XeroTerragoth's Recent Activity

  1. XeroTerragoth liked LiftPizzas's post in the thread Alpha 5.1.1: Patch.

    Until then, you can place a base starter or similar to mark the loction. :)

    Jan 23, 2017 at 2:08 PM
  2. XeroTerragoth liked SoCalExile's post in the thread Alpha 5.1.1: Patch.

    Everytime I warp the game crashes now. Already lost a CV and everything in it on my server.

    Jan 23, 2017 at 2:08 PM
  3. XeroTerragoth liked [FN] NKCazy's post in the thread Alpha 5.1.1: Patch.

    I am curious if there was something I did wrong, or forgot to check; or whether it is a bug or not, but I cannot access any blueprints...

    Jan 23, 2017 at 2:08 PM
  4. XeroTerragoth liked Tyrax Lightning's post in the thread Alpha 5.1.1: Patch.

    Hope the one I Reported this way is among them so I can finally be able to continue my CV Build I started before 5.1 that now post 5.1...

    Jan 23, 2017 at 2:05 PM
  5. XeroTerragoth liked stimdealer0001's post in the thread Alpha 5.1.1: Patch.

    LOL Nyt know's wassup.

    Jan 23, 2017 at 2:05 PM
  6. XeroTerragoth liked Nytmaster's post in the thread Alpha 5.1.1: Patch.

    When it comes to bugs there like Raid kills bugs dead..

    Jan 23, 2017 at 2:05 PM
  7. XeroTerragoth liked Frigidman's post in the thread Alpha 5.1.1: Patch.

    Eleon love what they do, so might not even be considered 'work'... :D

    Jan 23, 2017 at 2:05 PM
  8. XeroTerragoth liked rainyday's post in the thread Alpha 5.1.1: Patch.

    Are you guys working 24/7 ?? I think threre has been a patch practically every day for a while now :eek: Well, Im not complaining -...

    Jan 23, 2017 at 2:05 PM
  9. XeroTerragoth liked EleonGameStudios's post in the thread Alpha 5.1.1: Patch.

    UPDATE: January 22, 2017. 5.1.1 Build 821 - HOTFIX#2 Hi Galactic Survivalists! We just released a second Hotfix for the public version...

    Jan 23, 2017 at 2:04 PM
  10. XeroTerragoth replied to the thread Alpha Experimental 5.1.1: Patch.

    Wow...that's...hilarious. But yes, I think SI for vessels would prevent immersion breaking events like this ... even if they are...

    Jan 20, 2017 at 4:17 PM
  11. XeroTerragoth liked Frigidman's post in the thread Alpha Experimental 5.1.1: Patch.

    Its amazing just how screwed up I would get when those color/texture tools were 'visually aiming off to the side' from the crosshair....

    Jan 20, 2017 at 2:16 PM
  12. XeroTerragoth liked Frigidman's post in the thread Alpha 5.1: Loot, Resources, Convenience and Bug Fixes.

    - To calculate the Size Class of a Blueprint, we now take into account the number of lights and the polygon count of the building...

    Jan 20, 2017 at 2:15 PM
  13. XeroTerragoth liked Hummel-o-War's post in the thread Alpha 5.1: Loot, Resources, Convenience and Bug Fixes.

    @HV TILT-TO-SIDE isse >> Please try the new EXP 5.1.1 build 815 if this is happening to you there as well. To be clear: we known...

    Jan 20, 2017 at 2:14 PM
  14. XeroTerragoth liked Frigidman's post in the thread Alpha 5.1: Loot, Resources, Convenience and Bug Fixes.

    Definitely. The new HV dynamics actually make it FUN to use. Just a few more tuning, but man, its so much more enjoyable that it was...

    Jan 20, 2017 at 2:13 PM
  15. XeroTerragoth replied to the thread Alpha Experimental 5.1.1: Patch.

    Awesome as usual guys. I didn't even get enough time to play to notice these issues as I was mostly testing my custom planet code last...

    Jan 20, 2017 at 11:44 AM