I just started playing again after a long break, and I'm about to spin up a small blank scenario, and it occurs to me, whaa!!! I'm lost. I'm using the online ewssc tool and it is just a bit too confusing, because the words are just salad, and some tutorials mix the terms. My memory is failing me you see. -Universe? That's what we call the entire sandbox, right? -Playfield, that's like a planet, a moon or an asteroid field, or does it really mean something else? -Sector, I'm a bit vague on this, its basically defines playfield locations, but putting them all together and knowing what the rules are is a bit mystery, you need to have a sun, but what is the sun? It's in the Sector is it not, why does the designer not drop one in by default, or is there a option to have an empty sector, what does that break? Has anyone written up a good terminology summary that makes it easy to just visualise it clearly and naturally with all the constraints on what we should consistently call things, entities, groups and so on?
Playfield: one area of the game. A planet is a playfield. The orbit is a different playfield. The moon is another playfield. An asteroid field would be a playfield. Etc. Sector: a sector is one "node" on the solar system map. A planet/orbit/moon is one sector. An asteroid field would be one sector. Solar system/star system: a star system consisting of at least one sun, and possibly multiple planets/asteroid fields/etc. These are what you warp to on the Galaxy map. Galaxy: this is every star system in the game world. Technically there is only one galaxy but you can make multiple star clusters that can simulate multiple galaxies. This could also be considered the game universe, or scenario. A scenario can either use the galaxy map, or be a single solar system. And it's up to you how many stars you have. If you're using the ewssc tool that is for adding fixed sectors to your scenario. You can also use random generation, or even both.