Feedback Required v1.13 - Galaxy Rework / New Playfields

Discussion in 'FAQ & Feedback' started by Taelyn, Jul 15, 2025.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    New galaxy structure:
    • Higher diversity: At least 17 new stars, double star systems, 9 new nebulae
    • Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,
    • Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.
    • Added region markers to help with navigation and orientation.
    • Two regions allowing to spawn in local challenge playfields
    • WIP setup to have faction-themed trading stations
    New playfields (Story):
    • Onyx Progenitor structures (Destroyed and Whole)
    New playfields (WIP):
    • CarbonPlateau
    • Hothouse
    • NitrogenVolcanic
    • TemperatePrairie (Omicron)
    • MoonIceDusted
    New playfields (Sketches):
    • NitrogenIce, and its orbit
    • RadiatedIce
    • LavaCollided 1 & 2, and their orbits
    • LavaOcean
    • BarrenCooled
    • Two dedicated space playfields for Pentaxid asteroids close to radiated stars
    • (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)
    Playfield distribution rework:
    • Most star types prefer specific regions of the galaxy.
    • Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.
    • Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.
    Resource distribution rework:
    • High tier materials in large quantities: At Lava planets.
    • Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).
    • There is still a small chance to encounter a Lava variant in standard systems.
    • High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched
    • Their resources are usually harder to reach without Autominers.
    • Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.
    • Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)
    • Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.
    • The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.
    Playfield generation:
    • Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4
     
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  2. ravien_ff

    ravien_ff Rear Admiral

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    This is an insane amount of updates to the galaxy!
    Checked it out today, looks amazing! Nice to see binary star systems and region labels being used.
    Makes the game world feel more like a proper galaxy now.
     
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