Fix the offline simulation, please?

Discussion in 'Suggestions' started by me777, Nov 28, 2022.

  1. me777

    me777 Commander

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    The offline simulation (how bases and ships that are outside render-range and/or not on an active playfield are handled) is well, bad. It uses too much fuel at times, solar does not charge, but discharge the capacitor sometimes, constructor only sometimes work....
    the only thing that kind of works are the autominers and the water- & o2-collectors.

    Please spend some work in fixing this.

    It really is annoying when all the fuel is used up (when it should have lasted days longer), but the constructor did not even manage to make new fuel - it just decided to do nothing... and the fridge spoiled... and the plants died... you get the picture.
     
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