Few questions regarding alien tech and event triggering

Discussion in 'Scenarios' started by ZheBerg, Jan 1, 2018.

  1. ZheBerg

    ZheBerg Ensign

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    Hello,
    just started to build some POI and working on some scenario ideas.

    Right from the start I cannot find the alien spawners(zirax?) in the available assets.
    I can't find the alien turrets neither. Anything I do wrong?

    Also, I would be interested of triggering the alien dropships.
    Is this something we can do? Can we trigger more than one landing at once?
    (maybe by "hacking" a drone into thinking it's been attacked?)

    Is it possible to spawn "micro" POI(like everything needed for 4 alien spawners) and reduce the placement distance between this POI and the others so that they can fit close beside other bigger POI in the random map generator?

    Is it possible to make the spawner activate faster(from farther to the players)?

    Is it possible to trigger a spawning from all spawners in a base when, for example, the alien core is destroyed or when the player walk trough a door?

    Is possible to use the zirax as a random creature generated on the map(xirax minigunner, crawler, zirax rocket, zirax plasma, etc)?

    Thanks
     
    #1
  2. ZheBerg

    ZheBerg Ensign

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    Found out the alien spawner and turrets.

    I would add some other questions to the ones above.

    How do we change the spawned units from the alien spawner(for ex. spawning alien mech).
    Is there a way to "call" the drop ship when a player is being targetted by an POI turret?

    Regards,
     
    #2
  3. piddlefoot

    piddlefoot Rear Admiral

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    When you place a spawner in creative while building the POI or editing it, look at spawner and open its menu and theres a drop down box that opens where you can select what AI you want to spawn from that spawner.

    Cant call a drop ship with a turret but in the planets yaml file you can set them to come to any POI that's under attack, so almost the same thing.


    - GroupName: CivilSettlement
    CountMinMax: [ 4, 5 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 2
    TroopTransport: False
    Properties:
    - Key: RegenAfter
    Value: 140
    - Key: MapMarker
    Value: Neutral


    Troop transport, change it to True and it sends dropships.
     
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    Captain Jack II likes this.

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