This season we start on a modified Desert planet. It's mainly a mix of elements from Omicron and Masperon. Let's see if we can get past the onslaught of drones who clearly are not happy about our visit. Playfield yaml file: Seed: 5882300 (You're welcome, Chicagoans.)
Ok I think it's working this time but want to double check this time. I also have episode 2 that I might get done and uploaded by the morning... I've got a 10k in the morning so I'll probably be up late with pre-race jitters anyway, LOL.
In Episode 2 we look for fiber, check out the new herd behavior, and start setting up a primitive base.
In episode 6 we take the HV back to that cool looking base, and run into a few distractions on the way, of course.
In this episode Hurley and I return to the Abandoned Factory to clean up the last aliens, and then look for the core and the epic loot container.
In episode 12 we craft our first canned meat and our first advanced constructor, and our first T2 R&R tool. We also take out some POI turrets, and finally go into space to mine asteroids and defend ourselves from space drones.
In this episode we take a break from the series and fix up the Beeblebrox so that it can be used as a crashed ship in the game.
In episode 15 we finish off our moon adventure, and then return home to assault the drone base on foot. This is one of the older drone bases and it's fairly large, too.
In Episode 17 Hurley and I finish off the last two POIs on Omicron, both of which are Epsilon Spaceports.