UPDATE v1.15 EXPERIMENTAL II

Discussion in 'Announcements' started by Taelyn, Jan 27, 2026 at 7:07 PM.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Hello Galactic Survivalists!

    After a successful first round of version 1.15 Experimental, we are launching phase 2 today, which includes several improvements and changes.

    Among other things, the Short Range Warp function now has a cooldown of 25 seconds for all scenarios and all warpdrives. However, it can now also be used to jump close to a planet or moon in the same game field.

    Our new content test scenario DEFAULT RANDOM EXPERIMENTAL also features new content with the Treasure Hunt. To try it out, jump to the sun “Sunrise” and search for hidden treasures on “Mote.” The solar system has two treasures. You can find more in the galaxy on the normal snow planets. There are NO missions for this! You have to find the treasures with a keen eye and the use of detectors or the HUD radar!

    As always, you can find all other changes in detail in the list below.


    Please be sure to use the feedback threads in the Experimental Forum: https://empyriononline.com/forums/faq-feedback.25/
    and on our Discord: https://discord.gg/empyrion


    and bugs in: https://empyriononline.com/forums/bugs.34/

    Have fun with EXP Phase 2!

    Your Empyrion development


    Changelog: v1.15 B4955 2026-01-27
    • SRW (Micro Jump) removed message when SRW parameters are not added to Blocksconfig.ecf
    • SRW (Micro Jump) can now also target a planet/moon in the SAME playfield
    • SRW (Micro Jump) added cooldown timer (default 25 seconds) (Added to Default Random, Default Random EXP and RotDF)
    • Snow playfield rework – Terrain & Deco, creatures, Resources, POI. Talon POI set switched to snow, Added more Dronebases, PV, drones. Added Pirate treasures
    • “Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction)
    • Added missing loca for Gravity Generator checkbox
    • Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction)
    Default Random Experimental Scenario:
    • WIP / Part of general rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage
    • Snow playfield rework – Terrain & Deco, creatures, resources, POI. Talon POI set switched to snow. Added more Dronebases, Patrol Vessels, drones. Talon might get harassed by other factions.. Added Pirate treasures.
    • Add pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of Frontline system
    • Tweaked secondary planets of the ‘Frontline Alpha’ system / ‘Contact Point’ starter - - 'Sunrise' (Snow, similar to the rework): Higher density of POI, add more Patrol Vessels, drones. 'Mote' (NitrogenVolcanic): Add treasures & detector usage example. Slightly more drones.
    • Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region "Unclaimed Space" to the ‘north’ of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.
    Default Multiplayer Scenario:
    • Fixed Yara (TheLegacy) sector coordinates
    • Added Short Range Warp (Micro Jump) Config
    • Updated the config files
    Invader vs Defender Scenario:
    • Added Short Range Warp (Micro Jump) Config
    • Updated the config files
    Fixes:
    • Fix Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you flying close to OPV in circl
    • Fixed Trading Hub (BAO) was not airtight
    • SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Fixed missing OPVs of several factions.
    • Fixed some more exploits
     
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