XeroTerragoth's Recent Activity

  1. XeroTerragoth liked H.P. Strangelove's post in the thread Alpha 5.4: Improved Starmap.

    I wouldn't think pressurized rooms would really be a big priority considering the life-support loop can't be closed in space right now...

    Feb 17, 2017 at 4:15 PM
  2. XeroTerragoth liked Throttle Kitty's post in the thread Alpha 5.4: Improved Starmap.

    Every update I see from you guys makes me so excited!! I was JUST thinking to myself how the planetary/asteroid maps was one of the low...

    Feb 17, 2017 at 4:11 PM
  3. XeroTerragoth replied to the thread Alpha 5.4: Improved Starmap.

    I should note here that they haven't released any details on the blue orbs we've seen. We don't know how they are going to work,...

    Feb 17, 2017 at 2:23 PM
  4. XeroTerragoth liked Tyrax Lightning's post in the thread Alpha 5.4: Improved Starmap.

    & it's normal for Plants to breath Carbon Dioxide that we breath out if my memory isn't screwing with me, so maybe Farms will also...

    Feb 17, 2017 at 10:50 AM
  5. XeroTerragoth liked Jacob Adjani's post in the thread Alpha 5.4: Improved Starmap.

    [SPOILER]

    Feb 17, 2017 at 10:49 AM
  6. XeroTerragoth liked ButtonPusher's post in the thread Alpha 5.4: Improved Starmap.

    Of all the things on this chart, these need the most attention (in my personal opinion) currently from the developers: more solar...

    Feb 17, 2017 at 10:49 AM
  7. XeroTerragoth liked Shootme's post in the thread Alpha 5.4: Improved Starmap.

    Ooh... dude, :( this game is young, very young! Don't be afraid or something like that.

    Feb 17, 2017 at 10:46 AM
  8. XeroTerragoth liked ProtectorX's post in the thread Alpha 5.4: Improved Starmap.

    LOL! hey! what-up dude! Thanks for stealing my thunder! J/K LOL! Yes! I talked about this option as an improvement. maybe it will be...

    Feb 17, 2017 at 10:46 AM
  9. XeroTerragoth liked Kyecthus's post in the thread Alpha 5.4: Improved Starmap.

    I wonder if the plants are hinting at being an O2 producer too. Would be nice to be able to utilize a proper oxygen cycle.

    Feb 17, 2017 at 10:45 AM
  10. XeroTerragoth liked Aeri's post in the thread Alpha 5.4: Improved Starmap.

    your comment about pac-man made me laugh IRL thanks for making the forums fun

    Feb 17, 2017 at 10:45 AM
  11. XeroTerragoth liked krakken242's post in the thread Alpha 5.4: Improved Starmap.

    I love this game. I love this games engine. My hopes: mechs we can build/design similar to whats in robocraft, Gear that we can craft...

    Feb 17, 2017 at 10:45 AM
  12. XeroTerragoth liked Tyrax Lightning's post in the thread Alpha 5.4: Improved Starmap.

    Every time I pop a quick burst of my Jetpack & hear that boom-like Thruster Sound, it sounds as if there was a Golem nearby picking up...

    Feb 17, 2017 at 10:43 AM
  13. XeroTerragoth liked oojimaflip's post in the thread Alpha 5.4: Improved Starmap.

    Warning: There is no safe-space beyond this point! [SPOILER]

    Feb 17, 2017 at 10:42 AM
  14. XeroTerragoth liked Gatt's post in the thread Alpha 5.4: Improved Starmap.

    To be fair they didn't ask us what we wanted on the survey, they only asked us to rank their suggestions.

    Feb 17, 2017 at 10:42 AM
  15. XeroTerragoth liked Frigidman's post in the thread Alpha 5.4: Improved Starmap.

    Survey says: [IMG] Its somewhere in the middle, oddly over things like well, all that cool stuff on the bottom. But these are all...

    Feb 17, 2017 at 10:42 AM