Please look at the screenshot: I'm currently doing the Exploration of a new planet, and I'm marking all the "points of interest" with markers! at the moment - this is again ore, deposits, where I plan to put extractors! The complexity of the moment lies in the fact that - deposits are scattered randomly around the planet, and flying between them without a goal == a waste of time (! and now I look at the area, and I think - WELL, HOW to lay the shortest route between all the markers, along the shortest path ???!!! And here's the idea Please add a function that will analyze markers by range and direction, and change the "Marker name" = by writing a "number" before the name (serial number) In fact - it should be a "logistics router" function - route through waypoints at the shortest distance to the next waypoint ! Then - when I finished with the discovery of the planet, and put down all the markers, I press the "number markers" button, and the system SEARCHES - in which direction from the current position of the player - is there the nearest marker ?! Adds "1 marker name" to its name ! And then along the chain - looking for the rest of the markers that are closest to the previous marker: see screenshot The main task is for the "logistics router" to lay a route between points - around the planet, so that in the minimum time I fly around all the markers on the planet, and the LAST marker == should bring us back closer to the first marker! (A -> b -> c -> d -> e -> f -> j -> h -> .... -> A. (Moreover, the active marker has the "Waypoint" status so that it can be seen on the HUD from any part of the Galaxy) P.S. Dear Community I've been playing this game since 2015 therefore, all my suggestions that I publish on this forum are "not just" that I "want" ... they are really JUSTIFIED! Because - there is a lot of routine work of the same type in this game! this newbie can randomly run around the planet and dig ore ... but experienced players always try to adapt to the possibilities of the game to make their routine easier, so they create many options ... For example, from the memories of the past - when there were no "markers" in the game yet == I collected pentoxide crystals on the Moon like this: near each crystal I put a MOTORCYCLE, nose to the East !!!, and the next time I collected this pentoxide crystal - I turned MOTO = nose to the North !! Yeah, it was very routine - each time to pick up a bike, and turn it in a new direction ... but this method really helped me I saw on the map = WHERE I already collected pentoxide, AND WHERE I needed to move on : ) ... then Markers were brought in, and I successfully forgot about motorcycles ... ooh, fuuuh, it was fun Therefore, after 7 years, it's time to automate markers ... here, based on the experience of the past, I propose = to create a function for automatic numbering of markers in order to fly them all around the planet, along the nearest route