Out of all the things I hate the weapon in the game the most. The balance is out of whack and the very implementation leaves much to be desired. What do I mean? Some weapons are super-useful (shotgun), while some , like the pistol are beyond garbage (two clips to take down the weakest enemies is just terrible). The scale and sizes also make no sense (HV and BA "minigun"(big no on that term used here) use the same 15 mm ammo, despite one turret being 3 times the size????) Fortunately, the solution is relatively simple. 1. De-couple damage from the weapon, have ammo determine damage. You can put a damage multiplier in a weapon (default 0) in case you need it, but ideally you would never use it. What about epic weapons? Who ever said they have to better in every single stat? Higher magazine capacity, more accuracy and range, etc, are already substantial improvements. However, if you really are going for the TERRIBLE linear balance principle, you could always just have epic weapons use different ammo. "But, that would mean more special ammo" - no. The beauty of de-coupling ammo and damage from weapon is that different weapons can share ammo. Your 20mm anti-material elite sniper rifle could use the same 20mm bullet as one of your vehicle mounted big guns does. In fact, this is sometimes the case in RL (the RT-20 for example, uses a 20x110 hispano round, which is also used in AA guns and some vehicle cannons) So for an example of how it might look (with the assumption that more vehicle weapons are added): 9mm (90 damage) - for pistols and SMG's (also adv pulse rifle?) 10mm (100 damage) - for advanced pistol, assault rifle, sentry gun 8mm (80 damage) - for pulse rifles, maybe HV gun? 12mm (120 damage) - sniper rifle, perhaps a pistol hand-cannon? 15mm (150 damage) - sniper rifle2?, SV/HV gattling gun (make an autocanon as a basic SV/HV weapon, move gattling to a more advanced unlock with more limited number) 20mm (200 damage) - autocannon, elite sniper rifle 30mm - heavier base defense gun (flak) 60mm - even bigger 120 - bigger 240 - BIGGER 406 - da biggest Similar approach to other weapon categories. For energy weapons, 2 different cells to share among all player weapons (hence, one advantage to energy weapons, ammo uniformity) and 2 for vehicles (1 for HV/SV and one for BA/CA)