Empyrion – Galactic Survival - Community Forums
Jun
01
Hello Galactic Survivalists!
Welcome to a new phase in Experimental Version 1.8! First of all, once again our heartfelt thanks to you for all the feedback and bug reports. Thanks to your efforts we are slowly approaching the end of the testing phase for version 1.8!
If all goes well, we plan to release the final version in mid-June
The current version includes - besides a lot of bugfixes - numerous changes and adjustments for the start tutorial and the game start environment on the four starter moons. As always, you can read the details in the changelog below.
A note: To test the changed starting fields and tutorial content, it is necessary to start a new game with the current Experimental III version.
As always: Please post your feedback on the individual focus topics in the designated forum threads so that we don't miss any of your feedback.
Experimental feedback threads can be found here https://empyriononline.com/forums/experimental-features-discussion.35/
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
Thanks in advance!
Have fun!
Empyrion Dev Team
Changes:
Global:
- Added: Ingame tutorial feedback form (F1 > click ‘Game Feedback’ chapter > press ACTIVATE TUTORIAL button > follow orders); WiP Test!
- Added: BA Frame Module Concrete added to stock prefabs
- Added: Preview of quest objectives added to mission dialogue
- Added notification about the teleporter in the space station will not get the player stranded (they can teleport back)
- Added fish to Ningues, Masperon, Barren; (Only spawn if water is deep enough, though)
- Changed: Tutorial now only activates on Akua (new players starter moon; added notes to game start selection screens.)
- Changed: removed all preplaced HV in favor of the new tutorial / improve challenge on other planets
- Changed: Drops of golems now following their “biome” definition ( Swamp: Titanium ore chance, Ice: Cobalt ore chance, Desert: Neodymium ore chance); All golems have a chance to drop any of the base ores (iron, copper, silicon, carbon) plus chance of promethium ore and crushed stone.
- Changed: Mosquitos now drop Alien Thorn (instead of Toxic Liquid)
- Changed: Increased buds drop count for BigFlower from 1 to 2
- Changed: removed poison food...
Welcome to a new phase in Experimental Version 1.8! First of all, once again our heartfelt thanks to you for all the feedback and bug reports. Thanks to your efforts we are slowly approaching the end of the testing phase for version 1.8!
If all goes well, we plan to release the final version in mid-June
The current version includes - besides a lot of bugfixes - numerous changes and adjustments for the start tutorial and the game start environment on the four starter moons. As always, you can read the details in the changelog below.
A note: To test the changed starting fields and tutorial content, it is necessary to start a new game with the current Experimental III version.
As always: Please post your feedback on the individual focus topics in the designated forum threads so that we don't miss any of your feedback.
Experimental feedback threads can be found here https://empyriononline.com/forums/experimental-features-discussion.35/
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
Thanks in advance!
Have fun!
Empyrion Dev Team
Changes:
Global:
- Added: Ingame tutorial feedback form (F1 > click ‘Game Feedback’ chapter > press ACTIVATE TUTORIAL button > follow orders); WiP Test!
- Added: BA Frame Module Concrete added to stock prefabs
- Added: Preview of quest objectives added to mission dialogue
- Added notification about the teleporter in the space station will not get the player stranded (they can teleport back)
- Added fish to Ningues, Masperon, Barren; (Only spawn if water is deep enough, though)
- Changed: Tutorial now only activates on Akua (new players starter moon; added notes to game start selection screens.)
- Changed: removed all preplaced HV in favor of the new tutorial / improve challenge on other planets
- Changed: Drops of golems now following their “biome” definition ( Swamp: Titanium ore chance, Ice: Cobalt ore chance, Desert: Neodymium ore chance); All golems have a chance to drop any of the base ores (iron, copper, silicon, carbon) plus chance of promethium ore and crushed stone.
- Changed: Mosquitos now drop Alien Thorn (instead of Toxic Liquid)
- Changed: Increased buds drop count for BigFlower from 1 to 2
- Changed: removed poison food...
May
24
Hello Galactic Survivalists!
Welcome to Experimental phase 2!
