Separate names with a comma.
Anyway, for now I will manually add the ammo as necessary, unless a better way is found
In single player will it always be player vs alien? If not, then I'm interested in how they intend to handle cores and weapons for NPC factions....
They work if you manually add ammunition to them after they've spawned. I've been pummeled by the rockets of my custom POI. That's my trouble -...
But turrets such as rocket launchers don't work unless the correct ammo is in an ammunition box, even for a POI.
I am trying to make a custom base for a POI, using normal weapons instead of alien weapons. The trouble I'm having is that normal weapons require...
Barren2\playfield.yaml is missing "RandomResources:" on line 105
Agreed. Oxygen in ships is too obvious to have not been considered by the devs.
You can simplify these things. Rooms can be defined as the walls that make up the room. So then you have a list to check to see if a room has...
There are ways to do it without trying to be too realistic. I am leaning toward the FTL-style room idea. Calculated rooms and air contents per room.
It's a tough choice for air on ships. The devs could simply keep the current 'tank' system and make air refilling more automatic, or they could...
would be nice if we could manually select the coords and rotation when placing BPs