Build: 1.10.1 4233 Mode: Creative / Survival Mode: Single Player / Multiplayer Reproducibility: Always Severity: Minor Type: LCDs Summary: The offset distance for LCD emitter displays will vary depending on which playfield the structure is spawned in Description: LCD emitters have a small Z offset that pushes the display slightly off of the wall to prevent it from z-fighting with the surface it is displayed against. In previous patches you could rotate the emitter to use this offset to either force the LCD to display flush against the wall, or even push it slightly into the block. This is used by builders to very precisely align LCDs with deco blocks. At some point recently this offset behavior appears to have picked up an additional X/Y shift that occurs at random. For example, spawning a ship in two different playfields can result in different combined offsets being applied. This new non-deterministic behavior makes it impossible to create some LCD effects accurately. Steps to Reproduce: Note: This may be random, but the following test works pretty consistently for me. Create a new creative game, spawning on the default planet Spawn the attached CV and observe how the red LCD lies against the cargo controller Go up into space and spawn the same CV again. Observe that the LCD has a different position. Fly the new CV to the planet and park it next to the old one. You will have two of the same CV with different LCD offset behaviors on them. Screenshots: Result of reproduction steps. The expected behavior is that the red LCD background should be flush with the controller surface, or at the very least it should be consistent between both instances of the ship. Video of reproduction steps: