I`m quite interested in this function but i have yet to find much information about how we are supposed to use this thing. i seen some brief description with the update describing the decal gun but i`m still kinda left not sure what to do with it.
Check creative how it work. There is a working example there Its an easyer way of placing Decals on a Structure then writeing the Decal file with all the information Its not something for Players. It wont work in Default SP either. In MP only the ServerOwner can use it
It will only show up in a creative game, probably class-related (class : decals). It's at the end of the weapon's list, and has no icon but you can hover the darker "square" in the items grid and you will see its name. You can access the gun's options like the multi-tool (radial menu). Check in the creative scenario "SharedData" folder, go down the folder tree and you will find the settings file. Also check in ItemsConfig.ecf around line 11696 to see more details about how to use it. Looks like we can make several decal guns to access different decal groups (or decals per groups?) but I did not try this yet.
You have to set it up first Add a decalsdef.txt to "ScenarioName/SharedData/Content/Prefabs" and provide the info in it you want to use on the DecalGun If you have a Custom ItemsConfig.ecf you prob need to coppy the Gun from Default ItemsConfig to Custom ItemsConfig aswell For the info in the txt file check the txt file from Creative Mode "Default Creative/SharedData/Content/Prefabs/decaldef.txt" After it locate it in the ItemMenu and you can place Decals with it. It has no Icon so do a search for DecalGun