Empyrion – Galactic Survival - Community Forums

Oct
21
by EleonGameStudios at 4:16 AM
(3,609 Views / 6 Likes)
32 Comments
Hi everyone,

We just released a patch that fixes some bugs introduced in Alpha 4.0. We are working on fixing the remaining bugs.

If you have problems with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com

Changelog: Alpha 4.0.0 (Build 659)

Bug Fixes:
- Fixed: Error when spawning very large blueprints
- Fixed: Emergency O2 Generator has no map icon
- Fixed: Error that sometimes occurred when connecting to a server
- Fixed: Can not place block at Center of Mass position
- Fixed: Error that sometimes occurred when flying over terrain
- Fixed: Problem that SV and CV did not slide anymore on a planet when tilted

Changes / Improvements:
- Reduced light intensity on player drone and enemy drones
- Added additional hover engines to stock prefab HV Tier 2
- Tweaked textures on male character
Oct
20
by EleonGameStudios at 3:16 AM
(15,170 Views / 33 Likes)
183 Comments
Hi Galactic Survivalists!

Many of you have already tipped your toes into the Experimental version of Empyrion Alpha 4.0 - so please, ladies and gentlemen, switch to the public version right now!

For everyone else, and because we added a ton of new stuff and a few game-changers, please read on below to get all the info!

We are looking forward to your feedback and, as always: thanks everyone in advance for helping to squash the remaining bugs! :D

Cheers,
Empyrion Dev Team

P.S. We recommend starting a new game in Alpha 4.0. Please note, however, that your old save games are technically compatible in Alpha 4.0 but the visuals (e.g. light intensity - especially during night) will be messed up due to the switch to linear space (see below).

PPS: In any case of a problem with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com THX A LOT!

PLEASE NOTE: we are going to wipe the official server for a fresh restart in about 12h from now. Spread the word!

Changelog: Alpha 4.0.0 (Build 658)

New Main Features:

1. Auto Mining Device:

- Added terrain-placeable auto-mining device with 3 Tiers
- Possibility to upgrade from T1 through T3
- Mining rate depends on the Tier and the Source Quality (dependent on the size of the deposit)
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2. New HV Handling:
- With the new HV handling your HV will now adapt to the ground, i.e., it will no longer remain horizontal if you drive up a hill
- The new hover engines apply a local force below them (somehow like a virtual wheel). Thus, the position of hover engines and distribution of weight plays a big role now
- Added visual overlay for "Center of Mass" and "Center of Vessel" (Use building-helper menu to show; default button: N)
- Added artificial mass block that adds additional weight and can be used to balance the Center of Mass of the vessel for improved flight and hover behavior
- Added T1 and T2 hover engines with new 3d models
- Added Hover Booster device that allows HV to perform jumps (old Hover Engine Model)
- Changed HV...
Oct
03
by EleonGameStudios at 1:22 AM
(2,235 Views / 5 Likes)
23 Comments
Hi Galactic Survivalists,

We have fixed the severe lags on dedicated servers that occurred when opening containers and interacting with devices on busy playfields.

Changelog: Alpha 3.4.2 (Build 623)

Bug Fixes:
- Fixed: Severe server lags (opening containers, interacting with devices etc) on busy playfields
Sep
29
by EleonGameStudios at 1:52 AM
(5,493 Views / 17 Likes)
54 Comments
Hi Galactic Survivalists,

We have just released our final round of bug fixes before the next major update of Empyrion.

