Empyrion – Galactic Survival - Community Forums

Feb
25
Eleon.jpg
by Hummel-o-War at 6:52 PM
(61,680 Views / 35 Likes)
108 Comments
Hi Galactic Survivalists!

While we are still putting the finishing touches to the current version 1.7.x, it is time to give you a short overview of the topics that are planned or expected to be worked on this year.

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Version 1.8 & 1.8.5
For the big summer update 1.8 there are several major topics on the agenda!

First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets.

Apart from that, we will technically fully integrate the new decoration system that we have shown as an example in the last versions. In 1.8 we will revise the planets and partly completely redesign them so that they can unfold their potential in the light of the new possibilities. This includes new, but also revised models for decoration, rocks, harvestables and resources (e.g. Rock resources on the surface).

Another focus will be improvements to the UI, to various help and display systems and a partly completely new game start.

In conjunction with that, 1.8 will continue to be worked on in numerous other areas. In addition to bug fixes, work on the code base is planned to make the game fit for the next updates and game content. Some Quality of Life and Convenience will also be in focus.

We will publish more information about this in the next few weeks on the way to the experimental release!
For version 1.8.5, the focus will then be on new playable content, missions and activities that will build on the innovations of 1.8. Fixing bugs is, of course, always part of the plan.

Version 1.8: approx. end of June/beginning of July
Version 1.8.5: approx. middle/end of October


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Version 1.9
The year-end update will be all about the player avatar, its appearance, its movement possibilities and related functions and features! The update will not only change some settings, but will be a complete rework!

This means a considerable intervention in the code base (which is currently already being prepared) and will challenge all departments in the team due to the deep integration of the functions of the player controller in features and gameplay. However, we are sure that the effort is worth it and that we will be able to...
Feb
24
by Pantera at 12:50 PM
(5,527 Views / 9 Likes)
16 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.6 B3717

Changes:
- (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked

Fixes:
- Fix for an issue with vessels losing control when another vessel docks to them
- Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
- Multiple exceptions found from logs sent in
Feb
22
boosts2.jpg
by Pantera at 10:53 AM
(6,585 Views / 10 Likes)
16 Comments
Hi Galactic Survivalists!

With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.

Also some changes and additions that didn't fit in 1.7.3 are included this time.

Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.

We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.

Many more changes and adjustments can be found in the full list below.

Important: Please note that all our Official Server will be wiped with this release.

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.5 B3715


Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently available INSTANCE settings added to example playfield
- Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
- Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
- Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
- Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
- Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
- Changed: Removed Intoxication chance from AkuaWine
- Changed: Necrosis does not create Mutilation when healed anymore
- Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
- Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
- Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ;) ) (2)...
Feb
02
by Pantera at 10:37 AM
(5,503 Views / 10 Likes)
12 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.3 with some changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.3 B3649

Changes:
- Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
- Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
- Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
- Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.

Fixes:
- Downgraded console IdMapping error log to normal logs

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jan
26
by Pantera at 10:21 AM
(11,286 Views / 16 Likes)
32 Comments
Hi Galactic Survivalists!

Here is the changelog for v1.7.2 with some changes & fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.2 B3647

Changes:
- Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
- Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
- Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
- Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
- Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
- Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
- Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
- Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
- Changed: Chainsaw now picks up automatically to player inventory.
- Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
- Changed: changed drop container model for device/blocks drop from a destroyed container
- Changed: Replaced christmas drop container with new small drop container standard model
- Changed: Replaced old large drop container for devices/blocks with new model
- Changed: Hand of Farr removed spawn-in-trap. (2)
- Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
- Changed: Removed christmas deco from POIs (2)
- Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
- Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
- Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)...
Jan
11
Alpha 12.jpg
by Hummel-o-War at 1:01 PM
(57,475 Views / 18 Likes)
80 Comments
Hello Galactic Survivalists!

At the end of last year, we conducted our first update-specific feedback survey. The results are now available and we would like to share them with you.

First of all the basic data.

Goal of the survey: Evaluate the features that have been changed, improved or added in version 1.7.
Duration: 23.12.2021 until 02.01.2022
Participants: 1326

So many participants in just over a week is of course great. Many thanks to all who took the time!

But how did you rate the update 1.7?

First of all: You rated the game as a whole with 3.84 (out of a possible 5 points) as of the update 1.7.
The overall rating of the update 1.7 features is 3.96 out of a possible 5 points.

