Slave Market A hidden market consisting of auction houses for those looking to replace more mining crew. Specs: Unlock Level: 20 Size Class: 8 CPU: Tier 2 Traders: § Market Café § Military T1 § Warehouse § Spaceport § Info Hoarder Group Name = BAOPirates Spawn Name = Slave Market Note: Using sulusdacor's Port-05-14 as inspiration, basically set out to try and redo the ingame pirate slave market. I was going to add a ship to the CV dock that had loaded its new 'crew' on board but couldnt decide what pirate ship to make so left it clear. I hope you enjoy the build! Any feedback or suggestions welcome.
very nice poi. really like the "display" area with the auction signs running. -a double deco -tables with 1 npc the player can still sit at. i usally set these to public too. + there are some other tables not set to public and the chair at the gambler. -i would do the carpet black here, but personal preference(or at least a more uniform texture). my thinking is if a player has the suit light on, metal textures as background make most LCD's unreadable + this texture has a high contrast range (with the shining/polished metal lines) and the LCD has low alpha. -the vulture has a different/new vending machine LCD if you want to use a variation. -there is no o2 station on a space station ??? + set that to public too -trade station (the red one) needs to be set to public -i would add an ATM in one or both of the auction areas or at the docking area + set to public -core room door not public or some blocks around the core shutter like this so you can not shoot around the shutter: (otherwise you can jetpack up there and shoot at the side of the shutter and kill the whole poi. rule of thumb: you want at least 1 block/door as a "must destroy".)
Hey, thanks for the feedback (approval from an empyrion master is always welcome!) I'm rushing through alot of things ive built up in my library that need to start tidying up to post so thanks for catching these errors . will sweep through and change all doors and sort out the core areas and add O2.