Changelog: Alpha 3.4.2 (Build 620)

Bug Fixes:
- Fixed: Problem that tags of Bases, POI and Vessels did not vanish when Core was destroyed (structures with 0 blocks will now be removed completely and also their tags on map)
- Fixed: Duplicate exploit in MP related to containers when opening and closing very fast
- Fixed: Black screen problem with blood overlay/damage effect
- Fixed: Drone Base still spawns drones even if Alien Core destroyed
- Fixed: Resuming a game sometimes shows "congrats you have disabled the drone base, there will be no more drone attacks" message
- Fixed: Survival Constructor Item on all planets and orbits visible
- Fixed: Turrets on some bases (e.g. drone base Xenu P1 on Masperon) shooting through terrain in SP and MP
- Fixed: Vessels sometimes flip over when landed on a planet with thrusters still activated
- Fixed: Capital vessels lose steering ability sometimes (CV sometimes suddenly turn extremely slow when using mouse. They sometimes don't even react to using the arrow keys anymore. This can only be resolved by hitting Q/E and dragging the mouse simultaneously.)
- Fixed: HV issues: Shift-Space will get HV stuck in any material ceiling - if you accidentally or on purpose use the Shift-Space jump of a HV in a room with a ceiling that is too low, you will get stuck/glued to the blocks (either steel or terrain)
- Fixed: HV: Boost-Jump still available when Hover Engine removed
- Fixed: Console Spam with error message: "Attempting to update a disabled Reflection Probe. Action will be ignored."
- Fixed: Bottom of randomly placed POIs may have negative y coordinate, therefore teleporting player back to surface when accessing lower levels of POI
- Fixed: Drone bases sometimes spawn below / in a lake
- Fixed: Ships that were built into up direction, getting incorrectly teleported up
- Fixed: Jetpack Exploit: Permanent fly around on planet like a SV (MP/SP)
- Fixed: “SubjectKilled” does not trigger in SP
- Fixed: Mission “No Man on the moon” does not trigger / wrong check
- Fixed: Wrong Asset: Pyramid crystals on Aitis regrow as straight crystals

Changes / Improvements:
- Offline protection shield is now impermeable from both sides
- Player drone can now be spawned when flashlight is equipped
- Pressing horizontal alignment button "O" in space now allows alignment with default...
Sep
23
by EleonGameStudios at 4:21 PM
(21,183 Views / 28 Likes)
215 Comments
Hi Galactic Survivalists!

End of last month, we started our "Upcoming Feature Survey" (http://empyriononline.com/threads/gamescom-2016-recap-and-upcoming-features.7250) The participation was incredible - almost 10'000 surveys were submitted. Are you curious about the results? Here we go:

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As already mentioned when starting the survey, the results gives us very valuable feedback that will help us prioritizing the different features. Thanks to everyone who has participated in the survey!

So what's up next?
We are planning to release another small patch with bug fixes next week (keep an eye on the experimental branch where will release the new version this weekend). In parallel, we are working hard on the next big update which will include the following features:
- Mining improvements (auto-mining device)
- Better repair options for vessels
- Faction-based discovery of POI / ore deposits (e.g. if a player discovers an ore deposit it will not be visible for everyone anymore)
- Code locks for different blocks (doors, cargo box, fridge, constructor, passenger seats, etc.)
- LCD screens on which you can write your own text
- Light suit armor for player (we are currently laying the foundations for the customization of the player character)
- Ship and structure overview window
- Switch from gamma to linear color space for better visuals (for more information, see: https://docs.unity3d.com/Manual/LinearLighting.html)
....and much more

Thanks for reading

Yours,

Empyrion Dev Team
Sep
17
by EleonGameStudios at 1:36 AM
(3,383 Views / 12 Likes)
27 Comments
Edit: September 18, 2016

We released another patch that fixes some problems with the water shader. It is client-side only - so no need to update your servers.

Changelog: Alpha 3.4.1 (Build 312)

Bug Fixes:
- Fixed flickering of water plane after use of color tool
- Fixed line in water shader

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Hi Galactic Survivalists,

We just released a small patch that addresses some issues introduced in the last update.

Changelog: Alpha 3.4.1 (Build 309)

Bug Fixes:
- Fixed: SV cannot undock / cannot undock after Warp
- Fixed: Error that sometimes appeared in Resume Game menu
- Fixed: Error that sometimes appeared when removing last block on a structure
- Fixed: Texture resolution and shadow settings not carrying over when restarting game
- Fixed: On-desk screen flickering on computer table and improved color mask (new deco object)

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Server Problems?

