Simple modding.

Discussion in 'Suggestions' started by cgw 2, Nov 10, 2021.

  1. cgw 2

    cgw 2 Commander

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    I would like to have a mod editor from the game itself (without Unity), where anyone who does not know programming, directly from the game itself, could place their models, attach your scripts (choosing hundreds of scripts), or edit these scripts in the BASIC language or its analogue is very simple.
    To keep everything very simple. This is what will give the game a leap forward. But it’s probably impossible, and it’s sad.

    The way it is now in modding is very difficult and almost always works poorly (and in the end it turns out that something is impossible.), It really seems easier to write your own game than to delve into the API (UNITY).
    It doesn't have to be this way. But I also understand that the game was written without relying on mods.

    Maybe in EGS 2.0 to bring a marafet (to clean up) and focus on modding deeply? Leaving the core and developers will write mods for the game, and not game itself ? So that the game is assembled from parts and these parts can be changed as you like.

    I mean something like game-guru.com on base game Empyrion.
    To make it modding simple, means popular.
     
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  2. Track Driver

    Track Driver Rear Admiral

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    I can't say I understood everything @cgw 2 said, except for "make it simpler". Currently, modding is beyond me, and I've never really been interested in it. However, there are a number of things that I have long wanted to change, not the least of which is the CROSSHAIR/CURSOR. (YES, I'M BACK!)
    I believe that crosshairs ought to changeable without going into rewriting game code. If that can't be done, then some other form of simplified, in-game modification is in order. Make it possible for those who have the skills and cleverness to create these mods to add them to a menu that the rest of us can select and apply within the game.

    I have made some of those desired changes going into the CONFIG on numerous occasions. I don't like it. I'm always afraid I'll inadvertently change or delete something. More than that, I can't always figure out what will get me the desired change. I find much of the language unintuitive. We refer to our big spaceships as "CV" Capital Vessel. In the file, they're referred as "MS". What does that even mean? Mega Ship? Massive Ship? Mother Ship????

    I've played and loved this game for over 7,000 hours since 24 Jan 2016. In all that time, my biggest fear was that the game would become to complicated for me to enjoy. If there is a way to make modding simpler, I'm all for it.

    I might even try it.
     
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  3. cgw 2

    cgw 2 Commander

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    But I wanted to be able to enter the game.
    hover the cursor over an object, write a command in the code console and enter development mode, where you can change this object as you like or rewrite scripts on it, add your own or delete current scripts. press the save button and all your mod is ready in a separate folder, take it and use it, drop it into the mods folder.

    also add my object to this place where my cursor. from the game itself, place the rotate and indicate the scale.

    There are no mods written by the developers themselves. There are no mods written in the mod folder as a tutorial for dummies. yes there is a DemoMod but it doesn't tell you how to start. I looked at it with square eyes and scratched my turnip and realized that I understood absolutely nothing.

    I like the App Game Kit there everything is so simple, primitive, and the tutorial is simple and intuitive. https://www.appgamekit.com/documentation/commands.html ... I would like to write mods on it, but I understand that this is impossible.

    and Unity has a low entry threshold.
     
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    Last edited: Nov 11, 2021

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