Empyrion – Galactic Survival - Community Forums

Jul
18
by EleonGameStudios at 11:34 AM
(15,334 Views / 7 Likes)
196 Comments
Update: July 27, 2018 - Alpha 8.2.3 Build 1792

Bug Fixes:
- Improved fix for "Asteroid regen no longer working for 8.0 saves in MP"

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Update: July 26, 2018 - Alpha 8.2.3 Build 1791

Bug Fixes:
- Asteroid regen no longer working for 8.0 saves in MP
- other small bugs

Please note: This regeneration fix is working for most but not all cases. We're sorry for that and will release a better fix hopefully tomorrow.

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Update: July 24, 2018 - Alpha 8.2.3: Build 1789

Bug Fixes:
- Improvement of dedi lags
- Removed double disconnect network packet
- Fixed exceptions

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Update: July 22, 2018 - Alpha 8.2.3: Build 1787

Bug Fixes:
- Fixed: added possible fix for captured POIs vanishing when player returns

Please note that, unfortunately, this will not bring back captured POIs that have already vanished AUTOMATICALLY. There is a way you can retrieve those lost bases in SP and MP: https://empyriononline.com/threads/help-topic-how-to-recover-lost-or-stuck-vessels.38357/

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Update: July 21, 2018 - Alpha 8.2.2: Build 1786


Changes:
- Temporarily removed SHIFT-F (Needs to be redone for 8.3 in a proper way so exploits and issues with picking up backpacks are avoided)

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Update: July 21, 2018 - Alpha 8.2.2: Build 1783


Bug Fixes:
- DSL: Structures/Vessels use many times more fuel than loaded (SP and MP)
- AI behaviour exceptions
- After returning to a CV with docked vessels sometimes the docked vessels are not visible until a relog is done [edge case]
- CropYield display was not always correct

Changes:
- Blue AlienPlant07 now drops PlantProtein (to find sth to eat in Forest)

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Update: July 19, 2018 - Alpha 8.2.2: Build 1780

Bug Fixes:

- Fixed: Exploit - using shift + F could give infinite loot
- Fixed: NPC / Trader were dropping through the ground when DSL structure is reloaded
- Fixed: Possible network problem
- Fixed: Several internal exceptions

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Update: July 18, 2018 - Alpha 8.2.1: Build 1779


Bug Fixes:
- Fixed: Resuming A8.1 save game leads to Personal Cargo Boxes become inaccessible in A8.2
- Fixed: HV tilts and flips when transported from one planet to another with a CV
- Fixed: Missing info for several blocks stats when hovering over them in Techtree
- Fixed: Billboard of player growable Berry bush...
Jul
17
by EleonGameStudios at 4:49 AM
(10,410 Views / 17 Likes)
113 Comments
[​IMG]

Hi Galactic Survivalists,

Alpha 8.2 has been released to the public branch!

This version is not only adding a few new features and fixing bugs but is addressing an important, technically related topic: loading and unloading structures in a sensitive manner in order to reduce performance cost - which also adds the possibility to significantly increase the amount of structures per playfield (bases, POIs) from 255 to over 65.000!

The "Dynamic Structure Loading" (DSL) will achieve something that may sound as a no-brainer, but actually has a lot of side effects and implications: It will completely unload structures when they are out of render distance. This means, if a base or vessel is farther away than 1200m on a planet (or 3000m in space) the game will unload the structure and save performance. This is similar to when you leave a playfield, all the bases and vessels are unloaded - but now this will happen an active playfield. And dynamically. And in realtime!

DSL affects a lot of game functions, which are now needed to be handled ‘on runtime’ although they are technically unloaded. That’s not only affecting plants growing, fuel in bases is used up, constructors and furnaces crafting, solar power charging, but also elements like spawning in a medic station that is in a base outside DSL range (and thus unloaded).

DSL is not a technique that allows to increase the actual build size of bases or vessels (that’s a future topic!), but to reduce the load for structures that you cannot see anyhow! The latter is also the reason why we can now have more than the 255 structures, as it now does not make any difference if you cannot see 250 or 65530 POIs ;)

With 8.2, we of course also added more content and features, like the new Arid starter planet, homogenous group settings, a quick-pickup for your backpack, AI improvements and more.

Check out the Version 8.2 update trailer below for a quick overview.


