Scanning filters

Discussion in 'Suggestions' started by DocAceZ, Sep 14, 2021.

  1. DocAceZ

    DocAceZ Ensign

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    If one plays EGS long enough you will have lots of waypoints registered in the game - coupled that with organic scanner hits and this becomes a huge MESS on the players screen. And unreadable mess that is....

    Now when I scan I can't see most of my waypoints ad they block each out - its a mess.

    We need a filter for specific scanning. Kind of like the weapons selection of what you want the turrets to shoot at. Note, this scanning/sensor filter should not be in that area as it is very cumbersome to get to for fast selection.

    Example Scanning Selections:
    1 - Natural resources
    2 - waypoints
    3 - POI ( or aliens', structures, whatever.)
    4 - and so on. the player should be able to select one or all. Instituting that function would go a long way on cleaning up the scanning screen for players, besides as this is set in the future something like this would surly be a basic function.

    Such as " I just love scanning for life forms" - DATA :)


    Thanks!
     
    #1
    KRanKO5 and Ravlain like this.

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