Empyrion – Galactic Survival - Community Forums
Feb
22
Hi Galactic Survivalists!
With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.
Also some changes and additions that didn't fit in 1.7.3 are included this time.
Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.
We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.
Many more changes and adjustments can be found in the full list below.
Important: Please note that all our Official Server will be wiped with this release.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.5 B3715
Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently available INSTANCE settings added to example playfield
- Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
- Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
- Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
- Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
- Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
- Changed: Removed Intoxication chance from AkuaWine
- Changed: Necrosis does not create Mutilation when healed anymore
- Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
- Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
- Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ) (2)...
With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.
Also some changes and additions that didn't fit in 1.7.3 are included this time.
Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.
We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.
Many more changes and adjustments can be found in the full list below.
Important: Please note that all our Official Server will be wiped with this release.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.5 B3715
Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently available INSTANCE settings added to example playfield
- Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
- Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
- Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
- Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
- Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
- Changed: Removed Intoxication chance from AkuaWine
- Changed: Necrosis does not create Mutilation when healed anymore
- Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
- Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
- Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ) (2)...
Feb
15
Hi Galactic Survivalists!
We have some more changes & fixes to add to v1.7.5 find all the details below!
====
Patch: 2022-02-18 v1.7.5 (B3715)
Changes:
- ModAPI: Add property IBlock.ParentBlock to get the parent block of a multi-block model
Fixes:
- Fixed an exception caused by explosives
====
Patch: 2022-02-18 v1.7.5 (B3714)
Changes:
- Added Dialogue function IsPdaTaskActive(chapTitle, taskTitle)
- Changed: When opening the player window (TAB) for the first time the suit constructor is now shown (instead of the info panel, players overlooked it)
Fixes:
- ModAPI: Adding an item via Request_Player_AddItem while Exchange window is open replaces the exchange window
- Item reward counts higher than in config file no longer lead to a removed chapter but just a warning
- Deactivating a chapter-activated mission leads to not being able to play the mission in the same session
====
Changes:
- Added display of allowed boosts per armor type in hover info
- Map Info Panel: Fixed "Habitable Zone MIN/MAX" distance display (distance was shown too big before)
- Instances: added...
We have some more changes & fixes to add to v1.7.5 find all the details below!
====
Patch: 2022-02-18 v1.7.5 (B3715)
Changes:
- ModAPI: Add property IBlock.ParentBlock to get the parent block of a multi-block model
Fixes:
- Fixed an exception caused by explosives
====
Patch: 2022-02-18 v1.7.5 (B3714)
Changes:
- Added Dialogue function IsPdaTaskActive(chapTitle, taskTitle)
- Changed: When opening the player window (TAB) for the first time the suit constructor is now shown (instead of the info panel, players overlooked it)
Fixes:
- ModAPI: Adding an item via Request_Player_AddItem while Exchange window is open replaces the exchange window
- Item reward counts higher than in config file no longer lead to a removed chapter but just a warning
- Deactivating a chapter-activated mission leads to not being able to play the mission in the same session
====
Changes:
- Added display of allowed boosts per armor type in hover info
- Map Info Panel: Fixed "Habitable Zone MIN/MAX" distance display (distance was shown too big before)
- Instances: added...
Feb
09
Hi Galactic Survivalists!
Another update so soon after 1.7.3? Yes, because there are again some problems that we were able to fix thanks to your help and that shouldn't be put on hold until the next big update 1.8.
There are also some improvements and adjustments that did not make it into version 1.7.3.
Today we start with the corresponding EXPERIMENTAL version. The final update will probably be released in 2 weeks. Depending on how the Experimental version goes, of course.
What's in it?
Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.
From now on, it is also possible to call up a browser tab in the game. The CustomPlayerTab can be configured with a link and tab name. You will find the new button called "REPORT" in the top right corner of the player inventory!
Many more changes and adjustments can be found in the full list below.
Important: Please note that all our Official Servers will be wiped with the next Public branch release.
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
v1.7.5 (Build 3702)
Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently...
Another update so soon after 1.7.3? Yes, because there are again some problems that we were able to fix thanks to your help and that shouldn't be put on hold until the next big update 1.8.
There are also some improvements and adjustments that did not make it into version 1.7.3.
Today we start with the corresponding EXPERIMENTAL version. The final update will probably be released in 2 weeks. Depending on how the Experimental version goes, of course.
What's in it?
Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.
From now on, it is also possible to call up a browser tab in the game. The CustomPlayerTab can be configured with a link and tab name. You will find the new button called "REPORT" in the top right corner of the player inventory!
Many more changes and adjustments can be found in the full list below.
Important: Please note that all our Official Servers will be wiped with the next Public branch release.
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
v1.7.5 (Build 3702)
Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently...
Feb
02
Hi Galactic Survivalists!
In addition to the previous patch here is the changelog for v1.7.3 with some changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.3 B3649
Changes:
- Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
- Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
- Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
- Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.
