Empyrion – Galactic Survival - Community Forums

Oct
24
by EleonGameStudios at 6:14 AM
(5,528 Views / 7 Likes)
128 Comments
Hotfix: October 29, 2017 - Alpha 7.0.4 (Build 1309)

Client-side only update!

Bug Fixes:

- Fixed: Problem with invisible walls and sudden teleporation of vessels when leaving cockpit

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Hotfix: October 25, 2017 - Alpha 7.0.4 (Build 1308)


Changes:
- Updated MP default scenario:
* Tweaked space playfields of starter planets so that they now have same type of resources as SP default setting
* Added own space playfield for Sienna starter planet
- Tweaked template of Flak Turret CV (reduced amount of Zascosium Alloy)

Bug Fixes:
- Fixed: Several internal errors reported on support email and found in logs
- Fixed: Problem that some seeds could cause an error when starting a new game

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Hi Galactic Survivalists,

We released another patch for Alpha 7 where we added the possibility to change the placement of a blueprint via Page Up/Down and Home/End keys. Moreover, we integrated a snap-to-surface mechanism for CV placed on a BA and for HV/SV placed on a BA or CV. Finally, we increased the Auto Miner operation depth from 50m to 100m and we fixed several bugs.

Please continue to report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-0.21957

Changelog: Alpha 7.0.3 (Build 1306)

Changes:
- Allow to change distance (HOME/END keys) and height (PAGE UP/DOWN keys) of the blueprint spawn box relative to the player
- Add a “snap to surface” for CV placed on a BA and for HV/SV placed on a BA or CV.
- Increased Auto Miner operation depth from 50m to 100m
- Tweaked deco on Omicron Oasis: reduced density of some plants
- Updated EAH Server Tool

Bug Fixes:
- Fixed: Auto Miner did not work on indestructible terrain
- Fixed: Ore deposits still appeared for 2nd player when another player has fully mined a deposit.
- Fixed: Problem that sometimes it was impossible to connect to a playfield on a dedicated server
- Fixed: Internal errors when AI turrets fired on AI vessels in certain use cases
- Fixed: Several internal exceptions (eg exceptions that might cause severe problems on pf servers)
- Fixed: Wrong starting positions for Creative "empty" modes
- Fixed: Error reported in support email "Build 1304 #00000"
- Fixed: Error reported in support email "Build 1304 #4D97D"

Hotfix: October...
Oct
19
by EleonGameStudios at 6:18 AM
(18,955 Views / 26 Likes)
257 Comments
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Hi Galactic Survivalists,

What’s better than an anniversary? A feature-rich version update, celebrating an anniversary...and cake! Happy 2nd birthday to Empyrion! :)

Although we are 2 months late for the anniversary update, we believe that it has been worth the wait: While Alpha 6 made fundamental changes to environmental effects and game mechanics, Alpha 7 will add even deeper rooted changes for the game itself: All new planet creation tech, beefed up building tools, full rebalancing of templates, weapons, ammo and game start, new mining mechanic, loads of textures in high definition, Parallax Occlusion Mapping for virtual 3D surfaces, new missions, completely new scenarios and much more.

As with every major update, we suggest the following 4-stepped approach for NEW and current players:
1. Read the changelog below
2. Read all the FAQ & FEEDBACK threads for more information (super important!): https://empyriononline.com/forums/feedback.25/
3. Start a NEW fresh game in Singleplayer and try the new building tools in Creative.
4. Post your feedback to the dedicated Alpha 7 FEEDBACK topics: https://empyriononline.com/forums/feedback.25/

For any bug and issue you might encounter, we would like to thank you in advance for reporting them over here in our bug thread: https://empyriononline.com/threads/bug-reports-alpha-7-0.21957

Now have fun playing... and while you are at it, do not forget to let your player avatar taste our delicious Anniversary Cake!

