Question about structural integrity view

Discussion in 'General Discussion' started by imlarry425, Apr 5, 2022.

  1. imlarry425

    imlarry425 Captain

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    Curious ... is anyone aware of any significance to which devices are modified by the structural integrity view and which ones aren't? In this picture the two constructors and the medical chamber don't get shaded, but the armor locker and food processor are, while vent blocks are colored both hard green and hard red.

    Really like the new constructor models BTW.

    structural integrity.png
     
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  2. IndigoWyrd

    IndigoWyrd Rear Admiral

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    My first question would be, were these placed before or after the SI view was enabled?
    My next suspicion would be a bug that is either preventing them from being calculated in SI, or because these are new models, they not taking on the SI overlay.
     
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  3. imlarry425

    imlarry425 Captain

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    I'd done all the building before doing N/Debug/SI but it was in a Reforged Eden game and guessing the constructor models got tweaked by that ... I started a vanilla and the constructors reverted to standard model that were included in the SI view.

    I made a base with all the devices for a base (not all structural blocks) and there does seem to be a few that got missed. Clone chamber, standard first aid station, and the two shield generators. Devices with transparency or animations (like the trade station and armor locker) display those. Guessing the red in the vent fan is an overlay of the animated component for that. I'll file an oversight bug on the four that aren't getting inked.

    missing.png
     
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