Knowing when "discussions" are futile is a part of maturity. Making unnecessary responses on a thread that doesn't directly involve you simply to attack an ideology is a sign of immaturity. Your failure is that you came here to prove immaturity within our organization, while only showing yours in the process of spewing hypocrisy. Again, unless you are here to contribute, I would suggest another thread as you'll find no philosophical debates here.
We're looking forward to the PVP aspect, just logistics of getting everyone the game is the challenge. 40 members at $20 a pop. Not easy
Been down this same road many years ago when my clan changed games. So what if i may ask makes you think Empyrion is the game for your clan?
We played Starmade which is the equivalent to this game for 5 years, however the developers in starmade made some very poor choices in it's development roadmap. In lieu of implementing core game mechanics they kept adding bandaids. The core mechanics we requested 2 years ago are in this game and starmade STILL hasn't implemented them. Game stability is a big thing and servers continuously crash, there's no workshop support and no penalties for extremely large ships and little use for fighters. In essence this game fulfills all of our hopes and dreams for starmade
Blackhawk likes to think we are moving, i say we are expanding... I like ground combat, but thats just me
Clan leaders are dictators. You sorta have to be just on basic day to day operations. Anything major we used to vote on it. BTW Welcome to the forum.
Exactly, if you don't have someone in charge telling the underlings what to do, nothing will get done because everyone wants to do something else. Thanks for the welcome BTW
I have the game but never really played it. Talking about ground combat. I was a clan leader for TCR a Allied Assault Spearhead game. After a few years we switched to COD. At the moment theres a big imbalance in Empyrion. CV's can be taken down by a well designed SV. Some CV's have been put out of action with a single sniper floating in free space. Devs have been reported as to be working out the imbalance.
OPF has spawned their first fleet asset along with 4 fighters , 2 multirole bombers, and 2 tanks We are now focusing our attention to Ground Control Assets. Utilizing our hovertanks and APCs we'll begin pushing our way across planets and placing them under Odium Control. We ask all resistance to cease and desist accepting our 1000 ore/week tax policy. For those who do submit you will be granted Client-State protection.