Fixed Portable Work Light Lighting Bug

Discussion in 'Fixed (Read Only)' started by sheepchase, Jun 21, 2023.

  1. sheepchase

    sheepchase Ensign

    Joined:
    Jun 21, 2023
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    (I have searched for this issue in existing bugs and personally did not find anything related)

    Build
    : 1.9.14
    Mode: Any
    Mode: Any

    SERVER NAME: Any
    SEED-ID:

    If applicable:
    MODIFIED PLAYFIELDS: No/Dontknow

    Reproducibility: Always
    Severity: Major

    Type:
    Lighting

    Summary:
    Odd lighting rendering bugs

    Description:
    There are some strange lighting bugs that I notice in the game where lighting will either flicker or most often, fail to render properly at certain angles from light sources - most easily noticeable from placeable light sources, but also on occasion the world-lighting.

    I've granularly tested each of the settings in my nvidia control panel to see if there may be a culprit for this there, but none of them seem to have an impact. The in-game graphics settings don't have an impact on this for me either.

    Steps to Reproduce:
    As one example - place a portable work lamp, turn away from it, or walk away from it to a certain distance - the light rendering will cease completely - as opposed to diminish in intensity as you'd expect, or adjust to your visual origin in comparison to the projected light.

    As for the global illumination issues I mention, those are very difficult for me to determine how to reproduce, but they seem to begin to occur after long sessions at those tail ends. I notice that when I start my game it oddly tells me that I have low memory when I don't - and have a very capable system, as though the game can't utilize all of my systems memory - whether graphically or in ram. Perhaps the issue is related to this if it's unique to me.

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    Video of the mentioned bug
    https://ufile.io/4gn02kmn
     
    #1

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