Empyrion – Galactic Survival - Community Forums

Jun
15
by EleonGameStudios at 3:40 AM
(7,355 Views / 16 Likes)
189 Comments
Hi Galactic Survivalists,

We have another update ready for you with more bug fixes and improvements.

Regarding the new camera shake: we will add an option to disable it in Alpha 8.1 that will be released next week. In addition, we will add more video options for low-end machines to get a better performance.

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

Thanks for reading and stay tuned

Empyrion Dev Team

========

CHANGELOG: Alpha 8.0.2 (Build 1716)

Changes:
- Added Survival Tool directly to start equipment + updated PDA to take into account that Survival Tool is now also part of the starting equipment (note: the survival tool is still craftable in survival constructor)
- Remember suit light status when leaving cockpit
- Tweaked camera shake: removed movement of camera and removed rotation around z axis
- Temporarily disabled asteroid fields in the orbit map
- Changed "PresetStyle" of drone waves so that drones attack immediately
- Reduced render distance of grass
- Updated description for Akua-Omicron to make clear that it is also available in Creative mode
- Updated dedicated.yaml: disabled "TimeoutBootingPfServer" for now
Note to all server owners: we recommend to disable this feature temporarily because it can cause problems on startup of the server (we are working on a fix for Alpha 8.1)

Bug Fixes:
- Fixed: Exception when loading savegames older than A8
- Fixed: Problem that sometimes backpack was empty
- Fixed: Problem that docked SV or HV vanished if the structure (CV or BA) at which vessel is docked was completely disassembled or the core of the structure destroyed
- Fixed: Exception when using teleporter (only when using French language): Support email - Build 1710 #E0A6C
- Fixed: Disassembling SV\HV open cockpits did not give back any resources
- Fixed: Player list sometimes appearing blank in MP
- Fixed: Problem that grass was rendered twice and thus generated too much polygons
- Fixed: Problem that entry motion...
Jun
13
by EleonGameStudios at 10:55 AM
(2,497 Views / 13 Likes)
21 Comments
Hi Galactic Survivalists,

We just released another hotfix for Alpha 8.

We are aware of the exception on startup when resuming an Alpha 7 (or older) game. We are working on a fix and will release it in the next hotfix (however, please note that we recommend starting a new game in A8 since old A7 games are not fully supported anymore, eg no deco, terrain texture glicthes, etc)

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

==========

CHANGELOG: Alpha 8.0.1 (Build 1710)

Changes:
- Custom Config.ecf file is now versioned. Alpha 8 will ignore unversioned files and reports this to the player
Important: Please add "VERSION: 1" to your Config.ecf if you want to activate it in A8 (see Config_Example.ecf)
- Detector now shows up in Control Panel
- Improved performance for transition planet > orbit
- Set default color of more devices to grey (growing pot, CV + SV mounted weapons etc)
- Slight adjustment to moon distances/scale in sector map to prevent bad visual in map.

Bug Fixes:
- Fixed: Severe MP exploit
- Fixed: Error on startup when using a custom Config.ecf from Alpha 7.6 (now this Config.ecf will be ignored)
- Fixed: System.IO.IOException: "Sharing violation on path..." on playfield server when two playfield server tried to generate the same playfield
- Fixed: Time difference on either side of where the greenwall used to be.
- Fixed: Exception when clicking a sector in the sector map while holding alt-button.
- Fixed: Problem with ghost asteroids in space playfields
- Fixed: Localization issue with French, Russian and other languages
- Fixed: Texture artifacts on railing blocks (removed weathering effects)
- Fixed: Several internal exceptions reported on support email and found in logs
- Fixed: Internal exception - support email: Build 1708 #94B38
Jun
12
by EleonGameStudios at 6:57 AM
(20,363 Views / 43 Likes)
161 Comments
[​IMG]

Hi Galactic Survivalists!

After several months of development time and several weeks of Experimental releases, we can say that Alpha 8 is one of the largest updates we ever shipped for Empyrion.

