Vehicle-vehicle collision boxes

Discussion in 'General Discussion' started by Lt.Fenix, Sep 18, 2025 at 8:05 AM.

  1. Lt.Fenix

    Lt.Fenix Ensign

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    I'm starting to suspect that the plates and half blocks have collision boxes that are actually full size.

    The reason I say this, is because I designed an HV to barely fit inside of an SV, and according to the dimensions of the blocks the HV should have no trouble fitting in the SV, but I seem to get collisions.

    The SV has open space that's 9 blocks wide and my HV is 8 blocks wide, but there are plates here and there mounted outside of the 8-block width, if that makes sense.

    If I remove these plates on the HV to make it slightly narrow, it seems to help a bit, but it's not as smooth as I'd like. On the other side, turning some of the full block walls of the SV into half blocks seems to help a bit as well, but once again it's still not smooth.

    It's frustrating to see air on all sides of the HV while inside the SV and yet it glitches around somewhat and refuses to move in certain directions.

    Can someone confirm this?
     
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  2. Lt.Fenix

    Lt.Fenix Ensign

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    I did some more experimentation, and there seems to be an odd thing going on.

    If I pilot the SV and bring it down to the level of the unpiloted HV, which is designed to lock onto the SV from underneath, then it can go down far enough to touch the top of the SV, where the docking pads are located.

    However, as soon as I pilot the HV (and now the SV is unpiloted) it gets pushed down enough such that roughly one block of empty space is between it and the SV.
    I tried this in different directions as well, front, back, and sides, and it kept trying to create space between it and the SV by about a block.
    When it struggles to do so, this is when it starts glitching around.

    Is this some sort of intended effect?

    I've yet to try this with both the HV and SV piloted in multiplayer.
     
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  3. treker_ed

    treker_ed Ensign

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    ALL blocks fill 1 full block space. That includes half blocks, quarter blocks, etc. so if you have half blocks on the bottom of your HV they will fill a full block space below them. So for example, trying to land on the ground, you will have a block space beneath. Try to put a docking pad, you will have a gap between the half blocks, and the pad. This is how it works. Thin blocks work exactly the same.
     
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  4. Scoob

    Scoob Rear Admiral

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    Also, if you have any sort of block that deploys / retracts - like Turrets and Gatlings for example - the collision mesh is always the full deployed model.

    Part-blocks like the little docking pad things work - their collision mesh isn't a full block in that regard, else you'd not be able to dock. Landing Gear that deploy though are always counted as in the deployed state.

    It'd be great if blocks has distinct deployed / retracted collision meshes, as it'd allow for things like deployable wings and other things. Plus it'd allow for tighter docking on a CV.
     
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