Playfield Static or Dynamic?

Discussion in 'Planets & Playfields' started by Romans, Aug 7, 2018.

  1. Romans

    Romans Ensign

    Joined:
    Jul 30, 2018
    Messages:
    6
    Likes Received:
    0
    Hello! In the Playfield (on the Planet folder ex. Temperate), what is the differences from _static and _dynamic? There are the same things.

    Thank you
     
    #1
  2. Needleship

    Needleship Master of Custom Terrain

    Joined:
    Apr 13, 2017
    Messages:
    469
    Likes Received:
    783
    Hi @Romans!

    'playfield_static' describes atmosphere, resource, POI & creature related things. - Stuff, that will be the same regardless of the game session seed.
    'playfield_dynamic' defines a planet's biomes (texture and decoration, terrain stamps...) The distribution of those all these is tied to the game seed, and the 'procedural' part of the world.

    The main game or the 'Solar System Generator' / SSG take these two files, choose some parameters by the game session seed, and combine both files into a single 'playfield.yaml'. That one is then used to generate a playfield.

    (Playfield_debug: No clue, seems to be the same as playfield.yaml. Maybe used by the devs?)

    If you haven't already, check out the SSG documentation, it contains more info:
    https://empyriononline.com/threads/alpha-8-solar-system-generator.38168/
     
    #2
  3. Romans

    Romans Ensign

    Joined:
    Jul 30, 2018
    Messages:
    6
    Likes Received:
    0
    So, if i want to make more creatures i need to up the number in the _static (this question is because, the creaturespawn there is in each file, static and dynamic)
     
    #3
  4. Needleship

    Needleship Master of Custom Terrain

    Joined:
    Apr 13, 2017
    Messages:
    469
    Likes Received:
    783
    Hi @Romans !

    Playfield_static should be suficcient. :)
    The 'amount' number describes the number of average spawns for a square kilometer. Smaller biomes have less chances to get a spawn in, so you'll have to up the number there.
    - Check the 'Spawn point map' overlay in the SSG for the effect.

    (Little bit puzzled - -Creature references in the playfield_dynamic.yaml?
    - Haven't seen any creature spawns in there yet...?! :/
    Is that an 'official' template file, e.g. 'TemperateStarter's "playfield_dynamic.yaml" , or the files from '+ExamplePlanet' that you are using as reference...? )
     
    #4
  5. Romans

    Romans Ensign

    Joined:
    Jul 30, 2018
    Messages:
    6
    Likes Received:
    0
    ok thank you sso much, what is the SSG?
     
    #5
  6. Needleship

    Needleship Master of Custom Terrain

    Joined:
    Apr 13, 2017
    Messages:
    469
    Likes Received:
    783
    Heh, check second post above, I wrote that already ;)

    It can be found in the Empyrion root folder. Very useful for an overview of editied worlds.

    But make sure to read up the link I posted before, and download the manual.
    Lots of information in there, and its faster than typing it here. ;)
     
    #6

Share This Page