Our game, like any plant, slowly grows, increases in size, takes on new forms, and bears fruit We were given by NPCs at trading stations, NPC warships in space, given shields, enlarged the galaxy, brought beautiful water to the seas ... The game needs to be developed further, so here are some ideas for the future introduce NPC ships and NPC captains of these ships, which will: - drift in space, get into battle with Enemy ships, ask for help, fly to trading stations, ... ... and everywhere, when meeting and approaching - it will be possible to communicate with the captain of this ship, trade with him, find out news, complete quests, BUY HIS SHIP INTO YOUR FLEET, or get his ship into your fleet after completing the quest from the captain ( !) so that in the future - to create expeditions for different tasks = reconnaissance of the star system and planets, collection of resources, trade, joint battle with the ships of the Enemies in space (!!!) I propose to make such ships in the form of 3D models (like drones), and give them a "number of HP", when it is depleted = the ship is destroyed ... but the captain can be evacuated, and assign him a role at your base = gardener, soldier ( !) ... The soldier will be trained and improve his skill. Will only be able to spawn in medical stations like a player (!), will have armor like a player, and fly in space on a jetpack like a player ((!)) ... also an NPC Soldier will help "loot" boxes at the POI Base, and transfer loot through the logistics network to a given box (for example, "NPC loot box"). With the help of a multitool, he will also shoot the box that was looted on the POI (!). Also, such NPC ships can be "improved" = simply "feed" to the ship (in the ship control console) = SHIELD, SHIELD IMPROVEMENT (capacitor and charger), weapons (turrets, bow guns). Physically "as modules" - they will be absent! but will be recorded in the "parameters and composition" of the ship (!). Also, please DO NOT FORGET - that NPC ships that are part of the fleet must have weapons on board to protect themselves from attack (drones, Enemy ships) (!) Because IF - the expedition will have poor weapons = then EVEN THE MOST CONVENTIONAL DRON Zirax = will be able to capture the entire fleet ((!!!)) In battle - such a ship will fight up to 30% of its shield, then retreat to reload, then return (!) The NPC ship can be programmed very extensively: - as well as turret settings = shoot at NPCs/players, at drones/ships/bases, ignore or not ignore attack individual factions (for example - IF reputation with Colonists = "hostility" = then IGNORE fight (do not attack) (!), because that in the future - we want to RESTORE reputation with the faction "Colonists" (!) --------- When a player creates a flotilla of NPC ships, he will be able to fully give them tasks for EXPEDITIONS = reconnaissance / trade / collection of resources! The duration of such an expedition = depends on the size of the location, and the number of star systems to which the expedition flotilla will go !!! But just a reminder that this is all = ONLY A GAME (!) ... NOT VIRTUAL REALITY (!), so the duration of the expedition is calculated === the real time that the Player needs to fly around the location in order to find all 100% of the objects in the location with a scanner (considering the real speed of the ship in space or on the planet), multiply by x3 (!). ...but IF the Player is in the same location as his Expedition Flotilla == THEN NPC ship speed of his Expedition Flotilla = make "real" (not accelerated) (!) At the same time - IF the flotilla went on an expedition on its own - WITHOUT THE PRESENCE OF THE NEARBY PLAYER-owner = then, TO SAVING COMPUTATIONAL RESOURCES = all calculations should be carried out "IN THE BACKGROUND" (!!!) At the same time - we must understand that "to see the flotilla IN THE EXPEDITION" = ONLY the OWNER Player (!) For other Players = foreign ships-NPC-expedition = will be INVISIBLE (!) to avoid problems with graphics and artifacts in "visible mode when approaching or colliding" (!) Further - the Expedition will keep a Journal in which there will be entries - as in the register = what and where they found! For extreme sports - the expedition fleet can VIRTUALLY (randomly, but not often) "fall into a trap" = in space get under attack by Bandits or Enemies of Zirax ((!)) Then - the flotilla-expedition sends a "SOS distress signal", and stands still, has some% damage, and Enemy ships are circling nearby (!) To free your flotilla from captivity, you need to destroy the Enemy Ships that are holding our expedition hostage! ... At the same time - give the opportunity to the Player = LOOSE enemy ships! ... the time of disappearance of enemy ships after the destruction of the LAST SHIP = 10-15 minutes Damaged NPC ships from the expedition will be able to independently find the nearest Trading Station, fly there and repair! ... IF there is NOT ENOUGH money for repairs, then within 3 hours the Player must fly to this auction
it's not just a game, it's a multilayer game. other players will also see where your party is going and follow them or interrupt their mission. they may want to make a better offer to your crew. how will your crew interact with other player's crew? how do you explain that only players have a crew and other npcs don't? it's way more complicated than it looks