Large is somehow meant literally, as not only the changelog is consuming a couple of pages, but also the major feature in the game relates to size: Increased size, up to 64x larger, to be precise, as this is the factor the smallest planets (32km² = Alpha 7 size) now differ from the largest (2048km²)!

While this might sound impressing when looking at the numbers, the features that are accompanying this giant leap for Empyrion are no small steps either: re-integration of procedural terrain generation, removal of green and red walls, full random solar system generation, new playfield tech with different biomes on a single planet, depending on temperature and humidity, voxel deposits readded, better textures, controller support and our very own Solar System Generator (SSG) to generate your planetary terrains and whole solar system.

But this is not all: AI got a serious rework and will now react to the player in a more realistic way. Even the Zirax troops, Drones and Patrol Vessels got beefed up. While you fight those and loose blocks on your vessel, you can now use the new Repair-2-Template. And if you are into survival or fighting, the new game start, and a full rework of how food, medication, status effects and diseases will let you experience Empyrion in a completely new way again!

This is only a tiny glimpse of what Alpha 8 will add to your game, and of course there is quite some polishing lying ahead of us. All the new stuff, entirely new shaders, backend code and tech will make a new phase of optimizations necessary. Together with you and your feedback, we will start to investigate the possible bottlenecks right after the Alpha 8 release!

Said that, and while looking at the Bug-Fixing list, we are again proud to state that nothing of this would be possible without the dedicated help, support and feedback of you, our awesome Empyrion community!

So, without further ado, let’s head start into Alpha 8. It’s about time :)

=============

CHANGELOG: Alpha 8.0.0 (Build 1707)


MAIN FEATURES:

1. Larger Planets & Improved Playfield Tech:
Increased size from the current 8x4km (32km²) up to 64x32km (2048km²) playfields, i.e. the planets in Alpha 8 can be up to 64x larger than in Alpha 7!

We would...
Jun
11
by EleonGameStudios at 4:10 PM
(4,349 Views / 20 Likes)
63 Comments
Update: June 12 - Hotfix (Build 1707)

Changes:
- Increased icon sizes for different planet classes + Class 5 can be zoomed out more
- Activated Localization for Biomes
- Added better comments for how to spawn floating POIs and under water POIs to Example.yaml
- 3d Sector Map: Asteroids are a bit darker now
- Updated some preview pics for multiplayer starter screen

PDA update:
- Clarified advice on how to open PDA INFO when nothing is displayed
- Custom Tours: moved 'Floating Artifacts' into 'Artifacts' task (so task does not break if Floating Artifacts are not spawned)
- Custom Tours: Renamed "TITAN Wreckages" to "Crashed Ships" (And added the Crashed-Ships group) as the Titan is already discovered in the Robinson Protocol. (And it adds more chances to find something else)
- Hidden 'Engineers Handbook' as time constraints do not allow to add content yet

Bug Fixes:
- Fixed 05127: HV's sink underwater.
- Fixed: HV with no Landing gears gets stuck as soon as deactivated
- Fixed 05121: COOP 2-players: CoQ when re-entering or exiting Moon atmosphere
- Fixed 05128: Orientation of blocks in the quick access get reset after opening the player inventory
- Fixed: PDA not showing Briefing window on auto-activated follow-up chapter

==================

Hi Galactic Survivalists!

Release is around the corner. If everything goes well, this will be the version that will be released tomorrow Tuesday June 12 to the public. Fingers crossed!

Bug Reports: Alpha 8 EXP Release Candidate 2/3
https://empyriononline.com/threads/bug-reports-alpha-8-0-release-candidate-2.38083/

Bug Reports: Solar System Generator
https://empyriononline.com/threads/bug-reports-solar-system-generator.37387/

Bug Reports: Controller and Keymapping https://empyriononline.com/threads/bug-reports-controller-and-keymapping.37450/

All feature discussion threads pinned: https://empyriononline.com/forums/experimental-features-discussion.35/

Thanks a lot for your help

Empyrion Dev Team

================

CHANGELOG: Alpha 8.0.0 (Build 1706)

Gameplay:
- Zirax shotgun is approaching the player, the rest of Zirax will keep distance
- Further reduced CameraShake on weapons
- 3D Planet Map: Icon size and zoom range now depends on the planet size
- Added copper deposits on more planets (Desert, Snow, Moon, MoonDesert)
- Removed sentry guns from Planet Vessels
- Warp target position is...
Jun
10
by EleonGameStudios at 6:06 AM
(5,624 Views / 15 Likes)
146 Comments
Hi Galactic Survivalists!

