For testing purposes, I would like in Creative single player to change a spawned prefab which is meant to be a POI in the survival game into an active POI, I mean not just the raw design construction of it with non-moving NPCs that are placed with red puppets, but the 'real' thing as it would play out in a survival game if you encounter this POI (thus shooting at you if you set it to be an enemy faction.) I thought that these console commands would do it: struct poi true (I'm in god mode inside the POI) faction XXX [ID] where xxx is the faction code and ID the structure ID faction discover xxx faction rep local xxx [value to hostile] I thought that would do it, but apparently not. After these commands I have reloaded the playfield but this didn't change anything. Is this conversion into an active POI possible at all? Thanks.
What I want to do must be achieved via a custom scenario of the Creative start, this is possible, I have done it and added a Zirax space POI with success. For some reason it doesn't work with the Warlords, but in the game the Warlords are special, not subject to reputation etc. , maybe technically not even a faction, so that may be the reason.