While you are waiting for the download to complete, enjoy our new Alpha 7 launch trailer:


Cheers,
Empyrion Dev team

PS: You can continue to use Alpha 6 until you're ready to update. Go to your Steam Library, right-click on Empyrion, then click Properties. Now open the Betas tab and use the drop-down menu to select the alpha6 version. Restart Steam to force an update.

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MAIN FEATURES

1. New Planetary Terrains:
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- Added more realistic handmade terrains (based on heightmaps and splatmaps)
- Extended terrain height to 500m. This applies for both handmade and procedural playfields
- Added a simple Texture Editor to easily...
Oct
16
by EleonGameStudios at 5:01 PM
(13,610 Views / 23 Likes)
446 Comments
Update: October 19, 2017 (Release Candidate 5)

Changelog: Alpha Experimental 7.0.0 (Build 1300)

Changes:
- Starter blocks SV, HV, CV can now be placed on terrain
- Increase POM LOD Distance
- Added warning sprite for "Replace Mode" in Active Item Info window
- Reduced chance of cobalt dropping in boulders (there’s plenty in the orbit and on the moon)
- Increased Minigun Round stake size to 1000
- Removed Fibre as required ingredient for all Growing Plot templates
- Added tooltip text for Growing Plots

“Default MP” scenario Updates:
- Sienna: drastically removed corn from all biomes
- Sienna: Alien Thorns started to appear in the plains
- Sienna: reduced starting equip; you start with Light Armor
- Sienna: Removed the Xenu Fortress and replaced it with a chance of other Xenu buildings

Bug Fixes:
- Fixed: Several bugs with replace mode for color and textures
- Fixed: Deposit rocks regenerate if depleted and server restarts
- Fixed: Mobile constructor cannot craft small Truss blocks but can craft large Truss blocks.
- Fixed: Advanced constructor when everything is unlocked doesn't show 160MSL & HV Artillery shells
- Fixed: T1 Drill get multiitool info popups when targeting blocks
- Fixed problem that texture preview of texture tool was sometimes wrong colored (very low risk)

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Update: October 18, 2017 (Release Candidate 4)

Here is the final build. Hopefully, we can push this version to the public branch tomorrow....fingers crossed.


Changelog: Alpha Experimental 7.0.0 (Build 1299)

Updated Blueprint spawn limit:
- Blueprint spawn limit is now only active in survival mode
- Blueprint spawn now considers if the BA or CV is of your faction (+ you can spawn on an admin structure)
- Added 'GroundedStructureSpawn' to dedicated.yaml (per default true)

Added Texture + Color replace tool:
- Added "Replace Mode" for Color and Texture tool
- You can now replace textures and colors on whole structures (we will soon add the possibility to replace colors/textures on selections)

Changes:
- Client: now releasing unity assets when going back to main menu to improve memory situation
- Updated resource distribution on all playfields (using now also worm distribution)
-...
Oct
15
by EleonGameStudios at 5:06 PM
(4,641 Views / 16 Likes)
117 Comments
Hi Galactic Survivalists,

Here comes Release Candidate 1 for the upcoming Alpha 7 release. We will have at least one more update before public release on Thursday.

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/

Cheers,

Empyrion Dev Team

================

Changelog: Alpha 7.0.0 (Build 1294)

Optimizations:
- We made several optimizations: please let us know if you notice an improvement.
Do you still get the micro stutters?

Weapon Update:
Adapted weapon ranges of all turrets and mounted weapons to new atmo formula introduced in A7.2:
- same effective range on Akua as in Alpha 6
- better range on high density planets
- lower range in space

Gameplay:
- Improved MultiTool deconstruction mode: 1. return factor slightly increased to avoid some rounding losses, 2. deconstruction stops at base items, 3. if on lowest level due to down-rounding zero items would be returned it is rounded up to 1 item
- TechTree: Show which template can be crafted in which constructor
- Some re-arrangements of weapons in the tech tree (unlock points and unlock level)
- Removed warp drive and warp drive tank from crashed CVs and planet vessels
- Updated templates: Autominers T2 / T3 do not need lower-tier devices anymore
- Purified water now cures Bad Trip