(thanks a lot to Ashrai for the update video)

Check out the full changelog below and please report bugs and issues here: https://empyriononline.com/threads/bug-reports-8-2-gameplay-read-introduction-before-reporting.39404

Have fun playing!

Empyrion Dev Team

===========

CHANGELOG: Alpha 8.2.0 (Build 1775)

Dynamic Structure Loading (DSL):
- First implementation of loading only the the structures around players (Planet < 1200m, Orbit < 3000m)...
Jul
03
by EleonGameStudios at 4:28 AM
(4,120 Views / 7 Likes)
40 Comments
Hi Galactic Survivalists,

We just released another hotfix for Alpha 8.1. In this hotfix, we solved some of the problems with AI shooting through walls. However, our fix does not work in all use cases yet and we are still working on proper solution.

Please report bugs and issues in the threads pinned here: https://empyriononline.com/forums/bugs.24/
We are looking forward to your ongoing feedback over here: https://empyriononline.com/forums/faq-feedback.25/

Yours,

Empyrion Dev Team

=========

Changelog: Alpha 8.1.1 (Build 1743)

Bug Fixes:
- Fixed: Problem that AI clipped into walls and was able to see and shoot players through walls
- Fixed: Zirax Shotgun Trooper shooting through walls
- Fixed: Drones falling through the world
- Fixed: Broken Status Effect Notification Messages
- Fixed: Change of Playfield can cause disconnects in some use cases
- Fixed: Several internal exceptions reported on support email

Changes:
- Disallow to upload "Default Creative" Scenario to workshop
- Added cure for Mutilation to Trauma Kit
Jun
21
by EleonGameStudios at 4:22 AM
(18,694 Views / 24 Likes)
263 Comments
[​IMG]
(the new Tier 1 CV stock blueprint - designed by Nosture)

Hi Galactic Survivalists!

Last week, we released our major update Alpha 8, which was a huge success and marked a milestone in a lot of ways. The Empyrion community has significantly increased in numbers and we reached a new all-time peak in online players. Thank you so much for your support, feedback and bug reports!

After the release of Alpha 8, we did not lean back and relaxed. Instead, our small team worked hard to integrate some of your feedback, polished some features, added smaller stuff that did not make it in Alpha 8, and of course, we fixed several bugs you reported.

Said that, Alpha 8.1 will add a heap of improvements and refinements, but also new stuff like Combat Steel for your HV Tanks, a dedicated Creative Scenario (available from the Game Start Menu) and a few more video options and game settings!

Check out the full changelog below and please report bugs and issues in the threads pinned over here: https://empyriononline.com/forums/bugs.24/

As a side note: When struggling with getting started in Alpha 8, please have a look at the ‘First Hour - Basic Tutorial’ Video, made by our community member @Ashrai:

In addition, do not forget to have a look into the new ingame “Empyriopedia” to learn about plants, diseases and their remedies, enemies and more!
[​IMG]

We are looking forward to your ongoing feedback over here: https://empyriononline.com/forums/faq-feedback.25/

Cheers & have a great time!

Empyrion Dev Team

==========

CHANGELOG: Alpha 8.1.0 (Build 1732)

Starter Planet Update:
TemperateStarter in Default Random scenario
[​IMG]
- Reduced size of starter planet from Class 4 to Class 3 and adapted distances of POIs so they are a bit closer to Starter Biome
- Added mobile heater/cooler to start equipment, slightly increased amount of food and medical items in easy setting
- Reduced impact of height changes on temperature
- Added more snowy mountain caps
- Temperature reduction in GlacierSnow, PolarSnow and Pole biomes.

AI Update:
- Updated Mechanoid (2-leg robot) behavior to new AI framework
[​IMG]
- Updated Cave Worms behavior to new AI framework: It is now similar to spiders, but without the fear component...
Jun
15
by EleonGameStudios at 3:40 AM
(8,520 Views / 16 Likes)
189 Comments
Hi Galactic Survivalists,

We have another update ready for you with more bug fixes and improvements.

Regarding the new camera shake: we will add an option to disable it in Alpha 8.1 that will be released next week. In addition, we will add more video options for low-end machines to get a better performance.

