Help needed Signal Logic Confusion

Discussion in 'Questions, Discussions & Feedback' started by Stellar Titan, Sep 22, 2021.

  1. Stellar Titan

    Stellar Titan Captain

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    Hey all,

    I'm having a hard time trying to figure out how to use the signal logic properly.

    I have 4 lcd screens that Id like to display on a wall. But the idea was to have each lcd turn on and display for 10 seconds then turn off in sequence on repeat. that way each screen will appear one after the other continuously on the same wall.

    I had managed to get it working (sorta...). The image below shows what I have but as I said it blows out of sequence with lcds starting to display at the same time. 20210921230449_1.jpg
    If anyone could help me with this problem Id be eternally grateful!

    kind regards

    Stellar Titan
     
    #1
    Last edited: Sep 22, 2021
  2. Kaeser

    Kaeser Rear Admiral

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    If what you want is a continuously looping circuit what you need is doors as signal emitters
     
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  3. Stellar Titan

    Stellar Titan Captain

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    Hey,

    im not sure tbh. basically, i have 3-4 lcd displays i was wanting to display one after the other on the same patch of wall, like walking into a room and seeing the tv screen change to a different advert every few moments. I dont know anything really about signal logic, my attempt so far was using a blueprint that had a similar thing but was set to 1,2 and 4 second intervals.

    perfect set up would be one lcd screen lights up for 10seconds, then switches off and the next one lights on instead for 10 seconds before turning off, and so on.

    I know i could use just two screens, put a delay of 10 seconds and somehow link then with an inverter switch to display two different screens every 10 seconds, but ideally i was hoping someone could help me figure out if its possible to do it with 3-4 screens.
     
    #3
  4. Kaeser

    Kaeser Rear Admiral

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    If you want them to repeat continually you need a cycle loop and to achieve one without running into the cross coupling error you need doors
     
    #4
  5. Stellar Titan

    Stellar Titan Captain

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    Ok thanks, im not sure i know how to do this tbh. ive just searched for any explainations or examples of circuits showing loops and use of doors but havnt found anything. Im watching some tutorials now on youtube but theres none showing examples of more complex stuff like loops from what i have found.
     
    #5
  6. Stellar Titan

    Stellar Titan Captain

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    I dont suppose anyone has a screenshot of a loop circuit they would be happy to post here? Id love to take a look at an actual example or two.

    regards

    Stellar Titan
     
    #6
  7. Kaeser

    Kaeser Rear Admiral

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    Here try this,

    Place the folder inside the zip in your BP folder, someting like....

    C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Blueprints\(your steam id number)\

    Then spawn the BP and step in the X and back off for it to activate, may need fuel even in creative....


    SeqSignals.jpg
     

    Attached Files:

    #7
  8. Stellar Titan

    Stellar Titan Captain

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    Hey,

    thank you for the epb, thats really cool and a big help. quick peak under the hood at the magic and i feel like some at everest base camp looking up at the mountain haha.

    regards

    Stellar Titan
     
    #8
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  9. Kaeser

    Kaeser Rear Admiral

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    The thing you need to consider regarding logic circuits in empyrion is that they are not as precise and complete as regular circuit boards, they have limitations, because they were implemented through code and also because they were hard coded, like the limitation of not being able to create direct loops, this hard coded limitation was to prevent the strain of resorces both for game and pc, it was a problem for performance

    You also need to know that some of the circuits and gates are not always precise, so this contraption may at times start or go out of sinc, what you need to do is just stop the doors by interacting with them, turning the base off will not fix it as logic gates and doors and sensors will work even in a base without a core
     
    #9

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