Empyrion – Galactic Survival - Community Forums

Mar
08
by Pantera at 3:51 PM
(3,642 Views / 17 Likes)
5 Comments
Hello Galactic Survivalists!

Welcome to Experimental Version 1.9.10! What does it have in store for you? Let’s do a quick summary.

We have added two new methods for FPS optimization (AI and Occlusion Culling) and there is also a long-desired convenience update in the form of the control panel hotkeys. Furthermore, and for the first time, we added a directional visual hit display in the player's field of view! Various VFX have also been finalized for status effects, e.g. radiation, temperatures and poisoning. For all creatives, there are new options for block management, as well as in the PDA. For all builders, there is now an option to automatically correct the pivot point.

Please have a look at the changelog below for more detailed information.

Last but not least, we would like to thank all contributors of bases and ships - a larger batch of your submissions from the public Builders Forum has been added again with this update (to be continued!).

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/

- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

The Eleon team wishes you a lot of fun testing the new version!

Changes:
Convenience
- Added hotkeys for control panel signals & device groups:
Device Groups are toggled with CTRL + SHIFT + 1 to 8
Signals Column are toggled with CTRL + ALT + 1 to 8

Optimization

- Performance optimizations for AI have been added as well as the implementation of Occlusion culling (only culling deco & NPC's in rooms the player cannot see in POI's) which you should see result in FPS boosts in large POI's such as "Deep space radar complex".
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled.

Visuals & Effects
- Added radial damage indicator to Player HUD
- WIP: Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added new screen vfx for:
- Radiation: Activates when Body Radiations reaches 4
- Poison: Activates for both stages of Poison Bite
- Heat: Activates when Body Temperatures reaches 38
- Frost: When body temp lowers to 9 ​
- Improved new Load/Start menu:
-...
Mar
03
by Taelyn at 8:06 PM
(6,220 Views / 18 Likes)
17 Comments
The next time you run and jump over a ledge in Empyrion, it will still hurt on impact ...
but your sprinting and falling will look so much better! :NewSunglasses: #indiegame #indiedevs

Taelyn
Community Manager
Eleon Game Studios​
Feb
22
by Pantera at 11:06 AM
(4,401 Views / 6 Likes)
4 Comments
Hi Galactic Survivalists!

We have just released a new build to fix 2 exploits found in MP.

2023-02-22 v1.9.4 B4019

Fixes:

- Fixed 2 exploits
Feb
14
by Pantera at 12:51 PM
(4,292 Views / 4 Likes)
4 Comments
Hi Galactic Survivalists!

We have just released a new build which focuses on lowering the CPU usage for machines still seeing a high amount of usage (Client & Dedicated servers).

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/

Changes:
- Changed unity version to 2022.1.24f (This will improve CPU & RAM usage for some PC's that still had an issue & also dedicated servers)

Fixes:

- Invader vs Defender: Fixed starting planets not loading in some cases
Jan
11
https://i.imgur.com/zEZfzvG.png
by Pantera at 11:09 AM
(4,325 Views / 8 Likes)
3 Comments
Hi Galactic Survivalists!

We have made some optimizations (for CPU, RAM & VRAM usage) & some other fixes that have been.

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/

Changes:
- Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
- Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups
- NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert

Fixes:
- Containers can show empty until you reopen them
- It's not possible to walk though retracted ramps when placed in some orientations
- CV small thruster flame cannot be colored
- 1PV hand can disappear when aiming at certain angles
- Rendering Distance of Hangar Door (6X5)
- 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
- New flashlight/spotlight dithering pattern
- interaction box bugged, tech deco(Level4Prop4)
- FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
- HV and SV T3 and T4 extenders do not cast shadows correctly
- When sitting in an SV passenger seat you can clearly see a plane in front you
- Fix Velocity Kinematic warning
- Fixed missing localization entries for Base,CV,SV and HV
- Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
- Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
Jan
05
by Pantera at 11:47 AM
(3,609 Views / 18 Likes)
15 Comments
Hi Galactic Survivalists!
We have made some optimizations for CPU, RAM & VRAM usage when in game that we would like to make available to you to try out & some other fixes that have been done in the past week.

====

2023-01-10 v1.9.2 B4016

Fixes:
-Fix for SMG scope transparency

====

2023-01-10 v1.9.2 B4015

Changes:

- NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert

Fixes:

- Fix for Shotgun red dot sight transparency
- Fix for Cockpits transparency
- Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given

====

Changes:

- Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
- Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups

Fixes:
- 00347: Containers can show empty until you reopen them
- 00621: It's not possible to walk though retracted ramps when placed in some orientations
- 00598: CV small thruster flame cannot be colored
- 00582: 1PV hand can disappear when aiming at certain angles
- 00612: Rendering Distance Discrepancy
- 00609: 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
- 00610: New flashlight/spotlight dithering pattern
- 00611: interaction box bugged, tech deco(Level4Prop4)
- 00487: FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
- 00617: HV and SV T3 and T4 extenders do not cast shadows correctly
- 00615: When sitting in an SV passenger seat you can clearly see a plane in front you
- Fix Velocity Kinematic warning
- Fixed missing localization entries for Base,CV,SV and HV
- Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
[​IMG]
Dec
24
by Taelyn at 6:01 PM
(5,416 Views / 18 Likes)
7 Comments
Merry Christmas and Happy Holidays to all of you from Eleon Game Studios! :SantaClaus::ChristmasTree:

[​IMG]
Dec
22
by Taelyn at 7:01 PM
(5,498 Views / 6 Likes)
0 Comments
Empyrion Galactic Survival - Update 1.9 has been released and is available for all our players! :Party1::Party2:
In case you are not sure what the update contains, check out the release trailer!​

Dec
22
by Pantera at 11:06 AM
(3,975 Views / 4 Likes)
2 Comments
Hi Galactic Survivalists!

We have a small patch ready to address a regression that has been found.

2022-12-22 v1.9.1 B4013

Fixes:
- Revert of a fix that has caused a regression with fuel getting removed
- Exception spam on login to old savegame in MP

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Dec
20
https://i.imgur.com/K6PRj6Z.png
by Pantera at 11:06 AM
(11,365 Views / 14 Likes)
25 Comments
Hi Galactic Survivalists!
Welcome to the public release of update 1.9!

What could be more natural than to check your wardrobe and bring it up to scratch, while days are getting colder outside - not only on Ningues. ;) How you do it in the real world is up to you. For Empyrion, we've done it for you.

For version 1.9, we've not only visually reworked the basic customizable armor models for male and female (including the underwear), but also the models of the associated jetpack versions. We have even gone one step further: Not only have the variants for your avatars that you can select from the start screen been reworked, but new ones have been added as well! Along with that, we also made minor adjustments to the motion controller and the use of the jetpack.

As a second important point, there are some important changes in the area of handguns, where there was a lot of overlap: it wasn't clear what the difference was between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded. With 1.9, each weapon gets its own behavior that sets it apart from the others.

As an addition, we added entirely new weapons (SMG, Laser SMG and Laser Carbine) to the list of available weapons and took the opportunity to improve some of their sound effects.

Apart from the balancing work on weapon values, we also reworked various graphical effects: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack, but also on the Vessels' drives.

Last, but not least, we have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they clash on a field. Second, as a first technical measure, we created that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.

You can try out the changes directly in a fresh environment: in addition to a slew of new buildings for the different NPC factions, we added a completely new, but very challenging game start: Ashon. We are curious to see how you like it.

Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/

Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/

We hope you have fun!
Empyrion Dev Team

PS: .Please note that...