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

Thanks for reading and stay tuned

Empyrion Dev Team

========

CHANGELOG: Alpha 8.0.2 (Build 1716)

Changes:
- Added Survival Tool directly to start equipment + updated PDA to take into account that Survival Tool is now also part of the starting equipment (note: the survival tool is still craftable in survival constructor)
- Remember suit light status when leaving cockpit
- Tweaked camera shake: removed movement of camera and removed rotation around z axis
- Temporarily disabled asteroid fields in the orbit map
- Changed "PresetStyle" of drone waves so that drones attack immediately
- Reduced render distance of grass
- Updated description for Akua-Omicron to make clear that it is also available in Creative mode
- Updated dedicated.yaml: disabled "TimeoutBootingPfServer" for now
Note to all server owners: we recommend to disable this feature temporarily because it can cause problems on startup of the server (we are working on a fix for Alpha 8.1)

Bug Fixes:
- Fixed: Exception when loading savegames older than A8
- Fixed: Problem that sometimes backpack was empty
- Fixed: Problem that docked SV or HV vanished if the structure (CV or BA) at which vessel is docked was completely disassembled or the core of the structure destroyed
- Fixed: Exception when using teleporter (only when using French language): Support email - Build 1710 #E0A6C
- Fixed: Disassembling SV\HV open cockpits did not give back any resources
- Fixed: Player list sometimes appearing blank in MP
- Fixed: Problem that grass was rendered twice and thus generated too much polygons
- Fixed: Problem that entry motion...
Jun
13
by EleonGameStudios at 10:55 AM
(2,859 Views / 13 Likes)
21 Comments
Hi Galactic Survivalists,

We just released another hotfix for Alpha 8.

We are aware of the exception on startup when resuming an Alpha 7 (or older) game. We are working on a fix and will release it in the next hotfix (however, please note that we recommend starting a new game in A8 since old A7 games are not fully supported anymore, eg no deco, terrain texture glicthes, etc)

Bug Reports:
https://empyriononline.com/threads/bug-reports-alpha-8-0.38176/

Bug Reports Solar System Generator:
https://empyriononline.com/threads/bug-reports-alpha-8-0-solar-system-generator.38177/

Bug Reports Controller & Keymapping:
https://empyriononline.com/threads/bug-reports-alpha-8-0-controller-keymapping.38178/

Bug Reports PDA Missions & Robinson Protocol
https://empyriononline.com/threads/bug-reports-alpha-8-0-robinson-protocol-other-missions.38184/

==========

CHANGELOG: Alpha 8.0.1 (Build 1710)

Changes:
- Custom Config.ecf file is now versioned. Alpha 8 will ignore unversioned files and reports this to the player
Important: Please add "VERSION: 1" to your Config.ecf if you want to activate it in A8 (see Config_Example.ecf)
- Detector now shows up in Control Panel
- Improved performance for transition planet > orbit
- Set default color of more devices to grey (growing pot, CV + SV mounted weapons etc)
- Slight adjustment to moon distances/scale in sector map to prevent bad visual in map.

Bug Fixes:
- Fixed: Severe MP exploit
- Fixed: Error on startup when using a custom Config.ecf from Alpha 7.6 (now this Config.ecf will be ignored)
- Fixed: System.IO.IOException: "Sharing violation on path..." on playfield server when two playfield server tried to generate the same playfield
- Fixed: Time difference on either side of where the greenwall used to be.
- Fixed: Exception when clicking a sector in the sector map while holding alt-button.
- Fixed: Problem with ghost asteroids in space playfields
- Fixed: Localization issue with French, Russian and other languages
- Fixed: Texture artifacts on railing blocks (removed weathering effects)
- Fixed: Several internal exceptions reported on support email and found in logs
- Fixed: Internal exception - support email: Build 1708 #94B38
Jun
12
by EleonGameStudios at 6:57 AM
(22,739 Views / 43 Likes)
161 Comments
[​IMG]

Hi Galactic Survivalists!

After several months of development time and several weeks of Experimental releases, we can say that Alpha 8 is one of the largest updates we ever shipped for Empyrion.

Large is somehow meant literally, as not only the changelog is consuming a couple of pages, but also the major feature in the game relates to size: Increased size, up to 64x larger, to be precise, as this is the factor the smallest planets (32km² = Alpha 7 size) now differ from the largest (2048km²)!

While this might sound impressing when looking at the numbers, the features that are accompanying this giant leap for Empyrion are no small steps either: re-integration of procedural terrain generation, removal of green and red walls, full random solar system generation, new playfield tech with different biomes on a single planet, depending on temperature and humidity, voxel deposits readded, better textures, controller support and our very own Solar System Generator (SSG) to generate your planetary terrains and whole solar system.

