Is it possible to change a prefab into an active POI?

Discussion in 'General Discussion' started by japp_02, Feb 5, 2024.

  1. japp_02

    japp_02 Commander

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    For testing purposes, I would like in Creative single player to change a spawned prefab which is meant to be a POI in the survival game into an active POI, I mean not just the raw design construction of it with non-moving NPCs that are placed with red puppets, but the 'real' thing as it would play out in a survival game if you encounter this POI (thus shooting at you if you set it to be an enemy faction.)

    I thought that these console commands would do it:
    struct poi true (I'm in god mode inside the POI)
    faction XXX [ID] where xxx is the faction code and ID the structure ID
    faction discover xxx
    faction rep local xxx [value to hostile]

    I thought that would do it, but apparently not. After these commands I have reloaded the playfield but this didn't change anything. Is this conversion into an active POI possible at all?

    Thanks.
     
    #1
    Last edited: Feb 5, 2024
  2. japp_02

    japp_02 Commander

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    What I want to do must be achieved via a custom scenario of the Creative start, this is possible, I have done it and added a Zirax space POI with success. For some reason it doesn't work with the Warlords, but in the game the Warlords are special, not subject to reputation etc. , maybe technically not even a faction, so that may be the reason.
     
    #2
    Last edited: Feb 6, 2024

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