If you have already participated in the test version, you will see a lot of changes in the list below, which we were able to implement thanks to your feedback.
New additions are the first four NPCs and creatures that populate two entirely new game spaces for the first time: air and water! We are excited to see how you like them!
The new game start including the tutorial has also made great progress! For example, the tutorial-related info messages are now only displayed if you actually choose to play the tutorial at the beginning of the game. Messages about story and quests are of course not affected by this. Also, there is now an archive or log in the PDA for both tutorial and quests, where you can look up your progress, todos and next steps, or read past messages!
Our work on the other planets is also progressing steadily. In the current update are more revised versions included!
Due to the numerous changes to the starting planets and the mission structure, you should definitely start a new savegame, so that you can test all the changes, from tutorial to NPC to the quests!
We hope for numerous feedback on how you like the changes!
As always please note:
Experimental feedback threads can be found here https://empyriononline.com/forums/experimental-features-discussion.35/
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
Have fun playing!
Empyrion Dev Team
PS: Please note that for the duration of the EXP no localization languages other than English are available. Will be changed for the public release!
Changes:
New NPC’s added:
- “Annoying Mosquito” which currently “Stuns” the player (Masperon > Swamp)
- Butterflies that give "Bandage" heal to the player ( Akua > Forests )
- "Scrapper Drones" (Skillon)
- “Fish” (Akua > Water/Deep Water)
New Default Start Changes:
Major updates/changes:
Welcome to Experimental phase 2!
If you have already participated in the test version, you will see a lot of changes in the list below, which we were able to implement thanks to your feedback.
New additions are the first four NPCs and creatures that populate two entirely new game spaces for the first time: air and water! We are excited to see how you like them!
The new game start including the tutorial has also made great progress! For example, the tutorial-related info messages are now only displayed if you actually choose to play the tutorial at the beginning of the game. Messages about story and quests are of course not affected by this. Also, there is now an archive or log in the PDA for both tutorial and quests, where you can look up your progress, todos and next steps, or read past messages!
Our work on the other planets is also progressing steadily. In the current update are more revised versions included!
Due to the numerous changes to the starting planets and the mission structure, you should definitely start a new savegame, so that you can test all the changes, from tutorial to NPC to the quests!
We hope for numerous feedback on how you like the changes!
As always please note:
Experimental feedback threads can be found here https://empyriononline.com/forums/experimental-features-discussion.35/
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
Have fun playing!
Empyrion Dev Team
PS: Please note that for the duration of the EXP no localization languages other than English are available. Will be changed for the public release!
Changes:
New NPC’s added:
- “Annoying Mosquito” which currently “Stuns” the player (Masperon > Swamp)
- Butterflies that give "Bandage" heal to the player ( Akua > Forests )
- "Scrapper Drones" (Skillon)
- “Fish” (Akua > Water/Deep Water)
New Default Start Changes:
Major updates/changes:
- Tutorial: All tutorial related messages are now hidden except the player decides to play with...
May
17
Hello Galactic Survivalists!
Welcome to the first round in the new Experimental version! As always, Experimental 1.8 will be divided into several phases. In the first stage we have a version for you, which mainly release the integration of the new features for testing, such as the new game start, the new tutorial and various technical functions, including to the PDA, servers and more!
You can find a list of the current contents of Experimental Phase 1 in the changelog below!
Please note that we have created specific areas for bugs as well as feedback in the Experimental forums linked below. Please use the pinned topics in the Feedback section to provide your feedback on specific new game features in Verison 1.8. This will help us tremendously in the ongoing evaluation and implementation of your suggestions!
https://empyriononline.com/forums/experimental-features-discussion.35/
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
We thank you already for your participation and all your feedback!
Eleon Dev Team
Disclaimer:
Version 1.8 will not be a savegame break BUT as always we recommend starting a new game in the Experimental Version. Although we try to avoid this, starting a new game may be necessary again in the next phases of the Experimental Version.
Because we added the new decoration to more planets, all our Official Servers will be wiped on the Public Release.
