Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    I'll probably do a few more major updates to the test scenario (new planets, POIs, space playfields) before spending the time to convert it over to the Eden solar system generator config.

    The new solar system config will give the general shape and structure of the solar system by dividing the solar system into its 3 parts (inner, mid, and outer) and generate around 50-80 planets, though at first most planets will be placeholders in the form of my old planet templates while I continue to rework each planet type.

    Feedback on the larger solar system will really help me fine tune it! Still probably a couple months away before I do this change.

    I'm excited, but it's a long project so I thank everyone who tries this test scenario and gives their feedback on what they see so far.
     
    #61
    Sephrajin and Myrmidon like this.
  2. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

    Joined:
    Sep 8, 2017
    Messages:
    1,085
    Likes Received:
    3,781
    your work is the work of a god, your so talented bro
     
    #62
  3. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    1,841
    Likes Received:
    1,612
    I have a scenario that Im trying to incorporate a complex story into, these planet sets are really cool and handy so we thank you muchly for doing such a good job on them, I havent had a yaml error yet on any of your yamls, makes it even easier.

    Is it possible to create a huge ring donut asteroid using these techniques ?
     
    #63
    ravien_ff likes this.
  4. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Thank you! Glad you like them!

    Yeah it should be possible. If it exceeds the max size of a base you could always break it up into multiple ones spawned in fixed positions so it looks like a single donut asteroid. I'm not sure what kind of performance impact it would have though. Can't know till we try right? :D
     
    #64
  5. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Anyone who has tried out the test scenario, have you encountered any problems? I'm going to probably do a major update sometime next month.
     
    #65
  6. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,737
    Likes Received:
    2,067
    I have started a new game with experimental 9.6 and Unity 2018, so far all seems to be fine.
     
    #66
    ravien_ff likes this.
  7. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Great to hear!

    I'm changing the random config next month hopefully so it will be a much bigger solar system then. Hopefully Unity 2018 goes better than last time. :D
     
    #67
  8. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,737
    Likes Received:
    2,067
    It would be nice if you could increase the possibility of size 5 planets to be created during start.
     
    #68
    ravien_ff likes this.
  9. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    I'll add some in that have a higher chance of being size 5. :D
     
    #69
    Myrmidon likes this.
  10. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Making sure there's more sources of Pentaxid and some more planet and moon variety before I update to expand the size of the solar system.

    I already have small Pentaxid asteroids that can go in every space playfield but I want to add a few wrecks, traders, depots, and planets/moons with Pentaxid.
     
    #70
  11. Slipstream

    Slipstream Captain

    Joined:
    Sep 22, 2016
    Messages:
    429
    Likes Received:
    964
    Excellent work, here. Good to see there's still a few people working on scenarios and content!
     
    #71
    ravien_ff likes this.
  12. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Thank you! I find it a lot of fun. I'll be releasing a new trailer video for the next update soon(ish).
     
    #72
    ion_storm likes this.
  13. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Planet I'm currently working on:

    20190328225821_1.jpg
     
    #73
  14. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    A sneak peak at the next update:

    Much larger solar system:
    20190404172922_1.jpg

    New space wrecks and POI spawning for space playfields (just testing for now, planning on doing a lot more with this):
    20190404173555_1.jpg

    Some new planets and moons:

    20190404173951_1.jpg

    20190404174329_1.jpg

    20190404175225_1.jpg

    20190404180520_1.jpg

    Skybox and music in space will change depending on where you are in the solar system:

    20190404180305_1.jpg

    20190404180119_1.jpg
     

    Attached Files:

    #74
    Supay, Monroe, Quarior and 4 others like this.
  15. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Major Update to the Test Scenario


    This scenario will take a few minutes to load on first game start or when connecting to a server.

    This update makes a lot of changes. I've done my best to test everything multiple times but there's bound to be some issues that slip through. Please let me know if you have any issues with things like the scenario not loading, planets being laggy, etc. As always, this is still a work in progress.

    The increased size of the solar system means more Pentaxid will be needed to explore. I've tried to add some new sources of Pentaxid and have plans to add more, but if you feel stuck don't be afraid to itemmenu yourself some extra.


    New Solar System Generation:

    - Greatly increased physical size of the solar system and number of planets generated.
    - Uses new random config to group planets together by distance from the sun.
    - Solar system is now broken up into 3 main parts: inner, middle, and outer. Zascosium can be found in the inner solar system and Erestrum in the outer. Default planets aren't updated with these changes yet.
    - Planet and moons aren't too varied yet. Default planet templates will be mostly replaced by custom ones as I add more.
    - I've tried to compensate for the messy random generator.
    - Generates about 70 planets and 280 playfields.
    - I updated the main description with tips on navigating the new larger sector map.It's not too bad once you get the hang of it. Best we can do until the devs improve it.