Fixes:
- Downgraded console IdMapping error log to normal logs
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
In addition to the previous patch here is the changelog for v1.7.3 with some changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.3 B3649
Changes:
- Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
- Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
- Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
- Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.
Fixes:
- Downgraded console IdMapping error log to normal logs
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jan
26
Hi Galactic Survivalists!
Here is the changelog for v1.7.2 with some changes & fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.2 B3647
Changes:
- Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
- Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
- Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
- Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
- Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
- Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
- Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
- Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
- Changed: Chainsaw now picks up automatically to player inventory.
- Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
- Changed: changed drop container model for device/blocks drop from a destroyed container
- Changed: Replaced christmas drop container with new small drop container standard model
- Changed: Replaced old large drop container for devices/blocks with new model
- Changed: Hand of Farr removed spawn-in-trap. (2)
- Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
- Changed: Removed christmas deco from POIs (2)
- Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
- Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
- Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)...
Here is the changelog for v1.7.2 with some changes & fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.2 B3647
Changes:
- Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
- Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
- Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
- Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
- Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
- Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
- Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
- Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
- Changed: Chainsaw now picks up automatically to player inventory.
- Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
- Changed: changed drop container model for device/blocks drop from a destroyed container
- Changed: Replaced christmas drop container with new small drop container standard model
- Changed: Replaced old large drop container for devices/blocks with new model
- Changed: Hand of Farr removed spawn-in-trap. (2)
- Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
- Changed: Removed christmas deco from POIs (2)
- Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
- Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
- Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)...
Jan
11
Hello Galactic Survivalists!
At the end of last year, we conducted our first update-specific feedback survey. The results are now available and we would like to share them with you.
First of all the basic data.
Goal of the survey: Evaluate the features that have been changed, improved or added in version 1.7.
Duration: 23.12.2021 until 02.01.2022
Participants: 1326
So many participants in just over a week is of course great. Many thanks to all who took the time!
But how did you rate the update 1.7?
First of all: You rated the game as a whole with 3.84 (out of a possible 5 points) as of the update 1.7.
The overall rating of the update 1.7 features is 3.96 out of a possible 5 points.
We also asked you about your Empyrion playtime (in hours) in the survey, so let's split the ratings directly into graphs according to these groups!
The game as a whole…
..and the update 1.7 in particular:
Finally, another interesting breakdown: In the survey, we asked you which of the main topics in the update you would like to see pursued further.
In the following evaluation, which is also divided according to playtime groups, you can see which focal points each playtime group considers to be 'the most important'. You can also see where the groups differ in their wishes and priorities. This may often be one of the reasons for lively discussions.
Again, thanks a lot to everyone participating. Hope to have your active help again in the next survey!
Have a good start into the new year!
Your Empyrion Dev Team
At the end of last year, we conducted our first update-specific feedback survey. The results are now available and we would like to share them with you.
First of all the basic data.
Goal of the survey: Evaluate the features that have been changed, improved or added in version 1.7.
Duration: 23.12.2021 until 02.01.2022
Participants: 1326
So many participants in just over a week is of course great. Many thanks to all who took the time!
But how did you rate the update 1.7?
First of all: You rated the game as a whole with 3.84 (out of a possible 5 points) as of the update 1.7.
The overall rating of the update 1.7 features is 3.96 out of a possible 5 points.
We also asked you about your Empyrion playtime (in hours) in the survey, so let's split the ratings directly into graphs according to these groups!
The game as a whole…
..and the update 1.7 in particular:
Finally, another interesting breakdown: In the survey, we asked you which of the main topics in the update you would like to see pursued further.
In the following evaluation, which is also divided according to playtime groups, you can see which focal points each playtime group considers to be 'the most important'. You can also see where the groups differ in their wishes and priorities. This may often be one of the reasons for lively discussions.
Again, thanks a lot to everyone participating. Hope to have your active help again in the next survey!
Have a good start into the new year!
Your Empyrion Dev Team
Dec
24
Dear players,
Dear Community!
Christmas is just around the corner and even though there are still some hopefully quiet days ahead for everyone until the new year, we would like to take the opportunity to bring the past year 2021 to a close.
It was a successful year for us, and hopefully also for you. Starting with Update 1.4 in February, we have, as always with the help of your feedback, finally worked our way through four major updates with partly very different content. Even if each of you has a slightly different idea of what you enjoy in Empyrion Galactic Survival, in retrospect we hope that one or the other addition has met your taste For the recent update 1.7 we started a feedback survey for the first time again: http://survey.empyriongame.com/index.php/114164.
A lot has happened outside the game as well. New team members as well as the cooperation with Brave Zebra have helped us in the past months to cope with all the necessary work and to contribute to what is still ahead of us.
An important point for us in 2021 was to make the game and the universe of Empyrion Galactic Survival fit for the future. Not only for 2022, but for many years beyond. In order to get the most out of the Unity Engine, we have therefore focused on development processes and the adaptation of underlying techniques over the past year. You could see some of the results throughout the year, e.g. the improved lighting systems and, most recently, the water effects and the first approach of the new decoration system. Further changes, both internally and on the game side, will follow in the coming months.