Important note for modders: You have to update Unity to v2021.3.2f1
Changes:
New default scenario start:
We don't want to spoil too much here, so let's just say that the new game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a while, there might be some new strategies that can be pursued on the way up into space. Without giving too much away, it can be said that the starting playfield will not be limited to just one celestial body and that exploration will play a more...
Welcome to the first round in the new Experimental version! As always, Experimental 1.8 will be divided into several phases. In the first stage we have a version for you, which mainly release the integration of the new features for testing, such as the new game start, the new tutorial and various technical functions, including to the PDA, servers and more!
You can find a list of the current contents of Experimental Phase 1 in the changelog below!
Please note that we have created specific areas for bugs as well as feedback in the Experimental forums linked below. Please use the pinned topics in the Feedback section to provide your feedback on specific new game features in Verison 1.8. This will help us tremendously in the ongoing evaluation and implementation of your suggestions!
https://empyriononline.com/forums/experimental-features-discussion.35/
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
We thank you already for your participation and all your feedback!
Eleon Dev Team
Disclaimer:
Version 1.8 will not be a savegame break BUT as always we recommend starting a new game in the Experimental Version. Although we try to avoid this, starting a new game may be necessary again in the next phases of the Experimental Version.
Because we added the new decoration to more planets, all our Official Servers will be wiped on the Public Release.
Important note for modders: You have to update Unity to v2021.3.2f1
Changes:
New default scenario start:
We don't want to spoil too much here, so let's just say that the new game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a while, there might be some new strategies that can be pursued on the way up into space. Without giving too much away, it can be said that the starting playfield will not be limited to just one celestial body and that exploration will play a more...
May
16
Everyone who wants to jump into new game material early on - save the date! #Empyrion v1.8 EXPERIMENTAL will be released tomorrow!
Apr
14
Hello Galactic Survivalists!
We have some changes & fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-04-14 v1.7.9 (B3724)
Changes:
- Added new config files "_PoiGroupsConfig.yaml" & DamageMultiplierConfig.ecf
See "_PoiGroupsConfig_example.yaml" & "DamageMultiplierConfig.ecf" in ../Content/Configuration
- DialogueSystem: Update function OpenHtmlWindow & added CloseHtmlWindow():
See Dialogues-config-and-examples.txt in ../Content/Configuration
- Implemented a Join Queue system for MP servers (example can found found in the stock dedicated.yaml):
Fixes:
- When a player has too much money in their Bank Account the Station Services don't work
- Missing icons "Datapads", "ExplorerToken" etc
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have some changes & fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-04-14 v1.7.9 (B3724)
Changes:
- Added new config files "_PoiGroupsConfig.yaml" & DamageMultiplierConfig.ecf
See "_PoiGroupsConfig_example.yaml" & "DamageMultiplierConfig.ecf" in ../Content/Configuration
- DialogueSystem: Update function OpenHtmlWindow & added CloseHtmlWindow():
See Dialogues-config-and-examples.txt in ../Content/Configuration
- Implemented a Join Queue system for MP servers (example can found found in the stock dedicated.yaml):
Code:
### Number of players that will be put into a waiting queue if the server is full # PlayerLoginFullServerQueueCount: 5 ### If specified, the number of parallel logins to a server are restricted to this number. This is important when you expect a big number of people to login at the same time # PlayerLoginParallelCount: 5 ### Add steam ids for preferred players that will get a better position in the login queue # PlayerLoginVipNames: "steamID1,steamID2,steamID3"
- When a player has too much money in their Bank Account the Station Services don't work
- Missing icons "Datapads", "ExplorerToken" etc
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Mar
14
Hello Galactic Survivalists!
We have some more fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-03-14 v1.7.8 (B3720)
Fixes:
- NPC's found dropping under terrain when the player is mining close to them
- Mining with the survival tool causes character movement
- Teleporters in trading station BAO_Waystation-02 were set to off
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have some more fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-03-14 v1.7.8 (B3720)
Fixes:
- NPC's found dropping under terrain when the player is mining close to them
- Mining with the survival tool causes character movement
- Teleporters in trading station BAO_Waystation-02 were set to off
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Mar
09
Hi Galactic Survivalists!
These are some of the renewed and thus better recognisable (resources) stones we will put in your way in update 1.8!