Some of you have reported that their dedicated server crashes on startup in the new version Alpha 3.4. This crash may be due to issues related to our switch to Unity 5.4. To solve these issues, we released a version of the game in which we disabled all audio sources.

You can download this version for your dedicated server on a special Steam branch called "serveronly"

HOW TO CHANGE to the Steam branch "serveronly"?
1. Open your Steam library
2. Right-mouse click on the Empyrion entry and open PROPERTIES
3. Head over to the BETAS tab
4. Select the "serveronly" branch from the dropdown and wait for the download to be finished.


IMPORTANT: The "serveronly" version should only be used for your dedicated server because it has all sound disabled.
Sep
12
by EleonGameStudios at 1:55 AM
(7,607 Views / 20 Likes)
71 Comments
Hi Galactic Survivalists!

Everyone who tried the experimental version of update 3.4 may already have noticed it: we dedicated most of the time for fixing bugs and working on some backend issues and game-mechanic improvements. For example, to reduce vessel loss, we added security check for playfield transfers and we changed the way how playfield servers save player and vessels. We hope this will improve the overall situation.

Besides bug fixing, we added a few new items and some smaller feature updates. For example, we reworked the landing gear mechanics. You can now dock your vessel in any direction and vessels remain docked when resuming a game (before vessels were not docked for the first couple of seconds after resuming a game which could lead to leaving-your-vessel-behind situations). However, the changes in docking mechanics have the following consequences:
1. You have to manually dock all your docked vessels once again when you resume a save game.
2. We had to change how the (i) Landing Gear T2 and (ii) Heavy Landing Gear T1 are orientated. If you load up your savegame after the update 3.4 you need to remove and replace those two to get the correct orientation again. These are the two affected landing gears:
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Please note that workshop blueprints are not affected! We programmed a converter that automatically rotates the landing gears when spawning workshop blueprints.

3. All landing gears now have a docking point at their base, which means that you should not place them upside down anymore. We have seen that there are several blueprints out there that use landing gears upside down, as in this example:
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Unfortunately, this will not be possible anymore because landing gears placed upside down will not dock anymore.

We are sorry for these inconveniences!

Moreover, we also changed the way how savegames are created: no ever-increasing savegame names anymore! The new mechanism will simply use the savegame name given when you first started your savegame and then just add or replace the suffix with the current the time and date. This works when making a copy or backup in the Resume Game menu and of course when saving the session from in-game!

We have also made the Vsync option more flexible. You can now set your desired framerate individually!.

Last but not least, we added several new deco items like benches, tables, storage containers and more. Give them a try and...
Aug
30
by EleonGameStudios at 9:22 PM
(7,146 Views / 22 Likes)
69 Comments
**Hotifx 3.3.1 released** (build 579)
The spawn-to-surface mechanism has been reset to a less aggressive level for now. Sorry for the inconveniences. We plan to refine this feature in the upcoming updates. :)

Please note: Server and Client need to be updated for the hotfix to take effect.

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Hi Galactic Survivalists!

We have just released Alpha 3.3, which is focused on bugfixing, stability and small improvements. For example, we significantly reduced lagging / rubber-banding of vessels on a dedicated server, fixed the problem that the infinite drone wave setting did not work, ensured that the player does not die in a cockpit through explosion damage as long as the cockpit is intact and fixed several other bugs. In addition, we added the effective range of a weapon to the HUD - so you know exactly how far a weapon shots on a particular planet and integrated several other changes & improvements. See below for the full list of the changes and improvements.

Don’t forget and make use of the upcoming features survey to give us an idea which of the features we plan to add in the coming months would be most desirable for YOU: http://survey.empyriongame.com/index.php/597715

The full list of possible features can be found attached to this news: http://empyriononline.com/threads/gamescom-2016-recap-and-upcoming-features.7250

Now please enjoy Alpha 3.3 and send us your feedback!

