Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 10:00 AM
(12,179 Views / 26 Likes)

Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay element!

For the complete list of changes, additions, optimizations and bug fixes in Alpha 9.1, please have a look at the changelog below.

Please report bugs over here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.47005/

Happy new year from everyone here at Eleon Game Studios!


Emp Dev Team


CHANGELOG: Alpha 9.1.0 (Build 2137)

- Added possibility to texture Container Extensions (added new default texture and added another specific container texture - we will add more textures soon)
- Falling SI parts can now be picked up before they disappear and result in a certain amount of the used de-constructed materials
- Connection to remote container is now persistent (only connection is persistent, not the content of the toolbar!)
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Moved default Hotkey for switching Lights on vessel from T to L
- Planet life entities will now avoid spawning in bases
- Reduced toggle delay for main power, lights and weapons from 1.5s to 0.75s

Volume/Weight Balancing:
- Balanced/Reduced Volume and Mass of all ores, ingots and components
- Balanced/Reduced Volumes of all building and starter blocks
- Balanced Volume and Mass for all devices and terrain placeables
- Balanced Volume and Mass for all large weapons ammo
- Balanced...
by EleonGameStudios at 2:39 PM
(5,513 Views / 37 Likes)
Dear Galactic Survivalists,

from everyone here at Eleon Games Studios we wish you a Merry Christmas and happy holidays!

For those of you who did not yet see our Alpha 9 update video, check it out:

... and a link to the complete update notes for Alpha 9: https://empyriononline.com/threads/alpha-9-0-out-now.46807/


Emp Dev Team
by EleonGameStudios at 10:13 AM
(8,509 Views / 12 Likes)
Update: December 29, 2018 (Build 2099)

Bug Fixes:
- Fixed: Exception when adding a input to a Furnace with Instant craft speed
- Fixed: Deconstructor with Instant craft speed destroys items
- Fixed: Offline Protection Shield doesn't do damage (MP)
- Fixed: Reputation drop for StructStayInTerritory does trigger each 3 seconds instead of each 5 minutes realtime
- Fixed: Exploit with inventory duplication when sat in a vessel
- Fixed: Not using MapMarker: Neutral for faction-owned POIs anymore
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield


Update: December 25, 2018 (Build 2097)

Bug Fixes:
- Fixed: Reputation system not working correctly in MP (more improvements)
- Fixed: Container under the password give access to all containers via logistic
- Fixed: Lock/Unlock signal logic does not work anymore
- Fixed: Possible to shoot Weapons in virtual toolbar when seated in cockpit (another fix)
- Fixed: Problem when using Control Panel to fill ammo from a connected toolbar to ammo containers
- Fixed: Cargo boxes BA\CV become SV\HV cargo boxes after retrieve it
- Fixed: Retrieving CargoContainerSmall/CargoContainerMedium with multitool did not give back any block
- Fixed: Player toolbar has wrong color when opening player window ('TAB') with connected toolbar active (another fix)
- Fixed: When switching to connected toolbar while in cockpit toolbar was read-only

- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Issue with HUD colors with POI's using the core 'NPC Core (Admin)'


Update: December 23, 2018 (Build 2092)

Bug Fixes:
- Fixed: Player turrets on vessel are not shooting or tracking enemy players or vessels
- Fixed: Reputation system not working correctly in MP
- Fixed: Steal O2/fuel with logistic
- Fixed: Internal exception

- Re-balanced loot: Epic Drill and Epic Armor is now harder to find
- Removed Epic Loot from Troop Transport


Update: December 22, 2018 (Build 2088)

- Re-added coloring system for HUD colors to distinguish enemy players
- Console command 'faction' now also supports npc factions (like Zirax) and "Public" and "NoF"
- Deep Forest biome is now less deep

Bug Fixes:
- Fixed: Using DROP in Player Inventory with certain container blocks does...
by EleonGameStudios at 10:23 AM
(2,803 Views / 18 Likes)
Hi Galactic Survivalists,

Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

Thanks for your help!



Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

- Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
- Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
- Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
- "Default Random" is now pure Single Player and Coop scenario (please do not use it for "normal" MP dedi server)
- Updated texts in PDA Robinson Protocol
- Updated POI distribution on Akua planet in Akua-Omicron Scenario
- Unique starter configuration for local coop games
- Improved Logistics window 'Cannot open container on both sides' handling
- Added more tribal deco blocks for Talon POIs

Bug Fixes:
- Fixed: Medic Bay / Clone Chamber did not work with code lock 0000 on Aln, Talon, Zirax, Polaris POI anymore
- Fixed: Portable Constructor not responsive after moving items from output to inventory
- Fixed: Exception when opening a container of a player made blueprint
- Fixed: Portable Constructor UI: INPUT / OUTPUT title texts not left aligned
- Fixed: Exception when closing the Logistics window very quickly after opening it (MP)
- Fixed: Invisible Decorations
- Fixed: Destroyed vessel (PDA Mission) is now powered off
- Fixed: Problem that Cargo Boxes for SV/HV were placeable also on CV/BA
- Fixed: Incorrect size range for custom scenarios when template is in default content directory.
- Fixed: Several internal exceptions found in logs

AI Update:
- Threat system fix - multiple target switching should now work better
- Alien Assassin movement fix
- Alien Bug 03 movement fix
- Mechanoid movement fix
- 'Worm big' attack distances tuning and movement fix
- Telluropod behavior tuning
by EleonGameStudios at 11:34 AM
(2,957 Views / 9 Likes)
Hi Galactic Survivalists,

Thanks so much for your feedback and bug reports. We are working very hard to polish Alpha 9 and to squeeze all remaining bugs.