Visuals / Sounds:
- Tweaked OP shield shader
- Tweaked shader and color for BP Preview box
- Updated preview icons for growing plots
- Updated LOD of underground resources: LOD1 activates now later

Updated Playfields:
- Finished deco for all new heightmap based planets - you can now use them for your scenarios
- Added NewAlien2, NewLava2, NewMoon and NewMoon2 to default MP
- Added Oasis biome on Omicron
- Added better underwater texture on Akua and Omicron

Changes:
- Added new Alien Textures
- Updated some metal textures (P2(1,6), P2(3,1))
- Added curved stairs - left turning
- Changed location of PDA messages to bottom-mid of screen
- Added switchable log output for PDA game events to support testers / mission designers
- Limit map rotation in 3D map view
- Earlier culling of devices
- Updated PDA for Dawn of Galaxy
- Updated Localization.csv

Added New Scenario: Battle Royal (thanks to RexXxus)
- Fight alone, in COOP or in Multiplayer on a planet full of survival adventures.
- Find guns, loot and vehicles along the way and...
Oct
13
by EleonGameStudios at 2:23 PM
(7,146 Views / 44 Likes)
152 Comments
Hi Galactic Survivalists!

Today, we are very excited to announce the release date for Alpha 7.0:

October 19, 2017

Thank you so much for all the valuable feedback and bug reports during this Experimental phase. Alpha 7.0 would not have been possible without you!

Until October 19, we will continue to work on the final touches and bugs. You can expect at least two more releases until public release. On Sunday Oct 15, we plan to release the Release Candidate 1 in which all playfields will be finalized so that all server admins and scenario creators can copy over the new playfields in preparation for the public release on Oct 19, 2017.

Last but not least, we are very happy to reveal the launch trailer for Alpha 7.0:



Yours,

Empyrion Dev Team
Oct
11
by EleonGameStudios at 4:19 PM
(10,513 Views / 32 Likes)
218 Comments
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Hi Galactic Survivalists!

Welcome to Part IV of our Alpha 7 experimental phase! This will be the final experimental version release - the next update will already be the Release Candidate.

Part IV has a lot to offer: XenoSteel as a new material to build with, a slew of updates on the scenarios, optimizations and refinements, like the Color/Texturing now working with the UNDO button in creative and the furnace now working in full-auto-mode.

As we are making good progress, we also managed to add a long wanted feature: Blueprints are now showing a preview! No guessing of front and back sides anymore ahead of placing it. ;-)

The biggest undertaking in Part IV has been the first ever rebalancing of all the handheld weapons.

Said that, the settings you experienced until now were a first attempt of how they could work but weren’t based on the limits of the game, like view distance of objects etc. Some weapons (like the T2 or Epic Pistol) had a damage output which was far over the top and not in a meaningful relation to all other weapons yet.

Our goal of this re-balance is to give each weapon a better identity and role. We want players to make a meaningful decision which tool to pick for the task they intend to do. Keep in mind that these updates do not attempt to simulate features of similar real-world weapons.

One change is the reduction of weapon ranges. Some of the prior ranges made little sense: You had long-range weapons up with 600m range - but the graphic engine currently shows spawned creatures, like wildlife, only up to 120m. You had no benefit of using a long range weapon at all unless floating in space shooting drones. A place where you are always better off sitting in a spaceship anyway.

We also intend to reduce the sitting duck problem: Some weapons allowed you take out drones before they were even able to react to you on a planet. This made taking out drones a shooting gallery without challenge. Now you must approach them with most weapons or have a proper long range weapon to get an advantage.

Please let us know what you think about these changes here:
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-weapon-balancing.21724/
We are very curious about your feedback.

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/

Cheers,

Empyrion Dev Team

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CHANGELOG:...
Oct
07
by EleonGameStudios at 1:33 PM
(11,506 Views / 34 Likes)
306 Comments
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The above screenshot shows the updated terrain for Akua

Update: Build 1277
- Fixed: Problem that rotate gizmo for selection tool was not visible

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Hi Galactic Survivalists!

