POIs with Shields

Discussion in 'Knowledge & Info' started by Hummel-o-War, Jun 19, 2020.

  1. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    There are currently two things to consider

    1. IF you send in a POI which has a shield for use with the OFFICIAL scenarios, the POI will have its shield set to "one time recovery" via the playfield file, so a player is not overwhelmed (if the shield regenerates never the less > report as a bug pleas!)

    Example how this is set up in a playfield (For those that are interested for their scenarios)
    Code:
    - GroupName: DroneBaseT1                         # Main Building
              Faction: Zirax
              NoShieldReload: True
              DroneBaseSetup: DroneBaseSetup
              BiomesExcluded: [ PolarSnow, Radiated, RadiatedFog ]
              IsImportant: True
              LevelMod: +4
              CountMinMax: [ 1, 1 ]
              DroneProb: 1.0
              DronesMinMax: [ 3, 5 ]
              ReserveCount: 5
              SpawnPOIAvoid: [START]
              SpawnPOIAvoidDistance: 8000
    This means you do not need to take into account that the shield could regenerate while the player is inside the structure. If the shield is at 0%, it will not regenerate anymore. As long as the shield is not 0, the shield WILL recharge (as normal)

    2. IF you send in a POI with shield, make sure the blueprint is saved with THE SHIELD ACTIVATED in CONTROL PANEL.

    The shield will NOT automatically activate, when spawned if the POI was saved with shield set to off in Control Panel.
     
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