Empyrion – Galactic Survival - Community Forums
Aug
05
Happy Birthday, Galactic Survivalists!
Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus.
Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback.
We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.
And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started.
To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then?
Post them directly in the comments below or send them to us at [email protected] with a description of the reason for the screenshot if you want to see them published on our channels.
On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.
We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future!
With best wishes,
Empyrion Dev Team
Eleon Game Studios
Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus.
Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback.
We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.
And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started.
To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then?
Post them directly in the comments below or send them to us at [email protected] with a description of the reason for the screenshot if you want to see them published on our channels.
On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.
We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future!
With best wishes,
Empyrion Dev Team
Eleon Game Studios
Jul
30
Hey Galactic Survivalists!
Today we are launching the next round in Experimental Version 1.13.
Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.
Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab!
We look forward to receiving your feedback, including on the revised local campaigns on the starter planets and all the other fixes and changes, over here: https://empyriononline.com/forums/experimental-features-discussion.35/
====
Changelog: v1.13 B4795 RC 2025-08-12
Main Game:
Fixes:
- OPP L&F: Mission 1 dialogue did not advance to mission 2 for Kezzel when picking a random answer in Huzzra Mission 1 Debriefing,
- OPP L&F: Mission 5 did not complete as final Kezzel dialogue was not recognized properly
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
DLC:
Fixes:
- Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
====
Changelog: v1.13 B4790 2025-07-30
Changes:
- Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to [email protected] with a screenshot and description in which situation the dialogue / message appeared.
- WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
Stock...
Today we are launching the next round in Experimental Version 1.13.
Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.
Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab!
We look forward to receiving your feedback, including on the revised local campaigns on the starter planets and all the other fixes and changes, over here: https://empyriononline.com/forums/experimental-features-discussion.35/
====
Changelog: v1.13 B4795 RC 2025-08-12
Main Game:
Fixes:
- OPP L&F: Mission 1 dialogue did not advance to mission 2 for Kezzel when picking a random answer in Huzzra Mission 1 Debriefing,
- OPP L&F: Mission 5 did not complete as final Kezzel dialogue was not recognized properly
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
DLC:
Fixes:
- Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
====
Changelog: v1.13 B4790 2025-07-30
Changes:
- Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to [email protected] with a screenshot and description in which situation the dialogue / message appeared.
- WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
Stock...
Jul
15
Hello Galactic Survivalists!
We have updated our experimental branch to v1.13 see here for the full patch notes in the experimental sub forum:
https://empyriononline.com/threads/v1-13-experimental-i.102837/
We have updated our experimental branch to v1.13 see here for the full patch notes in the experimental sub forum:
https://empyriononline.com/threads/v1-13-experimental-i.102837/
Jul
15
Hello Galactic Survivalists!
Welcome to the experimental phase of our summer update with version 1.13
First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases.
We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.
To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.
As always, you can find all the changes for the current version in detail in the changelog below.
Yours,
Empyrion Dev Team
As always, please use the following forums for this - For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.
Please note:
A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions!
====
Changelog: v1.13 B4786 2025-07-22
Changes:
- Operation Phoenix Lost & Found is now playable (check PDA > Solo Mission tab for info)
- Reworked sorting and order of missions and mission groups and related helper chapters in PDA solo mission tab
- Repeatable missions on Akua (farms and plantations) are now playable without having to speak to the village chief before.
- Reduced HP of battered cannon drones (to 300 from 900 before; spawning around Com Array for Akua Clear Skies mission)
- Added static solo Prenn NPC model for dialogues,
- PDA missions...
Welcome to the experimental phase of our summer update with version 1.13
First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases.
We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.
To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.
As always, you can find all the changes for the current version in detail in the changelog below.
Yours,
Empyrion Dev Team
As always, please use the following forums for this - For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.
Please note:
A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions!
====
Changelog: v1.13 B4786 2025-07-22
Changes:
- Operation Phoenix Lost & Found is now playable (check PDA > Solo Mission tab for info)
- Reworked sorting and order of missions and mission groups and related helper chapters in PDA solo mission tab
- Repeatable missions on Akua (farms and plantations) are now playable without having to speak to the village chief before.
- Reduced HP of battered cannon drones (to 300 from 900 before; spawning around Com Array for Akua Clear Skies mission)
- Added static solo Prenn NPC model for dialogues,
- PDA missions...
Jun
10
Hello Galactic Survivalists!
We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.
Changelog: v1.12.3 B4747 2025-06-10
Fixes:
- Fix for a regression with player stats on relog to a dedicated server.
We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.
Changelog: v1.12.3 B4747 2025-06-10
Fixes:
- Fix for a regression with player stats on relog to a dedicated server.
Jun
05
Hello Galactic Survivalists!
We have a small patch to push out to address some issues we have fixes ready for.
We will have more to come soon!