Welcome to Part III of our Alpha 7 experimental phase! Our main topic this time: Optimization and refinement. We added more handmade terrains for you to test out and the new grass is now nicer and is eating up less performance. We also added a density setting for grass!

For our builders, testing the new features in the Building Helper menu (N): You now can rotate your copied parts!

In any case, especially if you are new to Experimental 7.0, please make sure you read through the FAQ and HELP topics before starting a new game. https://empyriononline.com/forums/experimental-features-discussion.35/

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/

If you do not see your issue fixed in the current changelog, it would be of great help, if you could re-test your issue with the new version and report it again in the bug section - in case your problem is not fixed yet.

What’s next?
We are also slowly but steadily approaching the public release. We are planning to release Part IV next week and the Release Candidate the weekend after the Part IV release. Both will now concentrate more on bug fixing and optimizations. Small feature updates not ruled out, of course. ;-)

Cheers,

Empyrion Dev Team

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CHANGELOG: Alpha Experimental 7.2.0 (Build 1276)

Important: We renamed the playfield NewSnow2 into NewSnow and removed NewSnow2: Consequence is that all save games where you have been on Ningues are not useable anymore! Sorry for the inconveniences (note: it will only affect save games that have been started during the EXP phase)

Updated / Added Planetary Terrains:
- Updated terrain of Akua: less mountains, more valleys (renamed playfield: instead of NewTemperate500 > NewTemperate)
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- Added new terrain for the Moon
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- Added new terrains for Aitis...
Sep
30
by EleonGameStudios at 12:02 PM
(12,329 Views / 22 Likes)
278 Comments
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Update: October 2, 2017 - Build 1268

Based on your feedback, we tweaked the handheld drills again a bit:
- The T1 drill speed is now 30% faster compared to the speed of the live version (Alpha 6.7)
- The T2 drill speed is now as fast as the terrain removal mode of the live version (Alpha 6.7)

CHANGELOG: Alpha Experimental 7.1.1 (Build 1268)

Changes:

- Increased damage/mining speed of handheld drills
- Increased size of colliders on Spiders to make them easier to hit
- Added outlinesize/intensity change to Ore Scanner Shader: closer Ore has stronger/larger scan outline: what do you think?
- Minor tweaks to terrain of Omicron
- Better visuals of asteroid field in space: smoother fading of fog
- Added damage states to Repair Station
- Set moon a bit further away from Omicron to avoid jumping of LOD0/1

Bug Fixes:
- Fixed: Selection Box Copy-Paste throws an error
- Fixed: POM video setting is showing as set to High when set to low or off after relauching the game.
- Fixed: Problem that asteroids in Asteroid Field playfield were still named Titan and Germanium (named back to Zascosium and Copper)
- Fixed: Template missing for Pentaxid in Mobile constructor.
- Fixed: Could not add more than 2 blocks to pillar of Armored Concrete
- Fixed: Ore scanner: Ore that lies behind another ore is shown, instead of being hidden
- Fixed: Texture problem for BA Tier 3



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Update: Build 1266

- Fixed: SV mobile constructor was not placable on SV's & was only placable on terrain.

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Hi Galactic Survivalists!

We were blown away by your feedback about the first Alpha Experimental 7.0 release. Thank you so much - we are grateful to have such an amazing community! Keep it up...

Here comes Part II of Alpha Experimental 7.0. Check out the changelog below.

We added a new feedback thread about resource balancing: https://empyriononline.com/threads/a7-0-experimental-faq-feedback-resource-balancing.20009/

Here are the links to the other feedback and info threads:

New Game Start & Rebalancing
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-new-game-start-rebalancing.15374/

Building Block Texture Update:
- Wood Textures...
Sep
26
by EleonGameStudios at 12:46 PM
(17,437 Views / 43 Likes)
346 Comments
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ANNOUNCEMENT:
Thanks for the feedback so far. We realized that the MP default setting has only PvP playfields. This is not intentional and is a mistake since we copied over the new playfields from the SP default setting. Sorry for the inconveniences.


