PC Friert ein

Discussion in 'German' started by cyberberlin, Jan 1, 2018.

  1. cyberberlin

    cyberberlin Ensign

    Joined:
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    Guten morgen. Ein Mitglied meiner Comunity hat ein Problem. Sein Spiel hat dafür gesorgt das sein ganzer PC Abstürzt und nach einer neu istalation ging es auch bis wir ins Weltall geflogen sind dann ist wieder sein PC abgestürzt und nun hat er es wieder das sein PC beim Start des Spiels anstürzt. Er hat einen AMD FX 8350 und Amd 930 X



    ach und gesundes neues Jahr
    Code:
    Initialize engine version: 2017.1.2f1 (cc85bf6a8a04)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b0)
        Vendor:   ATI
        VRAM:     16318 MB
        Driver:   23.20.15007.1005
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
    - Completed reload, in  0.433 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
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    (Filename:  Line: 380)
    
    OnLevelWasLoaded was found on vp_Timer
    This message has been deprecated and will be removed in a later version of Unity.
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    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    UnloadTime: 1.269984 ms
    01-00:26:47.868 01_26 -LOG- *************************************************************************
    01-00:26:47.883 01_26 -LOG- Empyrion - Galactic Survival
    01-00:26:47.883 01_26 -LOG- Version: Alpha 7.5.7
    01-00:26:47.885 01_26 -LOG- Build: 1433
    01-00:26:47.885 01_26 -LOG- Platform: Win, 64 Bit
    01-00:26:47.885 01_26 -LOG- OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    01-00:26:47.885 01_26 -LOG- DRAM: 32601
    01-00:26:47.885 01_26 -LOG- CPU: AMD FX(tm)-8350 Eight-Core Processor
    01-00:26:47.885 01_26 -LOG- Freq: 4314
    01-00:26:47.885 01_26 -LOG- Cores: 8
    01-00:26:47.885 01_26 -LOG- Gfx: Direct3D 11.0 [level 11.0]
    01-00:26:47.885 01_26 -LOG- VRAM: 16318
    01-00:26:47.887 01_26 -LOG- SL: 5
    01-00:26:47.887 01_26 -LOG- Force DX9: False
    01-00:26:47.887 01_26 -LOG- Texture Arrays: True
    01-00:26:47.887 01_26 -LOG- Instancing: True
    01-00:26:47.889 01_26 -LOG- TimeZone: +01:00
    01-00:26:47.893 01_26 -LOG- Build: Release (urlInitialized)
    01-00:26:47.893 01_26 -LOG- *************************************************************************
    Localization key 'Armor' is already present
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Localization key 'rswRepair' is already present
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Setting up 4 worker threads for Enlighten.
      Thread -> id: 1948 -> priority: 1
      Thread -> id: 1be4 -> priority: 1
      Thread -> id: 5b4 -> priority: 1
      Thread -> id: 1b50 -> priority: 1
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 2.436965 ms
    01-00:26:55.883 01_26 -LOG- EAC: Not configured
    01-00:26:56.027 01_26 -LOG- Args: Empyrion.exe -logFile Logs/1433/Client_180101-012644-68.log
    01-00:26:56.135 01_26 -LOG- Screen: Changing from 3440x1440 FS:False to 1920x1080 FS: False
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
    
    Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 3639.
    Total: 3.841994 ms (FindLiveObjects: 0.117718 ms CreateObjectMapping: 0.112259 ms MarkObjects: 3.334332 ms  DeleteObjects: 0.276971 ms)
    
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    A script behaviour (probably TerrainEngine.TreesPreset?) has a different serialization layout when loading. (Read 48 bytes but expected 140064 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
     
    (Filename:  Line: 1895)
    
    01-00:26:58.522 01_26 -LOG- Local player 76561198006893072/'✠ShadowWolf✠'
    01-00:28:13.093 01_28 -LOG- Verbinde mit Server Local Multiplayer...
    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
    01-00:28:13.120 01_28 -LOG- Verbinde mit Server Local Multiplayer...
    01-00:28:13.120 01_28 -LOG- Window 'WaitingMessage' is already open
    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
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    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
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    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
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    6597:IOCR, ID_OPEN_CONNECTION_REQUEST
    The connection request to 91.58.14.242:30000 failed. Are you sure the server can be connected to?
     
    (Filename:  Line: 683)
    
    01-00:28:24.218 01_28 -LOG- Steam: GetAuthSessionTicket for player 76561198006893072: 2
    01-00:28:24.492 01_28 -LOG- Window 'WaitingMessage' is already open
    01-00:28:24.492 01_28 -LOG- Starting Client game. Local player 76561198006893072/'✠ShadowWolf✠'
    01-00:28:26.189 01_28 -LOG- Save game version Alpha 7.5.7, Build 1433
    01-00:28:28.885 01_28 -LOG- Connected to server. Game name: 'NordicFenris-Coop'. Loading playfield Akua...
    01-00:28:28.952 01_28 -LOG- Loading playfield 'Akua'
    01-00:28:32.105 01_28 -LOG- Playfield 'Akua' with seed 222 loaded.
    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Boo.Lang.dll (this message is harmless)
    01-00:28:35.451 01_28 -LOG- Window 'FullTexture' is already open
    01-00:28:49.495 01_28 -LOG- Weather: Clear
    01-00:31:24.718 01_31 -LOG- Window 'OverlayHelmet' is already open
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    01-00:41:06.113 01_41 -LOG- Weather: RainMedium
    01-00:54:43.785 01_54 -LOG- Weather: CloudsMedium
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    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1272, VertexCount: 296
     