Taelyn
Community Manager
Eleon Game Studios
These are some of the renewed and thus better recognisable (resources) stones we will put in your way in update 1.8!
Taelyn
Community Manager
Eleon Game Studios
Mar
01
Hi Galactic Survivalists!
In addition to the previous patch we have an important fix for an exception that was found.
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.7 B3718
Fixes:
- Fixed a spamming exception that triggered when looking at a portal from an instance
In addition to the previous patch we have an important fix for an exception that was found.
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.7 B3718
Fixes:
- Fixed a spamming exception that triggered when looking at a portal from an instance
Feb
25
Hi Galactic Survivalists!
While we are still putting the finishing touches to the current version 1.7.x, it is time to give you a short overview of the topics that are planned or expected to be worked on this year.
Version 1.8 & 1.8.5
For the big summer update 1.8 there are several major topics on the agenda!
First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets.
Apart from that, we will technically fully integrate the new decoration system that we have shown as an example in the last versions. In 1.8 we will revise the planets and partly completely redesign them so that they can unfold their potential in the light of the new possibilities. This includes new, but also revised models for decoration, rocks, harvestables and resources (e.g. Rock resources on the surface).
Another focus will be improvements to the UI, to various help and display systems and a partly completely new game start.
In conjunction with that, 1.8 will continue to be worked on in numerous other areas. In addition to bug fixes, work on the code base is planned to make the game fit for the next updates and game content. Some Quality of Life and Convenience will also be in focus.
We will publish more information about this in the next few weeks on the way to the experimental release!
For version 1.8.5, the focus will then be on new playable content, missions and activities that will build on the innovations of 1.8. Fixing bugs is, of course, always part of the plan.
Version 1.8: approx. end of June/beginning of July
Version 1.8.5: approx. middle/end of October
Version 1.9
The year-end update will be all about the player avatar, its appearance, its movement possibilities and related functions and features! The update will not only change some settings, but will be a complete rework!
This means a considerable intervention in the code base (which is currently already being prepared) and will challenge all departments in the team due to the deep integration of the functions of the player controller in features and gameplay. However, we are sure that the effort is worth it and that we will be able to...
While we are still putting the finishing touches to the current version 1.7.x, it is time to give you a short overview of the topics that are planned or expected to be worked on this year.
Version 1.8 & 1.8.5
For the big summer update 1.8 there are several major topics on the agenda!
First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets.
Apart from that, we will technically fully integrate the new decoration system that we have shown as an example in the last versions. In 1.8 we will revise the planets and partly completely redesign them so that they can unfold their potential in the light of the new possibilities. This includes new, but also revised models for decoration, rocks, harvestables and resources (e.g. Rock resources on the surface).
Another focus will be improvements to the UI, to various help and display systems and a partly completely new game start.
In conjunction with that, 1.8 will continue to be worked on in numerous other areas. In addition to bug fixes, work on the code base is planned to make the game fit for the next updates and game content. Some Quality of Life and Convenience will also be in focus.
We will publish more information about this in the next few weeks on the way to the experimental release!
For version 1.8.5, the focus will then be on new playable content, missions and activities that will build on the innovations of 1.8. Fixing bugs is, of course, always part of the plan.
Version 1.8: approx. end of June/beginning of July
Version 1.8.5: approx. middle/end of October
Version 1.9
The year-end update will be all about the player avatar, its appearance, its movement possibilities and related functions and features! The update will not only change some settings, but will be a complete rework!
This means a considerable intervention in the code base (which is currently already being prepared) and will challenge all departments in the team due to the deep integration of the functions of the player controller in features and gameplay. However, we are sure that the effort is worth it and that we will be able to...
Feb
24
Hi Galactic Survivalists!
In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.6 B3717
Changes:
- (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked
Fixes:
- Fix for an issue with vessels losing control when another vessel docks to them
- Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
- Multiple exceptions found from logs sent in
In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.6 B3717
Changes:
- (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked
Fixes:
- Fix for an issue with vessels losing control when another vessel docks to them
- Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
- Multiple exceptions found from logs sent in
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