Possible PlayField Generation Bug

Discussion in 'Archive (Read Only)' started by tony hug, Jun 28, 2021.

  1. tony hug

    tony hug Commander

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    Headline issue
    Cases (seed dependant) of Infinite load screens with 100% GPU usage forever on Scenario startup.

    Hopes for answer (limited):

    The Following may be a 'feature' , however i would still like an idea of a workaround
    that would retain a random Generted Galaxy for my 'Soliquy of Reason' Start
    - but allow my Grahh start to work with maybe a fixed seed.
    I appreciate that this is only an issue with my scenario... so not that important
    however if there is a simple syntax i can use (maybe playfiield in the sectors file) to solve this
    or possibly some thing seed related i can put into my Grahh (Tarik_Core_Swampy) Playfield_static file
    i would appreciate some feedback.

    The Issue
    I have attached a Scenario .zip file as it is the best way to show the issue - which is 100% reproduceable.

    I have a Scenario with two possible starts : 1. 'Soliquy of Reason' Start ---- 2. Grahh - Freestyle Start
    these starts are in different Playfields.

    For the 'Grahh - freestyle Start' i seem to have two behaviors (Seed Dependant) - The first Evertything genertes ok on Start (Seed Example 673139) - The 2nd behaviour The Program goes into Infinite Load Loop on Startup using 100% Graphics card resources. (Seed Example 181148)

    However : If i start the Game in 'Soliquy of Reason' Start (with the 'bad' seed 181148 say), and use a fixed portal to travel to Grahh -- then the Planet/playfield genertes ok even with the 'bad' seed. This i find really odd given the Start behaviour for Grahh

    This is really odd inconsistent behaviour -- i really would love a workaround that means i can have general randoem seed generation for my first scenario option -- and maybe a fixed seed ro my grahh option? i have tried placing Seed = 673139 in the Grahh playfield static (Tarik_Core_Swampy) but that seems to be overwritten by the general seed set at the selection screen.


    How to Reproduce the Problem:
    I have Attached my scenario development (catchily named xxx_development when unzipped)
    1. Sucess/Failure of Grahh - Freestyl;e start scenario
    Set the seed in the startup selection screen to (673139 - good start) or (181148 - bad start)
    Select 'Freestyle - Grahh' scenario start option

    2. Success - Portal from 'Soliquy of reason' Start to Grahh (with 'bad' seed 181148)
    Set the seed in the startup selection screen to (181148 - bad start)
    Select 'Soliquy of reason' scenario start option
    Teleport (using tt on map) to [UCH] Xeno-Archeology Institute POI
    Take the 'Hippodrome' Portal on the Right to Grahh
    (this loads ok - unlike if the Grahh - Freestyle ' start is selected.

     

    Attached Files:

    #1
  2. tony hug

    tony hug Commander

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    ====================================================

    Ok Its Time for me to Eat Humble Pie --I found the Problem
    I had Two POIs with the same Groupname - Identical exceps - One with a spawner and one didn't.

    Soo really sorry if i wasted anyones time....

    However since if empyrion Can't find a Spawner it USes 100% GPU Resources forever or untill the process is killed
    i suspect that is something that ought to be prevented (though admitedly should never happen in the
    released Standard Game.)
     
    #2

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