We have another small update for you with more bug fixes. We will release the last update tomorrow Monday before the big Alpha 8 release on Tuesday.

Bug Reports: Alpha 8 EXP Release Candidate 2
https://empyriononline.com/threads/bug-reports-alpha-8-0-release-candidate-2.38083/

Bug Reports: Solar System Generator
https://empyriononline.com/threads/bug-reports-solar-system-generator.37387/

Bug Reports: Controller and Keymapping https://empyriononline.com/threads/bug-reports-controller-and-keymapping.37450/

All feature discussion threads pinned: https://empyriononline.com/forums/experimental-features-discussion.35/

Thanks a lot for your help

Empyrion Dev Team

================

CHANGELOG: Alpha Experimental 8.0.8 (Build 1702)

Gameplay:
- Removed sentries from Turret targeting
- Removed camera shake from escape pod
- Updated story POI on starter planet

Changes:
- Set Deco options to Medium on "Best" preset > this should have a considerable performance boost in Best setting
- Added very detailed comments and explanations to dynamic.yaml in ExamplePlanet
- Removed comments from all playfield_dynamic.yaml
- Added new stock prefab SV Tier 2a: Thanks to jrandall
https://steamcommunity.com/sharedfiles/filedetails/?id=1400275796
- Renamed some biome names to be different from PlanetType names (eg Lava, Barren, Snow etc)
- Exporting new params to Config.ecf: AboveTerrainCheck, TurretTargetIgnore
- Added heap output to console command 'stats'

Visuals / Sounds / GUI:
- Added ambient sounds back to all biomes
- Less fog on desert planet
- Updated some loading screenshots
- Updated SpotlightSlope and SpotlightSlopeHorizontal Icons

Updated PDA Missions:
- Updated Singleplayer missions; Removed those that do not work in the new setting anymore
- Updated Faction/Team missions; Removed those that do not work in the new setting anymore

Bug Fixes:
- Fixed: Compatibility issue with terrain when savegame was older than build 1685
- Fixed: Item vanish in portable (survival) constructor after pickup it
- Fixed: Problem that sometimes trees disappeared
- Fixed: Loot: Same item should not be drawn twice for the same container
- Fixed: Controls sometimes stop working after using ingame chat in Multiplayer
- Fixed: Spider and other small NPCs got stuck easily in certain rooms
- Fixed: PDA Actions panel not showing...
Jun
08
by EleonGameStudios at 3:35 AM
(10,322 Views / 28 Likes)
209 Comments
[​IMG]

Update: Hotfix (Build 1694)

Bug Fixes:
- Fixed: Broken terrain on clients: deactivated transfer of stamp database to clients
- Fixed: Added medium armor to starter equipment in Shadow of Startlight scenario

==================

Hi Galactic Survivalists!

Alpha 8.0 public version is only a few days away - so let’s not waste time and directly dive into the Release Candidate 2, shall we? :)

Please note that we made some additional changes, especially to the soldier AI for the Zirax. Please have a close look at those and report back your observations in the feedback thread over here: https://empyriononline.com/threads/alpha-8-0-exp-zirax-soldier-ai-update.38082/

As usual, for a proper testing procedure and bug reporting, we recommend the following preparations and workflows:

1. Go to your steam library and VERIFY your game files!
Steam > Library > Right-click Empyrion in the list > Properties > Local Files > Verify Locale Data

2. Make sure you are NOT using a custom config!
Go to this folder and check if only three files are there: Config_Example.ecf, EGroupsConfig.ecf and TraderNPCConfig.ecf: ..Empyrion - Galactic Survival\Content\Configuration
Remove or delete any other file as long as testing with the release candidates!

