FIRST: if your blueprint is marked RED or ORANGE, you can find out what is happening via console command Open console Run the command "replaceblocks <ID> -alpha4" This will update some of the old devices Run the command "prefabinfo <blueprint-name>" Type in "prefabinfo" and the save-name of your blueprint. Example: prefabinfo Attack-Base This will give you info what is going wrong with your blueprint! RED MARKER If a blueprint is marked RED in your blueprint libary, this may be a result of a) blocks that are not allowed in a Survival Game are added to the blueprint b) the blueprint has been created with a version that is not compatible with your game version These blocks lead to a RED blueprint: Alien Core Alien Turrets (Plasma, Laser, Sentries) Monster Spawners / NPC Teleporters Loot Containers (white, yellow, red, purple) Pre-1.0 Alpha Base and Capital building blocks that are not converted to the 4.0 version (This won't happen automatically. Sry for the inconvenience!) or that do not exist in Alpha/Alpha 4.0 anymore (like the 'Interior Blocks') Pre-1.0 Cannon Turrets Growing Plots with plants (Plants need to be removed) In order to get the RED label removed, spawn your blueprint in CREATIVE and remove or update those blocks and save/overwrite the blueprint.
ORANGE MARKER = Exceeds max number for certain block type or blueprint type disabled by server This message pops up for any of your blueprints that are marked ORANGE in your libary either if... a) You are on a server and the device-count for your blueprint is higher than the server admin allowes to spawn b) your blueprint exceeds the allowed maximum block count for a certain device in your SINGLEPLAYER game or while you are on a Server with this rule activated Note: The message is generated client-side, so don't get irritated if you are not on a server. This is not a flexible message that is adapted based on your play location. -------------- FIRST: if your blueprint is marked, you can find out what is happening via console command Open console type in prefabinfo and the name of your blueprint. Example: prefabinfo Attack-Base This will give you info what is going wrong with your blueprint! -------------- Blueprint SIZE CLASS limit (a) Each server owner can decide about the size of the ships or bases he wants to allow to be spawned from the blueprint menu You can see the device count of your blueprint in the info panel on the right side, when selecting the structure in the libary. The SIZE CLASS is calculated from three values (also visible in your blueprint library info!): SIZE CLASS = (DeviceFactor + LightsFactor + TriFactor) / 3 DeviceFactor = _deviceCount * 0.01 LightsFactor = _lightCount * 0.05 TriFactor = _triangleCount * 0.00027 Blueprint DEVICE limit (b) Certain devices like turrets and weapons have a limit per structure. You can add more then the limit in Creative, but you can not spawn the blueprint in a standard Surival-Singleplayer and you can not spawn it if you are on a server that has the Maxlimit rule active. Note: You can deactive the rule both for SP (Game Start) and MP (Admin) Devices limited are Repair Pad T1 or T2 - 1 Solar Panels - 15 Solar Capacitor - 1 Fixed Weapons SV/HV Gatling Gun - 6 Pulse Laser - 4 Plasma Cannon - 4 Railgun Rocket - 4 Launcher - 4 Turrets HV Minigun Turret - 6 Plasma Turret - 4 Rocket Turret - 4 Artillery Turret - 1 - Turrets CV and Base Minigun Turret - 6 Cannon Turret - 6 Pulse Laser - 6 Flak Turret - 6 Rocket Turret - 4 Plasma Turret - 4 Artillery Turret - 2 - Fixed Weapons CV Rocket Launcher - 4 Pulse Laser - 6