We also asked you about your Empyrion playtime (in hours) in the survey, so let's split the ratings directly into graphs according to these groups!

The game as a whole…

Survey_v17_GameRating.jpg

..and the update 1.7 in particular:

Survey_v17_FeatureRating.jpg

Finally, another interesting breakdown: In the survey, we asked you which of the main topics in the update you would like to see pursued further.

In the following evaluation, which is also divided according to playtime groups, you can see which focal points each playtime group considers to be 'the most important'. You can also see where the groups differ in their wishes and priorities. This may often be one of the reasons for lively discussions. ;)

Survey_v17_DevelopNext.jpg

Again, thanks a lot to everyone participating. Hope to have your active help again in the next survey!

Have a good start into the new year!

Your Empyrion Dev Team
Dec
24
ChristmasCard.png
by Taelyn at 4:05 PM
(5,257 Views / 18 Likes)
5 Comments
Dear players,
Dear Community!

Christmas is just around the corner and even though there are still some hopefully quiet days ahead for everyone until the new year, we would like to take the opportunity to bring the past year 2021 to a close.

It was a successful year for us, and hopefully also for you. Starting with Update 1.4 in February, we have, as always with the help of your feedback, finally worked our way through four major updates with partly very different content. Even if each of you has a slightly different idea of what you enjoy in Empyrion Galactic Survival, in retrospect we hope that one or the other addition has met your taste ;) For the recent update 1.7 we started a feedback survey for the first time again: http://survey.empyriongame.com/index.php/114164.

A lot has happened outside the game as well. New team members as well as the cooperation with Brave Zebra have helped us in the past months to cope with all the necessary work and to contribute to what is still ahead of us.

An important point for us in 2021 was to make the game and the universe of Empyrion Galactic Survival fit for the future. Not only for 2022, but for many years beyond. In order to get the most out of the Unity Engine, we have therefore focused on development processes and the adaptation of underlying techniques over the past year. You could see some of the results throughout the year, e.g. the improved lighting systems and, most recently, the water effects and the first approach of the new decoration system. Further changes, both internally and on the game side, will follow in the coming months.

In the next year and years to come, we will build on these preparations to continuously expand the scope and content of the game together with you, the best community a development team can have.

In this spirit, we wish you a Merry Christmas and a successful start into the New Year!

Your Empyrion development team
Dec
23
EleonStudios.png
by Taelyn at 7:52 PM
(15,427 Views / 7 Likes)
63 Comments
We want to know from you how you liked the features, changes and additions in the latest patch! :SantaClaus::NewSlightSmile:
Fill out the form and help us to improve the game even further:Party1:: Survey
#Empyrion #indiegame #indiedev

Taelyn
Community Manager
Eleon Game Studios
Dec
23
Backpack.png
by Pantera at 6:13 PM
(6,764 Views / 5 Likes)
15 Comments
Hi Galactic Survivalists!

In addition to yesterdays patch we have been working on some more changes & fixes here is the changelog for v1.7.1.1. Have fun & also have a Merry Christmas & a Happy New Year!

v1.7.1.1 B3639

Changes:
- Ship 3rd person view rotation camera reverted to a smooth rotation
- Update: Added new model for player backpack

Fixes:
- Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
- Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
- Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
- Fixed: Ancient Revelation markers in Ilmarinen were broken
- Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
- Fixed: S4N-TA Station settings
Dec
22
by Pantera at 10:05 AM
(3,761 Views / 6 Likes)
6 Comments
Hi Galactic Survivalists!

We have been working on some more changes & fixes here is the changelog for v1.7.1. Have fun & thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.1 B3638

Changes:
- Added a VSync option to the game's video options menu
- 3PV camera now responds the same as 1PV (no sliding) when moving
- Windows now let light pass through & cast shadows again
- Updated some loca lines for status effects needing "Medical Station type 3"

Fixes:
- Crouching gets disabled when "gm off" is used in the console
- When some NPC's spawn in POI's they can get stuck & become very slow to respond to the player (all spider variants)
- When treating Necrosis if Mutilation triggers it insta killed the player
- Player's position can "jump" or rotate when talking to NPC's
- Detox Kit not cleansing Bad Trip
- NPC footsteps could be heard at large distances (also removed steps sounds for player when godmode is enabled)
- Single symmetry line not showing on SV & HV
- Fixed an exploit
- Fix for exception when using "Mod.XXX" for items that contained one of these characters: . , # :

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full