3. Avoid resuming any pre-Release Candidate savegame!
There is a chance that changes we made do not translate to older savegames. Especially for bugs concerning terrain, loot and other playfield configs.
Best practice: if you run into an issue with a savegame that was started BEFORE a RC has been released, please re-test the issue in a fresh new RC savegame again!

4. Additional Routine: Delete the GAME CACHE when trying to reproduce a bug!
The game cache saves some presets and may be source of a false positive reports or even be part of the problem. To make sure we have all the infos, please check the following folder when trying to reproduce a but and make a note in your report if the bug still happens AFTER clearing the cache: ..\Empyrion - Galactic Survival\Saves\Cache

5. When running into a ‘Continue or Quit’ (CoQ) message,
5a. Please go to the LOGS folder ( ...\Empyrion - Galactic Survival\Logs ) , then find the folder with the HIGHEST number, pick the most recent .log file and attach the logs to your report!
5b. Add a description of what you did the last minute BEFORE the CoQ happens. Sometimes a Screenshot sent in with the CoQ is helpful as...
Jun
03
by EleonGameStudios at 2:44 PM
(3,754 Views / 19 Likes)
53 Comments
CHANGELOG: Alpha Experimental 8.0.6 (Build 1681)

Bug Fixes:
- Fixed: Not able to join a server with more than one starter planet
- Fixed: Problem that sometimes billboards of deco were visible instead of 3d model from close distance
- Fixed: Problem that deco disappeared sometimes
- Fixed: Terrain deco vanishing on game resume or coming back to a site
- Fixed: When "reclaiming" a landing pad on HV, you got SV blocks back
- Fixed: Problem that up-to-date SV Constructors displayed as "old - please replace"
- Fixed: Hitting sand did not play impact sound
- Fixed: Problem that some old stock HV used SV landing pads
- Fixed: Containers with a power switch (e.g. fridges) didn't always show the correct power state
- Fixed: Problem that preview images of starter planets did not appear properly in new game window.

Changes:
- Improved flickering in Sky/Clouds on planet and in Nebula in space when flying around
- Update particles and flares on all thrusters to better fit their size
- Updated colliders on several bushes to facilitate cutting down with chainsaw
- Tweaked new SV jet thruster positions so they fit better to hull blocks
- Implemented: New Playfield Ops "DeviceUnlockMulti" and "DevicePowerMulti" which operate on all matching devices in all matching structures
- Updated gameoptions.yaml with note that some parameters are taken from UI in local Coop
- Added missing Neodymium Asteroids to random space playfields
- Added regeneration to all asteroids in playfield TradingStation
- Added regeneration to Sathium Asteroids in space playfield SpaceOrbit
- Sector Map: Adjusted map selection frames. Adjusted placement and scale of moons in sector map. Added Toggle orbit lines button
- Removed drone spawning info from drone base in playfield.yamls (it is now only given in POI itself)
- Tweaked size of Survival Constructor (no scaling anymore)
- Updated snow planet: better mountain cliff
- Updated Localization.csv
- Texture update to new format: Holo screen 01, 04
- Removed log outputs on planet generation
Jun
01
by EleonGameStudios at 8:33 AM
(10,903 Views / 47 Likes)
122 Comments
[​IMG]
Hi Galactic Survivalists!

After six weeks of intense Experimental updates, we are almost there!

While we are working hard on the next Release Candidate, we are very excited to reveal the planned date for the upcoming public release of Alpha 8.0:

June 12, 2018

Thank you so much for all the valuable feedback and bug reports during this Experimental phase. Alpha 8.0 would not have been possible without you!

For the remaining days until June 12, we will continue to work on polishing features and squashing more bugs. As indicated above, and depending on how fast we progress, there will be at least one more Release Candidate, which is planned to hit mid of next week, incorporating your latest bug reports and feature feedback.

Please check back and have a look by then!

