The Ambassador XTS: Empyrions first 10 Million CPU, true "End-game" Battleship.

Discussion in 'General Discussion' started by ARInsa, Feb 4, 2021.

  1. ARInsa

    ARInsa Ensign

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    The Abmbassador XTS - Reforged Eden's first True "End-Game" CV.

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    https://steamcommunity.com/sharedfiles/filedetails/?id=2383572501



    A Pilot-built Creation: This is my own personal ship that I pilot on the Anvil Reforged Server. This ship has evolved with me as I've evolved through the game, I didn't make this ship for likes and subs, I made it for myself, I'm a prolific hunter-killer on my server, with more CV to CV kills in 3 weeks than any existing player tallied over 3+ months. I built this ship to handle the rigors of Combat against the game's most challenging content, and any time Ive found a feature or improvement that I wanted, it has been integrated into the design, this ship has evolved to conquer every challenge thrown at it, & is the culmination of 2 months of advanced Reforged Gameplay and over 200 Hours of creative-mode work. It has killed over 100 Dreadnaughts in Live, and suffered exactly Zero losses. It has engaged a Zirax fleet of 12+ ships including 4 dreadnaughts, and won, easily ( Video included ). & now that it's hit 10 Million CPU, I am very proud, if not sad, to bring you the final evolution of this ship line.



    So why should you download this Blueprint?

    Superior Firepower:
    With over 225 Turrets Total, this is the Largest battle platform ever published on the workshop ( that Im aware of... ). It is also the first 10 Million CPU Battleship. Intended for No turret limit servers, or to be modified for Turret-limit-on servers. It is an excellent platform even if you're capped at 96 turrets, as you can choose your placements & segregate your turrets between the nose and wingtips to break up your barrage-fire or to get extra range out of your turrets by nose-mounting them for shield-sparring.

    https://imgur.com/Mv23Drw

    Your turrets include:
    A full Ground-pouding combat suite: 50+ Ground pounders
    - 27 Dual-role Laser Turrets that can fire directly down
    - 12 Undercarriage Cannon Turrets
    - 20+ Ground-clearing Miniguns

    CV to CV combat suite: The Real Meat.

    - 30 Omnidirectional Miniguns
    - 19 Artillery Turrets
    - 27 Dual-Role but forward-facing Laser Turrets
    - 134 Plasma Turrets
    - Total 180 Forward Firing + 30 Anti-drone for 210 Turrets with an unimpeded forward field of fire. This is TWICE the amount of forward firing turrets ever put into a single ship. & the ship it's competing against is ... itself ( The standard "Ambassador" )

    A Plasma Behemoth
    Ultra-efficient Plasma-heavy Turret alotment means more damage for less $$$, Plasma Ammunition is 7x cheaper than missiles per minute of fire, and with this much firepower, that matters, but more than the crafts efficiency, you really want the plasma's FAST projectile speed. Enjoy both fast projectile speed & long range, as well as the Split-plane, split-distance firepower of over a 100m spread distance between your nose, and between each wingtip, resulting in Staggered-fire, & simultaneous multiple-target acquisition as turrets from varying points of the ship often target different turrets, reducing damage-overkill & increasing turrets destroyed per minute.

    Drones? Ha!
    You have omni-directional Minigun protection, 22 rear-facing minis to cover your sides & rear, plus 8 more to cover your frontal plane & 27 Forward facing & omnidirectional Laser Turrets, Drones are lunchmeat, they can be completely ignored while piloting this ship & while combatting CVs. Drones are Dead on arrival within seconds.

