I've put together a test scenario to try ans showcase some builds However to use one build - i need to add a player usable vehicle -- there i have gotten completely stuck -- the commans i have tried --(amoingst everything i can think of are) - GroupName: Tarik-space-ship CountMinMax: [ 1, 1 ] SpawnPOINear: [START] SpawnPOINearDistance: 20 - GroupName: Tarik-Hippodrome CountMinMax: [ 1, 1 ] SpawnPOINear: [START] SpawnPOINearDistance: 20 The ships spawn allright - but they are unusable use <F> on them and thay thinlk they are deep underground (basically a random point or the last point any brought in ship was) All i want to do is have these SVs as user (player) accessible without having to specify an exact location for them (no idea how to work this out) or to have them set realative to a randomly set POI <i've attached my full yaml file if that helps> Any advice will be appreciated. ps. The Test Scenario is : https://steamcommunity.com/sharedfiles/filedetails/?id=2125309586&searchtext= if anyone is interested (it is only a single planet based on one of the default test scenarios)
Check out the default TemperateStarter to see how to spawn SVs and HVs that are usable by a planet. As an example: Code: - GroupName: UCHDartWreck #Required as agift Faction: None # Biome: [ Radiated, RadiatedFog ] NoShieldReload: True Type: SV_Player # Optional for special type of POI: SV_Player, HV_Player, CV_Player. If not used, then POI is a Base (default setting) CountMinMax: [ 1, 1 ] IsImportant: True InitPower: False SpawnPOINear: [UCHPelicanWreck] SpawnPOINearRange: [100, 150] Properties: # - Key: MapDistance # Value: 120 - Key: MapMarker Value: Neutral Note: do NOT include the "NoShieldReload" line because if you do shields will never work on the ship. The important part is the "Type: SV_Player" for whatever ship type you want it to be.
Thanks - many hours of .yaml filing later - i eventually got there with your help - no idea why the solution was sooo twitchy