Environment POIs have invisible raptor spawners?

Discussion in 'Planets & Playfields' started by thisguy1111, Nov 1, 2017.

  1. thisguy1111

    thisguy1111 Ensign

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    Hey anyone out there-- on Roggery in the default MP scenario with my friend who is hosting the server. We saw some cool stuff we wanted to explore like derelict shuttle, derelict base etc... only do find they have invisible raptor spawners and are the admin faction. How do we change it? somewhere in a yaml?
     
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  2. zztong

    zztong Rear Admiral

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    (1) You might be able to use the "replaceblocks" command as an Admin though I don't know what the spawners are called.

    (2) Another alternative would be to use the "ai off" command to suspend the AI, walk around with your multi-tool looking for it to tell you if each exposed surface (floor, wall, ceiling) on each block had a spawner. Then, shoot it until it was destroyed. Once you were satisfied they were all gone, use "ai on" to let the AI continue.

    (3) The spawners are part of the POI. You would have to edit the POI, change its internal name, then change the playfield to use the new internal name, then start a new game... I think.

    Edit:

    (4) As an Admin (godmode, "gm" command), you can probably bring up the POI's list of devices, click on the spawner in the list, and have it show you the spawner. (It defines a Map location.) Now its invisible, but noted on your HUD.
     
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    Last edited: Nov 4, 2017

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