This is my take on the UCH ships. The 3rd (Battle) fleet is one of the older fleets in the UCH and was built 5 years after [classified] incident. The 3rd Fleet and some of the 5th (Freighter) Fleet formed together to embark on a mission to find out what happened to the M.S Titan and its group. All ships in the fleet have themed design to match the UCH colours and the design and shaping from the UCH-002 Titan already in the game. From left to right in the picture; UCH Goliath Carrier, UCH Colony Ship (Freighter), UCH Wyvern Class Cruiser. UCH Hydra Class Destroyer, UCH Paragon Class frigate, UCH WildCat Class Corvette,
Faction: UCH Spawn: Space Name: OPV_UCHCorvette Groupname: OPVUCH Spawn name: WildCat Class Corvette Size Class: 2
Faction: UCH Spawn: Space Name: OPV_UCHfrigate Groupname: OPVUCH Spawn name: Paragon Class frigate Size Class: 5
Faction: UCH Spawn: Space Name: OPV_UCHDestroyer Groupname: OPVUCH Spawn name: Hydra Class Destroyer Size Class: 8
Faction: UCH Spawn: Space Name: OPV_UCHWyvernCruiser Groupname: OPVUCH Spawn name: Wyvern Class Cruiser Size Class: 11
Faction: UCH Spawn: Space Name: OPV_UCHColonyShip Groupname: OPVUCH Spawn name: Colony Ship Size Class: 9
Faction: UCH Spawn: Space Name: OPV_UCHGoliathCarrier Groupname: OPVUCH Spawn name: Goliath Carrier Size Class: 14
Awesome! Just one change suggestion: add a few NPCCrew (Human, but Alien is ok as well, preferably 80% "officers" as these are military ships) to the vessels so it is a litte more "lived" . Quote from info thread: You should use static NPCCrew (Alien or Human) to make ships "lived" You CAN use NPC spawned NPCs . BUT (!!!) the spawn zone MUST be set up to NOT extent beyond the ships hull at any place (eg. you cannot have NPC spawn on the hull or where the player could "bump" into with his ship
thanks for feedback took suggestions and added npc crew to all cv's. Removed old epb files and uploaded changed versions also changed all group names as mentioned