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    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1272, VertexCount: 296
     
    (Filename:  Line: 1116)
    
    01-01:10:58.605 02_10 -LOG- Window 'OverlayHelmet' is already open
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    01-01:14:46.896 02_14 -LOG- Weather: RainMedium
    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1368, VertexCount: 302
     
    (Filename:  Line: 1116)
    
    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1368, VertexCount: 302
     
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    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1500, VertexCount: 324
     
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    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1500, VertexCount: 324
     
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    01-01:21:53.281 02_21 -LOG- Weather: CloudsMedium
    01-01:26:12.474 02_26 -LOG- Window 'OverlayHelmet' is already open
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    01-01:39:15.910 02_39 -LOG- Weather: CloudsMedium
    01-01:41:42.386 02_41 -LOG- Window 'OverlayHelmet' is already open
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    01-02:01:49.845 03_01 -LOG- Weather: CloudsMedium
    01-02:05:11.090 03_05 -LOG- Window 'OverlayHelmet' is already open
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    01-02:15:56.870 03_15 -LOG- Window 'OverlayHelmet' is already open
    01-02:18:18.947 03_18 -LOG- Registry: Received empty entities list for faction [Private] 
    01-02:18:22.583 03_18 -LOG- Registry: Received empty entities list for faction [Private] 
    01-02:21:51.817 03_21 -LOG- Window 'OverlayHelmet' is already open
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    01-02:32:50.753 03_32 -LOG- Weather: RainMedium
    01-02:47:49.116 03_47 -LOG- Weather: CloudsMedium
    01-02:52:35.782 03_52 -LOG- Window 'OverlayHelmet' is already open
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    01-03:44:31.898 04_44 -LOG- Weather: CloudsMedium
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    01-04:14:06.000 05_14 -LOG- Weather: RainMedium
    01-04:29:02.573 05_29 -LOG- Weather: CloudsMedium
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    01-04:58:13.696 05_58 -LOG- Window 'OverlayHelmet' is already open
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    01-05:02:24.282 06_02 -LOG- Window 'OverlayHelmet' is already open
    01-05:03:15.603 06_03 -LOG- Unloading playfield 'Akua'
    01-05:03:15.939 06_03 -LOG- Loading playfield 'Akua Orbit'
    01-05:03:16.077 06_03 -LOG- Playfield 'Akua Orbit' with seed 222 loaded.
    

    [SPIOLER]
    Initialize engine version: 2017.1.2f1 (cc85bf6a8a04)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b0)
    Vendor: ATI
    VRAM: 16318 MB
    Driver: 23.20.15007.1005
    Begin MonoManager ReloadAssembly
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Noemax.GZip.dll (this message is harmless)
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    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
    Loading D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
    Platform assembly: D:\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
    - Completed reload, in 0.456 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 380)

    OnLevelWasLoaded was found on vp_Timer
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 380)

    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 1.163186 ms
    01-11:08:03.437 12_08 -LOG- *************************************************************************
    01-11:08:03.452 12_08 -LOG- Empyrion - Galactic Survival
    01-11:08:03.452 12_08 -LOG- Version: Alpha 7.5.7
    01-11:08:03.453 12_08 -LOG- Build: 1433
    01-11:08:03.453 12_08 -LOG- Platform: Win, 64 Bit
    01-11:08:03.453 12_08 -LOG- OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    01-11:08:03.454 12_08 -LOG- DRAM: 32601
    01-11:08:03.454 12_08 -LOG- CPU: AMD FX(tm)-8350 Eight-Core Processor
    01-11:08:03.454 12_08 -LOG- Freq: 4314
    01-11:08:03.454 12_08 -LOG- Cores: 8
    01-11:08:03.454 12_08 -LOG- Gfx: Direct3D 11.0 [level 11.0]
    01-11:08:03.454 12_08 -LOG- VRAM: 16318
    01-11:08:03.455 12_08 -LOG- SL: 5
    01-11:08:03.455 12_08 -LOG- Force DX9: False
    01-11:08:03.455 12_08 -LOG- Texture Arrays: True
    01-11:08:03.455 12_08 -LOG- Instancing: True
    01-11:08:03.458 12_08 -LOG- TimeZone: +01:00
    01-11:08:03.461 12_08 -LOG- Build: Release (urlInitialized)
    01-11:08:03.461 12_08 -LOG- *************************************************************************
    Localization key 'Armor' is already present

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Localization key 'rswRepair' is already present

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Setting up 4 worker threads for Enlighten.
    Thread -> id: 1bdc -> priority: 1
    Thread -> id: 1708 -> priority: 1
    Thread -> id: 100c -> priority: 1
    Thread -> id: b5c -> priority: 1
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 3.136639 ms

    [/SPOILER]
     
    #1

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