Guardianes de la via - end of legacy

Discussion in 'Scenarios' started by guardian_de_la_via2, Feb 27, 2024.

  1. guardian_de_la_via2

    guardian_de_la_via2 Lieutenant

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    Well, there it goes. I've been working on a stage for a long time. which at first should have been a contribution from a group of the Spanish community. The band didn't come to fruition, but I promised that I would put on a stage, and despite the fact that my knowledge in C++ is not as we say around here "to throw rockets" I try to keep my word.
    although I'm currently somewhat stuck in the addition of missions and fixing the multiplayer mode. I'm adding new things on the fly with the limited time I have.
    The setting is a vanilla base with the addition of my own solar systems and factions except for the Neocerberus faction and another one that I'll be adding later.
    The systems and my features are based on a series of dreams and nightmares mostly. others are comical nods to friends and situations that some players experience.

    Below I will list the factions added and those that I will add in the future.

    - Guardian Federation group -
    -Guardians of the Way - GDV
    -Ashper (Winged Elves)
    -Rashgur (elves with draconian wings)
    -Etherian (water elves)
    -Navigators ( not added)
    -Shapeshifter shamans (werewolves, bastet, among others
    -Ancient undead fleet

    -Corsairs
    -Bug demons
    -Fleet of Swarm Spiders
    -Neocerberus factory (Neocerberus faction)
    -Ir4 (Faction of iker IR4 Spanish youtuber)

    The names of the factions are actually written in Spanish

    From the faction that I have added the most to date is my own "GDV". As for the NPCs, I wouldn't know how to add my own models, so for now I'll settle for the ones that are available
    On the subject of missions, I'm super stressed because I can't add them. I have a lot of thoughts but as long as I don't learn to incorporate them I'll be stuck in them. I leave you what should be some of the missions so that you can get an idea.
    Bug Demons Missions :

    1- Damn Worms
    2-Tremble (In this mission you will have to destroy the machine that causes the docking failures that cause the ship you land to spin around like crazy)
    3-Gravitonton (this mission will send you to destroy the machine that causes the ships to fall)
    4- Densita watering (ships that spit out water)
    5- You here, and your ship to take by the ass ( It's a Spanish expression )( in this one you will have to destroy the teleporters of the worms that steal ships and take them to the edge of the sector )
    6- A very circus bike
    7- Mime Ships (you will have to destroy the machine that causes invisible walls in the ships)
    8- The Universe Eats Ships
    9- Burst Eardrums (In this mission, worms modify the thrusters of ships to make their pilot deaf)
    10- Epileptronic (in this mission the worms modify the warp motors causing hyperspace jumps that end in dystopian backgrounds of chaotic lights)
    11- Like a fish out of water
    12- Remove moles (the worms in this mission built a machine that teleports the scavenging hovers off the ground to prevent them from being raided)

    I think more than one of you will have noticed that the missions in Bug Demons are a humorous touch to the glitches that the game was giving from time to time.
    I've also been testing ways to spice up the underwater game. It has come to be seen that it is possible to generate submarine bases that can be raided.
    Although unfortunately the water box around it does not distinguish the internal area from the station to the external. Still, it does feel like you're underwater. I'll leave some screenshot
    [​IMG] [​IMG] [​IMG] [​IMG]

    This is the scenario https://steamcommunity.com/sharedfiles/filedetails/?id=2864560538

    I'll be adding and modifying more things as I go, and I'm hoping to learn how to incorporate missions as that's what holds me back the most. A hug
     
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    stanley bourdon likes this.

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