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Hi Galactic Survivalists!

Welcome to our first Experimental 7.0 release! Be aware that this is still a very rough version - so expect bugs and unpolished features. But we wanted to release Alpha EXP 7.0 as early as possible to get your feedback!

What is Alpha 7.0 all about? Short answer: Creative tools, textures, visuals and a rebalancing of some of the game contents and functions such as the game start, templates and mining. With Alpha 7.0 we also introduce a new type of playfield: handmade, heightmap-fixed planets.

As this is a lot of info to pack into a single announcement, we used the same approach like with the previous major updates and created FAQ threads for all of the major changes.

The following threads offer additional details, small howtos and explanations and will be monitored for you dedicated feedback and questions!

New Game Start & Rebalancing
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-new-game-start-rebalancing.15374/

Building Block Texture Update:
- Wood Textures
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-wood-textures.15373/
- Concrete Textures
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-concrete-textures.15372/
- Metal Textures
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-metal-textures.15371/

Offline Protection Enhancements
https://empyriononline.com/threads/...edback-offline-protection-enhancements.15370/

Heightmap Terrain + Texture Editor
https://empyriononline.com/threads/...dback-heightmap-terrain-texture-editor.15369/

Mining
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-mining.15368/

New Building Tools
https://empyriononline.com/threads/a7-0-experimental-faq-feedback-new-building-tools.15366/

As an advice: before reporting a bug, issue or suggestion, check these threads for info about KNOWN ISSUES and PLANNED IMPROVEMENTS. ;-)

Please report bugs and issues over here:...
Sep
21
by EleonGameStudios at 8:27 AM
(15,757 Views / 44 Likes)
205 Comments
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The above screenshot is from our internal Alpha 7.0 development branch and shows the new desert planet Zeyhines.

Update: September 25, 2017 - Build 1219

We just released another small patch to fix an issue with the Empyrion Admin Helper (EAH) tool. It seems that the EAH tool was reported by several virus scanners due to the obfuscation tool we are using. We changed the obfuscator and it should be fine now.

Changelog: Alpha 6.7.1 (Build 1219)

Changes:

- Empyrion Admin Helper (EAH) tool now uses a different obfuscator to avoid reports by virus scanners
- Added community translation for Polish: Thanks to ChrisMatters

Bug Fixes:
- Fixed: Exploit with Stamina Recovery

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Hi Galactic Survivalists,

We just released another small patch for the Alpha 6.7 development cycle and included the "Empyrion Admin Helper" (EAH) tool. When you are a server admin, you might already know this tool because it is one of the best out there to manage your server.

To facilitate the life of all server admins, we decided to include EAH as a separate program into the Dedicated Server package of Empyrion - in other words, it will now automatically be distributed with the Empyrion Dedicated Server. A big thank you to Jascha and RexXxus for developing this tool.

For info about EAH and a basic documentation, please have a look here: http://empyriononline.com/threads/documentation.13838/

Please let us know what you think about EAH and what we can still improve.

Changelog: Alpha 6.7.1 (Build 1218)

Changes:
- Added "Empyrion Admin Helper" tool to dedicated server package

Bug Fixes:
- Fixed: Problem that first-person and third-person camera was sometimes clipping into objects
- Possible Fix: Connection to workshop BP's list sometimes being lost (we increased the subscription limit from 100 to 300)
- Fixed: LCD Panels not updating after initial edit.

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Road to Alpha 7 - Progress Report

Two weeks ago, we gave you a few insight on the main features of the Alpha 7.0, which can be summarized as “World Design, Creative Tools and Visuals”.

If you missed the info, please follow these links:

Creative Tools & Visuals blog: https://empyriononline.com/threads/alpha-6-7-patch-and-road-to-alpha-7-part-ii.13332

World Design blog:...