Empyrion – Galactic Survival - Community Forums

Nov
19
by Taelyn at 4:56 PM
(3,673 Views / 16 Likes)
37 Comments
Can you guess what we are working on for Empyrion Galactic Survival version 1.7? :NewWink:
Promo.png
Nov
10
by Taelyn at 1:14 PM
(3,606 Views / 7 Likes)
48 Comments
Even a slight ripple can change the world ... but if you're not #DrWho and are playing #Empyrion Galactic Survival in update 1.7, it may be a result of the optics and effects upgrade for water!

Oct
12
by Pantera at 11:24 AM
(3,733 Views / 9 Likes)
12 Comments
Hi Galactic Survivalists!

Here is the changelog for v1.6.3 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2021-10-12 v1.6.3 (Build 3512)

Changes:
- Improved darkness with post processing inside structures

Fixes:
- Removing O2/Fuel from tanks via logistics deletes them
- Vessels sporadically moving after playfield changes when setup on a repair block
- Set of decorations not working correctly with deco knock down system -> fixed | DeadTree02aPrefab, AkuaBush1Prefab, OmicronPlantPrefab, OmicronWaterleafPrefab
- Fixed an exploit

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Oct
09
by Taelyn at 8:07 PM
(1,473 Views / 13 Likes)
10 Comments
Hi Galactic Survivalists,

While waiting for v1.7 we made a new feature video about v1.6 :D



We hope you will enjoy it!

Eleon Game Studios
Sep
29
by Pantera at 12:13 PM
(1,774 Views / 7 Likes)
6 Comments
Full v1.6 patch notes can be found here: https://empyriononline.com/threads/v1-6.98777/

Hi Galactic Survivalists!

Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

v1.6.2 (Build 3511)

Changes:
- Updated item preview icons

Fixes:
- Fixed an exception when using modded shield effects in a resumed save game
- 08154: OverflowException spam with Vessel Torque Statistics
- Fixed a set of decos so that they are compatible the deco knock down system
- Fixed: An exploit

- Updated IvD scenario:
- Changes:
- Removed v1.6 notes and added v1.6.1 notes to LoadingScreenConfig.yaml

- Fixes:
- Fixed trader buy/sell on Nitrocellulose (NCPowder)
- Fixed trader MilitaryT2 not showing all items

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Sep
22
by Pantera at 3:00 PM
(3,003 Views / 3 Likes)
2 Comments
Full v1.6 patch notes can be found here: https://empyriononline.com/threads/v1-6.98777/

Hi Galactic Survivalists!

Here is the changelog for v1.6.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Hotfix: 2021-09-22 v1.6.1 (Build 3510)

Fixes:
- Fix for color & texture tool rapidly rotating textures
- Fixed an exploit

Updated IvD scenario:
Changes:
- Add new changes to LoadingScreenConfig.yaml
- Add second sun (Neutron Star) to Cygnus System
- Add new changes to LoadingScreenConfig.yaml

Fixes:
- Fixed Merdar Start PDA Mission
- Fixed Trader Buy/Sell on Carbon Substrate (PlasticMaterial)
Sep
21
NewGame_35_2021-09-05_23-13-07.png
by Pantera at 10:01 AM
(5,977 Views / 13 Likes)
36 Comments
Hi Galactic Survivalists!

First of all, thanks a lot to all of you taking part in and contributing to the version 1.6 Experimental! The Autumn update has just been released to the public branch. It is now waiting for even more feedback and improvement suggestions!

Same as for the Experimental version, these are the main feature updates and changes:
  • Reactivated terrain deco destruction (trees, plants)
  • Enabled all 3 planes for use with symmetry mode
  • Reworked loading screens
  • New visual / graphical post-processing
  • New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
  • Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
  • Colonists got their first Reputation Mission “Pirate Hunt” (more to come)
Find all the details below!

Changes:

Terrain deco destruction:

[​IMG]

& a toggle for deco destruction which can be added to the gameoptions.yaml:
Code:
EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.

Enabled all 3 planes for use with symmetry mode:
  • Supporting now up to 3 symmetry planes active at the same time. Work flow:
  1. Set each plane in the location you want them in 1 by 1
  2. Then activate them all at the same time after they have all been set 1 by 1.
[​IMG]

Loading screen rework:
See here for more info:
Content\Extras\LoadingScreenshots\LoadingScreenConfig_example

New sniper rifle & Minigun models:
SniperRifleT1Showcase1.jpg

MinigunShowcase1.jpg

New warp drive (CV) model added to Warp Drive (Epic):

NewGame_30_2021-09-05_22-54-55.png


Gameplay:

- Added: Initial...
Sep
14
by Pantera at 6:00 PM
(4,259 Views / 10 Likes)
16 Comments
Hi Galactic Survivalists!

We have some more changes & fixes done find all the details below!

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Previous notes from the first "Experimental: Autumn Update V1.6 1" https://empyriononline.com/threads/experimental-autumn-update-v1-6.98718/

====

Patch: 2021-09-16 v1.6 (B3509)

Changes:
- Added new main menu soundtrack, Uncharted by AlexJordon @Mobius

- Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
- Updated Radiation Epic Boost icon with correct colors

Fixes:
- Fixed: Standalone Tutorials last step (Warp) did not trigger.
- 08147: Not possible to enter AI turrets as a player
- Texture spray tool: fixed problem that some texture got placed rotated 90°
- Big improvement for 08113: After periods of in game time FPS drops start to happen

====

Changes:
- Supporting now up to 3 symmetry planes active at the same time. Work flow:
Set each plane in the location you want them in 1 by 1 then activate them all at the same time after they have all been set 1 by 1.

8145 - Texture mapping for block_2021-09-14_15-45-57.png

- Added optional release notes display to main menu (WIP)
- Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
- Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
- Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
- Reverted Pulse Rifle model (this will return in a future update)
- Decals get now removed if the control block gets removed/destroyed

Fixes:
- Fix for extra Minigun particle effect
- Possible fix for losing docked ships: docked ships get...
Sep
07
by Pantera at 5:09 PM
(5,782 Views / 12 Likes)
54 Comments
Hi Galactic Survivalists!

Before we will start developing the big Christmas update (v1.7) we have put our ideas together and filled the v1.6 with a lot of goodies big and small.

With the 1.6 Experimental starting today, you can again contribute your playtime to improving the public version planned to be released in about 2 weeks from now!

Main feature overview
  • Reworked loading screens
  • New visual / graphical post-processing
  • Reactivated terrain deco destruction (trees, plants)
  • New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
  • Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
  • Colonists got their first Reputation Mission “Pirate Hunt” (more to come)

Find all the details below!

If the experimental branch is not visible for you in the drop down list in steam > properties > betas please restart your steam client.

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Changes:

Terrain Deco Destruction:

[​IMG]


& a toggle for deco destruction which can be added to the gameoptions.yaml:
Code:
EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.

Loading screen rework:


NewGame_35_2021-09-05_23-13-07.png

See here for more info:...