[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. jmcburn

    jmcburn Rear Admiral

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    Tried that and that triggers the error right away. Very strange behaviour. One should assume that the yaml deserializaiton is the same in a default random game and a scenario, but that's obviously not the case here.

    Will further inverstigate.

    Thanks

    /jmc
     
    #1061
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  2. Hardage

    Hardage Lieutenant

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    Der Fehler besteht leider immer noch:(
     
    #1062
  3. jmcburn

    jmcburn Rear Admiral

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    Ja, wie gesagt, der Fehler kommt bei mir auch in Szenarios, im normalen Survival Game geht's anscheinend. Wie auch immer, ich habe die Kommentar Trennlinien jetzt mal vorerst ganz rausgenommen. Das muss ich mir in Ruhe überlegen und nochmal testen.
    --
    Yes, as I said, the error happens to me now too in scenarios, in normal Survival Games it apparently works. However, I have taken out the comment lines now for the time being. I have to think about it again and retest.

    /jmc
     
    #1063
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  4. jmcburn

    jmcburn Rear Admiral

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    EPD v2.13.1 Build 5050 Hotfix is out

    - fixed: new comment lines caused a crash on loading playfields in scenarios. Removed for now.

    Download

    /jmc
     
    #1064
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  5. Hardage

    Hardage Lieutenant

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    Unfortunately the error still exists:(

    Ok ill test the new version big Thx
     
    #1065
  6. Hardage

    Hardage Lieutenant

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    Perfect it works :D THX JMC
     
    #1066
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  7. Hardage

    Hardage Lieutenant

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    no incidents so far everything runs perfectly
    NeuesSpiel_6_2022-01-09_20-38-09.png NeuesSpiel_25_2022-01-09_23-29-12.png
     
    #1067
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  8. jmcburn

    jmcburn Rear Admiral

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    Looks amazing. :)

    /jmc
     
    #1068
  9. Hardage

    Hardage Lieutenant

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    Hi JMC

    first Thanks for your great work :thumpUp:

    is it normal that your tool can only read the blueprints from the root folder of empyrion and not from a scenario?
    Would it be possible?

    ThX
     
    #1069
  10. jmcburn

    jmcburn Rear Admiral

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    Don't think so. As far as I remember It should read ALL blueprints from all scenarios as far as I know (Prefabs and PrefabsStock folders). But I would need to check. Not at home, but I'll get back to you either in the evening or tomorrow.

    Is the scenario or the blueprints new? Have you tried to Reimport the prefabs (Tools menu). Prefabs only get imported on the very first start of EPD and after a manual reimport.

    The only thing that's limited to the main game for now are PlayerItems such as weapons, devices, blocks, ... and other ecf file based data (except Factions, because I fixed those already).

    /jmc
     
    #1070
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  11. Hardage

    Hardage Lieutenant

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    Yes I have tried everything. only when I move the prefabs from the scenario to the root folder I see them in the tool that's why I ask :)
     
    #1071
  12. jmcburn

    jmcburn Rear Admiral

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    upload_2022-1-11_18-4-41.png

    So, generally yes, EPD should import all the blueprints from all scenarios. See above EPDOtherTest is the ScenarioName in brackets.

    Does the blueprint have a GroupName set? Otherwise it won't be listed in the RandomPOIs Browser. You can then only find it maybe in the fixed POIs Browser.

    If still not working, can you upload your blueprint (maybe EPD can't read the epb filefor some reason, which can happen) and your ScenarioPath. Then I can try to reproduce the error. Maybe there's an issue with that special blueprint or with the scneariopath/pathlength, ....

    /jmc
     
    #1072
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  13. Hardage

    Hardage Lieutenant

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    Ok if this works I must be doing something wrong I will check again thoroughly
    Thx
     
    #1073
  14. Hardage

    Hardage Lieutenant

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    Ok i found the bug when i put a version number in the name of the scenario it does not load the blueprints from the scenario. for example: Name-V1.20.5
     
    #1074
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  15. jmcburn

    jmcburn Rear Admiral

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    Good Catch. Actually it's the last dot that currently breaks it.

    Will be fixed in next version. :)

    Seems to work now:

    upload_2022-1-11_19-55-20.png

    /jmc
     
    #1075
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  16. Hardage

    Hardage Lieutenant

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    hi JMC :)

    when creating a new orbit I noticed (dynamic.yaml) that you only have the old asteroids available. Aluminum Platinum Titanium are not available the prefabs are in the root directory.

    I hope I don't get on your nerves with this that I find all these things:)
     

    Attached Files:

    #1076
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  17. jmcburn

    jmcburn Rear Admiral

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    Thanks for the report. Will be fixed.

    No, absolutely not. :) I'm happy about the reports and feedback, otherwise it wouldn't get fixed at all. ;)

    It's just that it might take a little until I'm able to release a new build with the fixes. I hope you understand. I'll try to keep up as good as possible, but I've got limited time for EPD, especially on workdays. ;)

    /jmc
     
    #1077
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  18. Hardage

    Hardage Lieutenant

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    no problem take your time if it works well afterwards all the better.;)
    can you get it to read random asteroids if they are built according to the same scheme as the standard asteroids?
     
    #1078
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  19. jmcburn

    jmcburn Rear Admiral

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    Not sure what you mean. I'm not sure you can create custom asteroids (which behave like Eleons prebuilt asteroids), you can only build POIs using ground and resource blocks, and POIs get already imported into EPD, no matter what. :)

    upload_2022-1-12_19-25-5.png


    /jmc
     
    #1079
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  20. Hardage

    Hardage Lieutenant

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    Yes that works have created some ;)
     
    #1080

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