Can anyone please point me to a scenario (maybe in the workshop) that uses FIXED POIs on planets in survival mode, and that spawns the player other than with the escape pod? I want to see how the coding in the playfield.yaml (or playfield_static.yaml) is done correctly. Thank you!
I've found what I'm looking for. A specific command must be in the playfield file to activate fixed POIs in survival. it's UseFixed: True in the right playfield_static part.