Economy - Fix for Buying and selling for profit at the same POI or close

Discussion in 'Suggestions' started by IanX, Mar 19, 2025.

  1. IanX

    IanX Ensign

    Joined:
    Sep 2, 2017
    Messages:
    11
    Likes Received:
    1
    Hello you all! Hope you have a great day.

    While playing (vannila, exp III) I've noticed some POIs have the supply & demand npcs on the same place, that creates the possibilty for players to abuse it. Of course it falls down to the ethics and morale of "you shouldn't do it", but, anyway.

    I'm no coder, but I think a simply TAG system, that tracks the origin, attached to everything that is a commodity item could solve that.

    So, the first iteration of this would go:
    Origin/Source -> Playfield, System or Faction.
    If any of it checks for same origin, player won't have much profit. If it checks for two, can't sell altogether.
    Smugglers can buy and sell whatever, for minus profit.

    TL,DR: Commodities have a source/origin TAG. NPCs won't buy (commodities) from same playfield/system and same faction.
    Annnd! That would make items that are farmed even more precious, because those could have no tag on them.

    For the craftable items, I think another system would be necessary. Maybe something that divides by category: player made x recycled (multitool'ed) x industrial (poi constructors).
     
    #1

Share This Page