 'MP, Survival' for condition 'Survival, MP' 02-01:31:38.451 21_31 -LOG- UserStatus for eac-CID 76561198042100820: ClientAuthenticationFailed Kick? True Message: Authentication timed out (2/2) 02-01:31:38.451 21_31 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game - kick required! (ClientAuthenticationFailed) 02-01:31:38.451 21_31 -LOG- Server kicking player CId=5, EId=-1, 76561198042100820/=/'Steeb': Kicked by EAC. Please check if you started the game with AntiCheat protection software enabled 02-01:31:41.495 21_31 -WRN- Disconnect player: PfServer for client 5 not found (B)! 02-01:31:41.495 21_31 -LOG- Client 5/'Steeb' disconnected (not on a playfield) 02-01:31:41.495 21_31 -LOG- [CM] Player CId=5, EId=-1, 76561198042100820/=/'Steeb' disconnected 02-01:31:41.496 21_31 -LOG- EAC: Un-Registered CId=5, EId=-1, 76561198042100820/=/'Steeb' 02-01:31:41.496 21_31 -LOG- Steam: EndAuthSession for SteamID 76561198042100820 02-01:31:41.545 21_31 -LOG- [CM] Player logged off without data