Changelog: v1.12.2 B4745 2025-06-05
Fixes:
- Fixed some exploits
- Exception with Vulpex web viewer and Turkish PC language
- Fix Gas Station mission empty completing messages in IvD
- Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
- Fixed some doors were not set to public
We have a small patch to push out to address some issues we have fixes ready for.
We will have more to come soon!
Changelog: v1.12.2 B4745 2025-06-05
Fixes:
- Fixed some exploits
- Exception with Vulpex web viewer and Turkish PC language
- Fix Gas Station mission empty completing messages in IvD
- Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
- Fixed some doors were not set to public
Apr
03
Hello Galactic Survivalists!
Just a small patch for the following & more to come soon.
Changelog: v1.12.1 B4742 2025-04-03
Changes:
- Structure Ownership Transfer limited to players max 500m away
- CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
- Removed double entry in BlocksConfig
Fixes:
- Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
Just a small patch for the following & more to come soon.
Changelog: v1.12.1 B4742 2025-04-03
Changes:
- Structure Ownership Transfer limited to players max 500m away
- CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
- Removed double entry in BlocksConfig
Fixes:
- Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
Mar
25
Hello Galactic Survivalists!
Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
Main Topics
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
Yours,
Empyrion Dev Team
Changelog: v1.12 B4739 2025-03-25
Changes:
Max speeds change:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the...
Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
Main Topics
- Faction Story: Added a new 5-part story mission for the UCH.
- Event: Added the repeatable HeKaTon Cup Race (Arkenia System).
- NPC Models: Added a new lineup of NPCs for the UCH faction, representing from now on the “people of the Milky Way”.
- Field Repair: It is now possible to repair blocks on Bases and Capital Vessels up to their maximum HP.
- Blocks: Added new Energy Barrier, Energy Walkways, CV Jet Thruster (to boost CV capabilities), Shield Extender, and NPC spawners (with various offsets).
- Icons: Completely updated item icon quality and appearance.
- Feedback: Added the option to send us your feedback directly through the PDA in-game!
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
- Much of the new content is only available if you start a new savegame.
- Regarding the new NPC models, there's an important note for builders/scenario managers at the bottom of the changelog.
- For bugs: https://empyriononline.com/forums/bugs.24/
- For feedback on the content: https://empyriononline.com/forums/faq-feedback.25/
Yours,
Empyrion Dev Team
Changelog: v1.12 B4739 2025-03-25
Changes:
Max speeds change:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the...
Mar
21
Hello Galactic Survivalists!
The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4738 2025-03-21
Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.
When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.
- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.
Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral
Patch notes for previous v1.12 Experimental branch phases:
https://empyriononline.com/threads/v1-12-experimental-i.102632/
https://empyriononline.com/threads/v1-12-experimental-ii.102689/
https://empyriononline.com/threads/v1-12-experimental-iii.102718/
The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4738 2025-03-21
Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.
When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.
- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.
Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral
Patch notes for previous v1.12 Experimental branch phases:
https://empyriononline.com/threads/v1-12-experimental-i.102632/
https://empyriononline.com/threads/v1-12-experimental-ii.102689/
https://empyriononline.com/threads/v1-12-experimental-iii.102718/
Mar
07
Hello Galactic Survivalists!
Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:
- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.
- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options
- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
====
Changelog: v1.12 B4734 2025-03-14
Fixes:
- Fix CV Jet Thruster Icons in Default Multiplayer and Invader vs Defender
- Fix Icons for CV Jet Thrusters were missing in device list
- Fix Fixed texture flickering on larger CV Jet Thrusters
====
Changelog: v1.12 B4734 2025-03-07
Changes:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
- Added reworked model of T1/T2 Shield generators for BA and CV
- Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
- Updated ARC capital city (Allessia)
- Added RAV Varnaform construction site (Allessia)
- Fixes switch on Tresari Terraform facility (Escarli)
- Added Space Hekaton stations and gates (Stellar_Titan)
- Increased MechanicalComponents to even numbers so devices deconstruct better
- Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
- Added default Gambling dialogue to Gaming Tables
- Moved infestation...
Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:
- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.
- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options
- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
====
Changelog: v1.12 B4734 2025-03-14
Fixes:
- Fix CV Jet Thruster Icons in Default Multiplayer and Invader vs Defender
- Fix Icons for CV Jet Thrusters were missing in device list
- Fix Fixed texture flickering on larger CV Jet Thrusters
====
Changelog: v1.12 B4734 2025-03-07
Changes:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
- Added reworked model of T1/T2 Shield generators for BA and CV
- Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
- Updated ARC capital city (Allessia)
- Added RAV Varnaform construction site (Allessia)
- Fixes switch on Tresari Terraform facility (Escarli)
- Added Space Hekaton stations and gates (Stellar_Titan)
- Increased MechanicalComponents to even numbers so devices deconstruct better
- Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
- Added default Gambling dialogue to Gaming Tables
- Moved infestation...
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