    Dedicated ground-pounding Cockpit
    No more wondering whether you're properly positioned over that POI, guessing at distance from external view, Alt'sliding around to get a proper view? Not anymore. Simply jump into your under-mounted armored cockpit and take direct control from the bottom of your ship! Control Panel Buttons turn OFF your forward thruster and retract your artillery for a crystal clear view of the action. Fly over POI after POI and annihilate them, quickly and easily with a full suite of 50+ Downward-firing turrets, a Mix of Laser and Cannon to combat either shields or heavy block armor. Plus 20+ ground-firing miniguns means this thing will sweep ground troops off a planet like last nights cheeto crumbs.

    https://imgur.com/SnMGxqE



    An Acrobatic Juggernaut:
    With pitch and yaw at 30+, this 17.7 Kiloton Full service Battleship handles like an SV, it EXPLODES off the ground & into the atmosphere ( up to 6G, or 117 KT Cargo lift at 1G ), and is designed to fight while in constant up-thrust & rolling maneuvers, maintaining 100 m/s to outrun all missiles, while simultaneously rolling & pitching to avoid dumbfire projectiles.

    Storage for the Long-Haul.
    10 x 320k Dedicated Ammo containers for over 2 Hours of continuous fire from 225 Turrets
    2 x 320k Harvest Controllers for easy mining and Salvage from your
    dedicated, head-mounted Multi and Drill Turrets
    This ship can store the ammo for & Kill and Salvage 3 Dreadnaughts in a single trip.

    Custom Component groupings and arrangement.
    Never scroll through your component list trying to find something again. Everything is pre-sorted by order of most-use. Accessing your Turrets, Ammo, Harvest, and constructors is simple and quick, they're always at the top of your list. Your Constructors are pre-linked, and your containers pre-named, too. Your 4 small constructors feed Ammo components directly back into your Input, and your advanced constructors feed directly into your Ammo OUTPUT, so ammo subcomponents can be produced & fed to advanced constructors who produce the ammo and feed it directly into a container it can immediately be used. You're an ammunition factory, and you have the Power generation necessary to run as a factory while you fight.

    5G+ Atmospheric performance.
    Over 1250 MN of downward thrust makes this ship able to ground-pound and lift off of planets up to 6G. It also means MASSIVE cargo & ammunition hauling capacity, 117 KT of Cargo lift!

    Ultra-modern & updated Interior.
    Who said spaceships were supposed to be wrought iron bolts, & welding? Well, not this spaceship. You have a sleek & futuristic interior that would satisfy Captain Picard & a mystifying interior planetarium where Commander Riker would sneak in girls while visitting Risa, you bearded devil-dog you.

    https://imgur.com/sUrScQT



    Superior Armor design for Superior protection.

    Redundant, Segregated, and individually armored components.
    Every fuel tank in your ship is isolated & individually armor wrapped.
    Dedicated, protected, Quantum-core storage for 40+ Cores.
    Generators are seperated across 2 sides of the ship, so even the catastrophic loss of 1 engine room doesn't mean destruction of the ship, she'll still fly on the 2 remaining Generators.
    Your entire component and pilotted sections are Double or triple armor wrapped in a combination of XenoSteel & Heavy glass armor.
    Your nose is over 30 Layers thick of Xeno & armor glass, with decoy thrusters stacked behind Long xeno armor-ribs.
    The frontal armor of this ship is without peer in exhaustive testing.

    Fully Integrated Solar & Massive Battery storage:
    Logging off for the night? Shut her off, and log back in with 85,000 Energy-fuel from 17 Capacitors, for hours of fuel-free flight & fight.

    Massive Wifi Footprint: You have 5 Wireless extenders, 1 on each wing-tip, 1 on the nose, 1 on the stern, and one on the Com-tower bridge. You cast a HUGE wifi-net. Looting a dreadnaught? No problem, park over it wing-to-wing, you can loot the entire thing, wingtip to wingtip, without ever needing to move your ship. Wanting to sell inside a station while tethered? Park it like it's Hot & your wifi will cast a net over the entirety of almost any station, no going in and out of the station with multiple loads to sell, in fact no going in and out at all, simply teleport into and out of the station from your ship, no stubborn doors, narrow corridors, or bumpy elevators to deal with.

    If you'd like to understand more about the features, testing, and thought that went into this ship, you can read the descriptions from the "Arecibo II" or "The Ambassador", which are sister-ships to this, with their own unique niches, costs, and uses in the game's, and your, progression. These 3 ships are a natural progression through the game, all the way from the beginning of combat, to the end. All 3 are capable of defeating every enemy ship currently in the game.
     
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