Hello everyone What I present you here is the Vertigo Cluster, a system of high gravity planets. After alot of trouble, headaches and heart attacks, I finaly got it done -> so far / until here. And at this point, thanks alot to JMC for his tools! This is still Work in Progress (WiP). So your feedback is very welcome to adjust / fine tune them for future use. http://steamcommunity.com/sharedfiles/filedetails/?id=1247121309 Please let me know what you think of it.
Yes sorry... Hidden until i get better fps... had 6 while the playing... Never ever that low while building though... Hope i'll manage with the next 3 days. Edit: Well unless you tell me you dont care about fps drops?
Thx for your interest. Been busy this night, FPS should be back up to around 25-32 within the FOG area, anywhere else 50+'ish FPS should be the average. Please let me know your experience.
Ok long overdue update for the forums, howver I kept the Scenario file on the workshop updated. * No more default planets * Re-aranged system, now with a properly symetrical map * Multiplayer oriented (actualy just wanted to get the Singleplayers out of the civ pois ; poi regen 24h) * All planets are accessable by SV * All planets are faster reachable by CV * Safe Zones (Passages + TSO's) * Custom space start * (hidden) Admin Event planet! For Server admins, if there is interest, contact me, so you can integrate it in your existing default multiplayer, without the need for a wipe. Why or how? Because I just prepared it for that, hence the Vertigo Cluster Passage which connects to the Omicron and Aestus corner of the default map. And, as of right now, i'd like to know wether my scenario is played on a server or not. Thus, contact me, and you'll get the most recent zipfile. Next updates are planed AFTER the Alpha 8 update. This gives me time to create custom POIs and hopefully will be easier afterwards to add more planets, we will see!