    New Planets:

    - Black Desert: A hot, dry desert with good sources of Pentaxid and home of the powerful and ancient VOID faction thought to be the creators of the Rogue Drones. Will add storyline elements to this planet in the future. Found in the inner solar system.
    - Irradiated: A temperate planet that was hit by a powerful blast of radiation. Lots of ruins. Found in the middle or inner solar system.
    - Jungle: A dangerous planet covered in thick jungle and rainforests. Heavy work in progress with not many custom POIs or creature spawning yet. Found in the inner or middle solar system.
    - Midnight: An almost pitch black ultra difficulty planet. High gravity, absurd atmospheric density, no visibility even during the day, and massive deposits of gold. Can be found near the sun. Don't go there.
    - New planets have less ore variety and smaller deposits on average than the default planets for now, but the default planets will be updated eventually so everything will be balanced with each other.

    New Moons:

    - Cobalt Rich Barren Moon: Has good deposits of cobalt. Cobalt can also sometimes be mined out of the crater walls. Can be found everywhere.
    - New Ice Moons: 5 new variations of Ice moons, mostly found in the outer solar system. Good sources of Pentaxid, with some having very deep but easy to mine out deposits. No custom POIs yet, plan on adding some crashed ships buried deep under the ice that are hard to find and some listening posts or mining operations.
    - Methane Moon: Cold moon with methane oceans (or at least as close as we can get in Empyrion). One of the few custom planets or moons with both Sathium and Neodymium deposits, but you'll have to fight the Zirax for them. Can be found in the outer solar system. Inspired by Saturn's moon Titan.

    New Space Orbits

    - Added 3 new experimental orbits, one for each area of the solar system (inner, middle, and outer).
    - Contains a huge amount of random wreckage, and some smuggler's stashes, hideouts, and a few pirate outposts. Some have admin cores with custom loot as Pentaxid or money cards. Some are trapped!
    - Has a small chance to contain an extra asteroid field which contains some basic ore asteroids in it and is guarded by Zirax sentry turrets.
    - All orbits now have small Pentaxid asteroids, sometimes guarded by sentry turrets. Large Pentaxid asteroids have been removed (they will come back as heavily defended Zirax mining stations).
    - Very much a work in progress. Plans are to add a bunch of wrecks, everything from small bits of debris to full sized derelict stations, "unknown signal" beacons, space station compounds, etc.
    - Currently all 3 orbits are mostly the same difficulty wise, but there will be significant differences between the 3 areas of the solar system eventually.

    Modified Asteroid Fields
    - Added Zirax Heavy Ore Freighters. Hauls a specific kind of ore and should be challenging to take out.
    - Increased number and patrol ranges of space drones and Zirax orbital patrols.

    - Skyboxes, music, radiation and temperature of orbits and asteroid fields now change depending on how far you are from the sun (inner, middle, or outer solar system).

    - Finished Ancient Tomb POI on the Desert Oasis planet. Go claim your riches!

    The bigger solar system and slower progression may not be for everyone but it is one of the core changes in this scenario. It's meant to slow down the mid and end game and reward exploration instead of being able to find everything you need within 1-2 warps of your starter planet. Pentaxid especially is going to be a tough one to balance for a solar system as large as this, but the goal is to add a variety of ways to obtain it through mining, salvaging, raiding, or trading so that no matter your preferred playstyle, you'll be able to find a decent amount of Pentaxid.
     
    #75
    Supay, Monroe, eLLe and 6 others like this.
  16. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Made a new trailer!

     
    #76
    Supay, Na_Palm, [BB]Drifter and 5 others like this.
  17. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    "Someone" USED my Signature:D
     
    #77
    ravien_ff likes this.
  18. Quarior

    Quarior Commander

    Joined:
    Sep 30, 2016
    Messages:
    72
    Likes Received:
    28
    Nice scenario.
    Just a question, is possible to made a alternative scenario with less planets (by example 9) but use all your playfields so each new system are unique because your made very much variety of planets (and maybe isn't finish).
    Also in the forum, someone made "gas giant", do you planned to add this in scenario ?
    Good luck and continuation.
     
    #78
    ravien_ff likes this.
  19. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Don't tell anyone! :D

    That's what the test scenario was initially but it's too much effort for me to maintain 2 sets of the scenario and solar system config.

    Yes I have the gas giants! Plan to add 1-2 to the outer system with lots of moons and a unique orbit playfield.
     
    #79
    SacredGlade, Supay, Quarior and 2 others like this.
  20. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    I'm sure Your creativity, by creating whole Star Systems down to the Planet surface and all the surrounding Stuff, would have made C.S. very proud:)
     
    #80
    ravien_ff likes this.

Share This Page