But this is not all: AI got a serious rework and will now react to the player in a more realistic way. Even the Zirax troops, Drones and Patrol Vessels got beefed up. While you fight those and loose blocks on your vessel, you can now use the new Repair-2-Template. And if you are into survival or fighting, the new game start, and a full rework of how food, medication, status effects and diseases will let you experience Empyrion in a completely new way again!

This is only a tiny glimpse of what Alpha 8 will add to your game, and of course there is quite some polishing lying ahead of us. All the new stuff, entirely new shaders, backend code and tech will make a new phase of optimizations necessary. Together with you and your feedback, we will start to investigate the possible bottlenecks right after the Alpha 8 release!

Said that, and while looking at the Bug-Fixing list, we are again proud to state that nothing of this would be possible without the dedicated help, support and feedback of you, our awesome Empyrion community!

So, without further ado, let’s head start into Alpha 8. It’s about time :)

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CHANGELOG: Alpha 8.0.0 (Build 1707)


MAIN FEATURES:

1. Larger Planets & Improved Playfield Tech:
Increased size from the current 8x4km (32km²) up to 64x32km (2048km²) playfields, i.e. the planets in Alpha 8 can be up to 64x larger than in Alpha 7!

We would...
Jun
11
by EleonGameStudios at 4:10 PM
(4,809 Views / 20 Likes)
63 Comments
Update: June 12 - Hotfix (Build 1707)

Changes:
- Increased icon sizes for different planet classes + Class 5 can be zoomed out more
- Activated Localization for Biomes
- Added better comments for how to spawn floating POIs and under water POIs to Example.yaml
- 3d Sector Map: Asteroids are a bit darker now
- Updated some preview pics for multiplayer starter screen

PDA update:
- Clarified advice on how to open PDA INFO when nothing is displayed
- Custom Tours: moved 'Floating Artifacts' into 'Artifacts' task (so task does not break if Floating Artifacts are not spawned)
- Custom Tours: Renamed "TITAN Wreckages" to "Crashed Ships" (And added the Crashed-Ships group) as the Titan is already discovered in the Robinson Protocol. (And it adds more chances to find something else)
- Hidden 'Engineers Handbook' as time constraints do not allow to add content yet

Bug Fixes:
- Fixed 05127: HV's sink underwater.
- Fixed: HV with no Landing gears gets stuck as soon as deactivated
- Fixed 05121: COOP 2-players: CoQ when re-entering or exiting Moon atmosphere
- Fixed 05128: Orientation of blocks in the quick access get reset after opening the player inventory
- Fixed: PDA not showing Briefing window on auto-activated follow-up chapter

==================

Hi Galactic Survivalists!

Release is around the corner. If everything goes well, this will be the version that will be released tomorrow Tuesday June 12 to the public. Fingers crossed!

Bug Reports: Alpha 8 EXP Release Candidate 2/3
https://empyriononline.com/threads/bug-reports-alpha-8-0-release-candidate-2.38083/

Bug Reports: Solar System Generator
https://empyriononline.com/threads/bug-reports-solar-system-generator.37387/

Bug Reports: Controller and Keymapping https://empyriononline.com/threads/bug-reports-controller-and-keymapping.37450/

All feature discussion threads pinned: https://empyriononline.com/forums/experimental-features-discussion.35/

Thanks a lot for your help

Empyrion Dev Team

================

CHANGELOG: Alpha 8.0.0 (Build 1706)

Gameplay:
- Zirax shotgun is approaching the player, the rest of Zirax will keep distance
- Further reduced CameraShake on weapons
- 3D Planet Map: Icon size and zoom range now depends on the planet size
- Added copper deposits on more planets (Desert, Snow, Moon, MoonDesert)
- Removed sentry guns from Planet Vessels
- Warp target position is...
Jun
10
by EleonGameStudios at 6:06 AM
(6,455 Views / 15 Likes)
146 Comments
Hi Galactic Survivalists!

We have another small update for you with more bug fixes. We will release the last update tomorrow Monday before the big Alpha 8 release on Tuesday.

