Okay I'll update it again. It uses the same group name, Spawn Name and BP group menu as the default one. I just simply removed a spawner.... Oh I see what happened okay here ya go. So I originally submitted this to spanj then he did the grouping and naming, then it was given to you guys and so on. Meanwhile I kept the original and didn't update all the info on it. Just mirrored the info with the core BP. I'll have to keep this in mind for next time. Thanks for letting me know.
I came across this one a while back, I think the spawn inside this poi need's to be looked at. The reason being as soon as you come down the elevator and step off into the small room the only way forwards is through a door that's locked (it's not set to 0000 and I don't think is set to any signal logic). So having no where to go the natural thing is to destroy the door, no biggy...but there's a motion sensor with a 2 second delay that activates a trap. Both shutter doors will close and 2 assault cyborgs spawn right in front of the player. May I suggest that the spawn is altered so that the cyborgs have spawned in before you come down either of the elevators?
I am afraid that is a good point... ( Having traps with spawning NPC has always been a kind of "reception problem" .. maybe we find once a way to handle that in a better way )
Looks like the signal logic I attached to it either broke or got corrupted. I'll update it when I get a chance. You are suppose to be trapped in that room for 10 seconds then the door unlocks and you can proceed to the core room.
POI removed awaiting full overhaul. It technically breaks a POI rule of being an intentional Deathtrap. (for all but insanity level players)