We added the "effective range" of a weapon to the HUD (see bottom right corner):
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The new starter HV Tier 2 (thanks to ShadowRavenRaz):
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The refurbished crashed ship (thanks to Vexray):
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The new starter Base Tier 4 (thanks to Vexray):
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CHANGELOG: Alpha 3.3.1 (Build 579)

Changes / Improvements:
- Set spawn-to-surface mechanism to a less aggressive level

CHANGELOG: Alpha 3.3. (Build 577)


Changes / Improvements:
- Added spawn-to-surface mechanism in case a player or player-in-vessel has fallen through the ground
- Added info about the effective range of a weapon to the HUD
- Added new server setting: AntiGriefDistance now separates Player BA from Ore Deposits (see dedicated.yaml)
- Motorbike can now turn faster (decreased turn...
Aug
27
by EleonGameStudios at 2:52 PM
(20,535 Views / 27 Likes)
119 Comments
Hi Galactic Survivalists!

Gamescom Recap
Gamescom 2016 was a total blast! Thanks to our friends at Lenovo and ESL, we could showcase Empyrion on the big stage of the Lenovo booth. We had several show matches on stage where the devs played together with people from the public. It was an amazing experience for us and very motivating to see your enthusiasm for the game! Thanks to everyone who came to the booth and shared their thoughts and ideas with us.

For all the "Show us photos!" requests that are piling up in our inboxes, we have prepared a short Gamescom trailer and an photo album for you:





A big thank you to Lenovo Gamestate for making this happen and thanks a lot to everyone out there playing and helping to improve Empyrion. Nothing of this would have been possible without your continuing support of the game and the team. We are lucky to have such an amazing community!

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Upcoming Features and Survey
A lot of our players have asked for a roadmap and want to know how the development of "Empyrion - Galactic Survival" will proceed in the coming months. What is on the agenda? Which features will be added? Which changes and additions are planned?

Development is a dynamic process for an Indie game, especially in an Alpha stage. Many unforeseen things can happen. Features may need to get pushed back because they do not work out as expected, while other features may turn out to be quite easy to implement. As a consequence, a static roadmap would not be efficient at this point of the development cycle, and instead, we decided to give you a list of possible major and smaller features that could make it into the game. But instead of just listing these features up here, we decided to offer you a possibility to let us know what are YOUR most wanted features for Empyrion:

http://survey.empyriongame.com/index.php/597715

By completing this short survey, you will give us valuable feedback that will help us prioritize the different features. If you do not want to do the survey, we have listed all the features below in alphabetical order. Please note that the listed features are "only" those that will create new gameplay or...
Aug
16
by EleonGameStudios at 12:21 PM
(5,807 Views / 7 Likes)
44 Comments
Hi Galactic Survivalists,

We have just released another hotfix because we identified major performance problems when flying with large vessels on a dedicated server (performance issues were noticeable also for other players on the playfield). This resulted in severe lagging/stuttering of vessel movements. To improve the situation, we temporarily switched off the colliders of flying vessels. The downside of this performance workaround is that you cannot collide with another moving vessel (or vessel that has a player in the cockpit). So if you want to dock with your SV/HV to a CV you have to ask the pilot to temporarily exit the cockpit. We are working with high priority on a fix - but for now you should notice a significant gain in performance.

Changelog: Alpha 3.2.1 (Build 560)

Changes / Improvements:
- Reduced lags of moving ships and improved performance when other vessels are moving in a playfield
- Added explosion to small and large generator (BA, CV) when destroyed

Bug Fixes:
- Fixed POI shooting through terrain (SP only) - you must start a new game for this fix to take effect
- Fixed motorbike bouncing when disembarking (MP only)
- Fixed weapon bobbing when exiting a cockpit with weapon in hand (MP only)
- Fixed error that randomly appeared on planets with lightning and thunder effect (MP only)