Empyrion Dev Team

PS: A Hotfix that addresses several issues in the current RC1 (like not being able to select different starter planets in Multiplayer), will be released soon - latest tomorrow.
PPS: As a side note for those who asked concerning the upcoming public version update: we will keep Alpha 7 AND Alpha 6 available in the Steam library!
May
31
by EleonGameStudios at 6:55 AM
(14,191 Views / 34 Likes)
320 Comments
[​IMG]

Hi Galactic Survivalists!

We are on the home stretch for Alpha 8.0! :)

As of todays release of ‘Release Candidate 1’ (RC1) - bugfixes and polishing aside - no big changes will be made to the game as it stands now. Larger feature additions and changes will be a topic in the post-public release phase.

For the upcoming Release Candidates, testing, searching and hunting down major bugs and issues is now getting even more important. So every time you run into an issue, make a note and report it right away. Also retest older issues again.

For a proper testing procedure and bug reporting, we recommend the following preparations and workflows:

1. Go to your steam library and VERIFY your game files!
Steam > Library > Right-click Empyrion in the list > Properties > Local Files > Verify Locale Data

2. Make sure you are NOT using a custom config!
Go to this folder and check if only three files are there: Config_Example.ecf, EGroupsConfig.ecf and TraderNPCConfig.ecf: ..Empyrion - Galactic Survival\Content\Configuration
Remove or delete any other file as long as testing with the release candidates!

3. Avoid resuming any pre-Release Candidate savegame!
There is a chance that changes we made do not translate to older savegames. Especially for bugs concerning terrain, loot and other playfield configs.
Best practice: if you run into an issue with a savegame that was started BEFORE a RC has been released, please re-test the issue in a fresh new RC savegame again!

4. Additional Routine: Delete the GAME CACHE when trying to reproduce a bug!
The game cache saves some presets and may be source of a false positive reports or even be part of the problem. To make sure we have all the infos, please check the following folder when trying to reproduce a bug and make a note in your report if the bug still happens AFTER clearing the cache: ..\Empyrion - Galactic Survival\Saves\Cache

5. When running into a ‘Continue or Quit’ (CoQ) message,
5a. Please go to the LOGS folder ( ...\Empyrion - Galactic Survival\Logs ) , then find the folder with the HIGHEST number, pick the most recent .log file and attach the logs to your report!
5b. Add a description of what you did the last minute BEFORE the CoQ happens. Sometimes a Screenshot sent in with the CoQ is helpful as well!
5c. If you are playing on a server, do the same, but we might also need the full LOG files from the server.

Most important threads for now:

Bug Reports: Alpha 8 EXP...
May
26
by EleonGameStudios at 1:57 PM
(9,317 Views / 28 Likes)
300 Comments
Hi Galactic Survivalists

Thanks a lot for your feedback about the Fog-of-War (FoW). Regarding the opacity of the FoW, it seems that a part of you favors the current approach with a semi-transparent FoW, while the other part would prefer a fully opaque FoW.

The pro "semi-transparent FoW" group argues that it is more realistic to see the shape of the planetary terrain since the escape pod has dropped from space and thus the player should have a basic understanding of the terrain. The pro "opaque FoW" group argues that the "mystery of exploration" is lost with a transparent FoW since you already know more-or-less how the whole planet looks like. We understand the arguments of both groups.

In this test update, we want to give the group who favors a fully opaque FoW the possibility to experience this "mystery of exploration" on a planet where you do not know what lies ahead:
[​IMG]

Let us know what you think in the comments below

We could also combine both approaches: when you approach a planet from space and then land on it, the FoW can be semi-transparent, while the FoW is fully opaque on the starter planet and planets you reached via teleportation.

Finally, we adapted the reveal distance of FoW based on your feedback. It is now fixed to 500m, which is equal to the discovery distance of deposits/POIs.

We are looking forward to your feedback.

Yours,
Empyrion Dev Team

===============

CHANGELOG: Alpha Experimental 8.0.4 (Build 1649)

Changes:
- Tweaked Fog-of-War shader: fully opaque, added gridlines
- Fog-of-War reveal distance is now always 500m independent of detector range

Here is a teaser for the next EXP release:
[​IMG]
[​IMG]
[​IMG]