Bug Reports: Alpha 8 EXP Release Candidate 2
https://empyriononline.com/threads/bug-reports-alpha-8-0-release-candidate-2.38083/

Bug Reports: Solar System Generator
https://empyriononline.com/threads/bug-reports-solar-system-generator.37387/

Bug Reports: Controller and Keymapping https://empyriononline.com/threads/bug-reports-controller-and-keymapping.37450/

All feature discussion threads pinned: https://empyriononline.com/forums/experimental-features-discussion.35/

Thanks a lot for your help

Empyrion Dev Team

================

CHANGELOG: Alpha Experimental 8.0.8 (Build 1702)

Gameplay:
- Removed sentries from Turret targeting
- Removed camera shake from escape pod
- Updated story POI on starter planet

Changes:
- Set Deco options to Medium on "Best" preset > this should have a considerable performance boost in Best setting
- Added very detailed comments and explanations to dynamic.yaml in ExamplePlanet
- Removed comments from all playfield_dynamic.yaml
- Added new stock prefab SV Tier 2a: Thanks to jrandall
https://steamcommunity.com/sharedfiles/filedetails/?id=1400275796
- Renamed some biome names to be different from PlanetType names (eg Lava, Barren, Snow etc)
- Exporting new params to Config.ecf: AboveTerrainCheck, TurretTargetIgnore
- Added heap output to console command 'stats'

Visuals / Sounds / GUI:
- Added ambient sounds back to all biomes
- Less fog on desert planet
- Updated some loading screenshots
- Updated SpotlightSlope and SpotlightSlopeHorizontal Icons

Updated PDA Missions:
- Updated Singleplayer missions; Removed those that do not work in the new setting anymore
- Updated Faction/Team missions; Removed those that do not work in the new setting anymore

Bug Fixes:
- Fixed: Compatibility issue with terrain when savegame was older than build 1685
- Fixed: Item vanish in portable (survival) constructor after pickup it
- Fixed: Problem that sometimes trees disappeared
- Fixed: Loot: Same item should not be drawn twice for the same container
- Fixed: Controls sometimes stop working after using ingame chat in Multiplayer
- Fixed: Spider and other small NPCs got stuck easily in certain rooms
- Fixed: PDA Actions panel not showing...
Jun
08
by EleonGameStudios at 3:35 AM
(11,380 Views / 28 Likes)
209 Comments
[​IMG]

Update: Hotfix (Build 1694)

Bug Fixes:
- Fixed: Broken terrain on clients: deactivated transfer of stamp database to clients
- Fixed: Added medium armor to starter equipment in Shadow of Startlight scenario

==================

Hi Galactic Survivalists!

Alpha 8.0 public version is only a few days away - so let’s not waste time and directly dive into the Release Candidate 2, shall we? :)

Please note that we made some additional changes, especially to the soldier AI for the Zirax. Please have a close look at those and report back your observations in the feedback thread over here: https://empyriononline.com/threads/alpha-8-0-exp-zirax-soldier-ai-update.38082/

As usual, for a proper testing procedure and bug reporting, we recommend the following preparations and workflows:

1. Go to your steam library and VERIFY your game files!
Steam > Library > Right-click Empyrion in the list > Properties > Local Files > Verify Locale Data

2. Make sure you are NOT using a custom config!
Go to this folder and check if only three files are there: Config_Example.ecf, EGroupsConfig.ecf and TraderNPCConfig.ecf: ..Empyrion - Galactic Survival\Content\Configuration
Remove or delete any other file as long as testing with the release candidates!

3. Avoid resuming any pre-Release Candidate savegame!
There is a chance that changes we made do not translate to older savegames. Especially for bugs concerning terrain, loot and other playfield configs.
Best practice: if you run into an issue with a savegame that was started BEFORE a RC has been released, please re-test the issue in a fresh new RC savegame again!

4. Additional Routine: Delete the GAME CACHE when trying to reproduce a bug!
The game cache saves some presets and may be source of a false positive reports or even be part of the problem. To make sure we have all the infos, please check the following folder when trying to reproduce a but and make a note in your report if the bug still happens AFTER clearing the cache: ..\Empyrion - Galactic Survival\Saves\Cache

5. When running into a ‘Continue or Quit’ (CoQ) message,
5a. Please go to the LOGS folder ( ...\Empyrion - Galactic Survival\Logs ) , then find the folder with the HIGHEST number, pick the most recent .log file and attach the logs to your report!
5b. Add a description of what you did the last minute BEFORE the CoQ happens. Sometimes a Screenshot sent in with the CoQ is helpful as...