In the next year and years to come, we will build on these preparations to continuously expand the scope and content of the game together with you, the best community a development team can have.
In this spirit, we wish you a Merry Christmas and a successful start into the New Year!
Your Empyrion development team
Dear Community!
Christmas is just around the corner and even though there are still some hopefully quiet days ahead for everyone until the new year, we would like to take the opportunity to bring the past year 2021 to a close.
It was a successful year for us, and hopefully also for you. Starting with Update 1.4 in February, we have, as always with the help of your feedback, finally worked our way through four major updates with partly very different content. Even if each of you has a slightly different idea of what you enjoy in Empyrion Galactic Survival, in retrospect we hope that one or the other addition has met your taste For the recent update 1.7 we started a feedback survey for the first time again: http://survey.empyriongame.com/index.php/114164.
A lot has happened outside the game as well. New team members as well as the cooperation with Brave Zebra have helped us in the past months to cope with all the necessary work and to contribute to what is still ahead of us.
An important point for us in 2021 was to make the game and the universe of Empyrion Galactic Survival fit for the future. Not only for 2022, but for many years beyond. In order to get the most out of the Unity Engine, we have therefore focused on development processes and the adaptation of underlying techniques over the past year. You could see some of the results throughout the year, e.g. the improved lighting systems and, most recently, the water effects and the first approach of the new decoration system. Further changes, both internally and on the game side, will follow in the coming months.
In the next year and years to come, we will build on these preparations to continuously expand the scope and content of the game together with you, the best community a development team can have.
In this spirit, we wish you a Merry Christmas and a successful start into the New Year!
Your Empyrion development team
Dec
23
We want to know from you how you liked the features, changes and additions in the latest patch!
Fill out the form and help us to improve the game even further: Survey
#Empyrion #indiegame #indiedev
Taelyn
Community Manager
Eleon Game Studios
Fill out the form and help us to improve the game even further: Survey
#Empyrion #indiegame #indiedev
Taelyn
Community Manager
Eleon Game Studios
Dec
23
Hi Galactic Survivalists!
In addition to yesterdays patch we have been working on some more changes & fixes here is the changelog for v1.7.1.1. Have fun & also have a Merry Christmas & a Happy New Year!
v1.7.1.1 B3639
Changes:
- Ship 3rd person view rotation camera reverted to a smooth rotation
- Update: Added new model for player backpack
Fixes:
- Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
- Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
- Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
- Fixed: Ancient Revelation markers in Ilmarinen were broken
- Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
- Fixed: S4N-TA Station settings
In addition to yesterdays patch we have been working on some more changes & fixes here is the changelog for v1.7.1.1. Have fun & also have a Merry Christmas & a Happy New Year!
v1.7.1.1 B3639
Changes:
- Ship 3rd person view rotation camera reverted to a smooth rotation
- Update: Added new model for player backpack
Fixes:
- Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
- Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
- Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
- Fixed: Ancient Revelation markers in Ilmarinen were broken
- Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
- Fixed: S4N-TA Station settings
Dec
22
Hi Galactic Survivalists!
We have been working on some more changes & fixes here is the changelog for v1.7.1. Have fun & thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.1 B3638
Changes:
- Added a VSync option to the game's video options menu
- 3PV camera now responds the same as 1PV (no sliding) when moving
- Windows now let light pass through & cast shadows again
- Updated some loca lines for status effects needing "Medical Station type 3"
Fixes:
- Crouching gets disabled when "gm off" is used in the console
- When some NPC's spawn in POI's they can get stuck & become very slow to respond to the player (all spider variants)
- When treating Necrosis if Mutilation triggers it insta killed the player
- Player's position can "jump" or rotate when talking to NPC's
- Detox Kit not cleansing Bad Trip
- NPC footsteps could be heard at large distances (also removed steps sounds for player when godmode is enabled)
- Single symmetry line not showing on SV & HV
- Fixed an exploit
- Fix for exception when using "Mod.XXX" for items that contained one of these characters: . , # :
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have been working on some more changes & fixes here is the changelog for v1.7.1. Have fun & thanks a lot!
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.1 B3638
Changes:
- Added a VSync option to the game's video options menu
- 3PV camera now responds the same as 1PV (no sliding) when moving
- Windows now let light pass through & cast shadows again
- Updated some loca lines for status effects needing "Medical Station type 3"
Fixes:
- Crouching gets disabled when "gm off" is used in the console
- When some NPC's spawn in POI's they can get stuck & become very slow to respond to the player (all spider variants)
- When treating Necrosis if Mutilation triggers it insta killed the player
- Player's position can "jump" or rotate when talking to NPC's
- Detox Kit not cleansing Bad Trip
- NPC footsteps could be heard at large distances (also removed steps sounds for player when godmode is enabled)
- Single symmetry line not showing on SV & HV
- Fixed an exploit
- Fix for exception when using "Mod.XXX" for items that contained one of these characters: . , # :
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
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