Local storage of voxels on the player's PC

Discussion in 'Suggestions' started by bbk.3164, Dec 28, 2022.

  1. bbk.3164

    bbk.3164 Commander

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    I'm not just lying about it! I very often use the UNDERGROUND TUNNEL in my game tasks (for what? - company secret;) ), and I always face difficulties when I move through the underground tunnel on the PS at a speed above 15 m / s = then the underground voxels are loaded for a very long time , and I have to stop so that the voxels continue to recreate the tunnel ... it takes a very long time :(


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    That's why I suggest - to do LOCAL STORAGE of underground voxels on the player's PC (!) :)
    This will allow you to load an array of voxels faster, and regardless of the server :). At the same time, all these voxels are already loaded on the server, and the server knows that the player is inside this array of voxels, because these voxels have ALREADY LOADED on the PC (!) :)
    This will prevent "magic" dips through textures, since the PC already has an array of voxels (! :)

    The shelf life of these voxels (if the player has not visited them) = 15 days (!) ... but better = store these voxels on the player's PC = 30 days :) (with a margin of time, suddenly the Player went on a business trip ...)

    I must say right away that NONE of the players abuses the creation of underground structures, so several files with voxels on a PC will not take up much space :) ... besides, all voxels are already stored on the server !!!

    I hope the players will like this idea, and please support the topic with a like :) Thank you :)
     
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