We already released some hotfixes since our major Alpha 9 update. We will continue to update this thread as we release new hotfixes - so please keep an eye on this thread.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805


Hotfix: December 19, 2018 (Alpha 9.0.1 - Build 2082)

Bug Fixes:
- Fixed: Logistic Exploit: possible to circumvent code-locked containers
- Fixed: When retrieving old cargo boxes with multitool, deco blocks were returned
- Fixed: Trap doors now working anymore
- Fixed: 'F' button does not close all device windows anymore after opening it with F
- Fixed: PDA mission system does not spawn Drones as defined
- Fixed: Backpack / Escape Pod had no HUD object anymore
- Fixed: [MP] Players can be kicked when withdrawing fuel from a tank
- Fixed: HUD/map issues with Guided PDA Tasks.
- Fixed: Exception during login when a reputation update receives the client
- Fixed: AutoBrake (Button I ) does not work in space anymore
- Fixed: Several internal exceptions
- Fixed: Overlapping of volume/weight info for Backpack and DropContainer
- Fixed: Exception spam from Furnace (or other constructor related devices)
- Fixed: "Minefield" task in "UCH Story Chapter II - Ancient Revelations" was not correctly working
- Fixed: PDA Minefield task
- Fixed: Mechanoids stuck a doors
- Possible fix for System.Exception: Invalid read container size
- Fixed: Several internal exceptions

- Robinson Protocol: Added own first chapter (Basic Survival) for Arid starter planet
- Updated text in Main Menu to make clearer how to start a coop server: instead of MULTIPLAYER > JOIN A GAME, instead of NEW GAME > NEW GAME (Single/Coop)
- Changed message 'Skipping double player with id...' to 'Player with id 1234 faction inconsistency:...' to occur only when it is a real problem
- Doors can now be closed without having to enter the lock code (behavior should now be as in A8)
- Added new tribal deco models for Talon POIs
- Tweaked torch and firepit deco (blocks now increase light count on BP, added flare, better particle effect)


Hotfix: December 18, 2018 (Build 2077)

Bug Fixes:
- Fixed: Problem that sometimes wrong...
by EleonGameStudios at 12:35 PM
(27,884 Views / 9 Likes)

Hi Galactic Survivalists!

Christmas is coming closer and so we thought it is about time to release the first Part of Alpha 9 to our community, so everyone can play and test and gift us with a lot of valuable feedback on the most recent additions, like NPC Factions and the new Logistic Menu in particular.

Part I, you ask?

Yes. Unlike previous major releases, Alpha 9 was split in two parts due to the very nature of the features we added: Both NPC Factions and Logistics are adding game mechanics that are completely new and have a lot of touch points with nearly every game mechanic which means we need a LOT of feedback - and we only will get that feedback, if all of our community members can access these features. On the down side, this also means that there might be a few more rough edges than usual.

But given that the features we added have great potential for the future and will also help to shape the game in terms of immersion, we are quite sure everyone is happy to give feedback on how to improve those gameplay mechanics even further.

Said that, please take your time reading through the FAQs & Feedback threads, pinned over here: https://empyriononline.com/forums/faq-feedback.25/

Here is a quick overview of the main features of Alpha 9:
1. Logistics
2. AI Factions, Reputation and Territory
3. Leveled NPCs
4. Improved Weapon Handling
5. Improved Game Start
... and many more features as documented in the changelog below.

Check out the update video that highlights the main features of Alpha 9:

Please report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46805/

Have fun with Alpha 9


Emp Dev Team

P.S. We highly recommend starting a new game with Alpha 9. When continuing an Alpha 8 save game, your player / constructor inventories will be empty and bases will be lowered 2m into the ground. However, we added Alpha 8 to the legacy branches on Steam so you can still access it.

P.P.S. The voting for the "2018 Indie of the Year Awards" is still going on. Empyrion made it already into the Top 100. We need your help for the final mile. If you like Empyrion, please vote for it here: https://www.indiedb.com/games/empyrion-galactic-survival


CHANGELOG: Alpha 9.0.0 (Build 2076)

by EleonGameStudios at 10:18 AM
(12,120 Views / 21 Likes)
Update: December 16, 2018: Alpha EXP 9.0.3 (Build 2075)

- First draft of showing reputation points when hovering over NPC faction in Faction Window
- Added loot to tribal deco
- Updated POIs on Lava planet + set faction to Polaris
- Updated Invader vs Defender scenario

PDA Update:
- Show remaining amount for multi-count PDA task in HUD info, e.g. (1/10)
- Show collapse arrow behind chapter title only if tasks are visible
- Don't display collapse arrow if Reputation or Level restricted and player does not have sufficient amount
- Improved PDA reputation level information.
- Rework Skip and Confirmation window
- Updated PDA with better amount display in action title
- Some faction Companion missions now have a required Standing you need to reach until you can play them
- Totally Overpowered is now a Polaris Story Mission (as it is basically a Polaris Company internal - with a cliffhanger for the player at its end ;) (Note: all the STORY missions well depend upon each other in the future; for now they can be played individually right away for testing!)
- Totally Overpowered: Brewmasters now have an increased range for their marker visibility (so you know where to head towards earlier and do not need to run around)
- Ancient Revelations: Known issue > finding the SV Wreckage (Task 2) sometimes does not work. Please resolve manually if this is the case for you.

- Updated Localization.csv
- Ship controller : Add new drag on planet depending on atmosphere density
- Temporarily deactivate Modular Wing Pylon due to problems with placement
- Updated Tribal Bazar + Aux POI new Tribal Deco (and other minor changes) - thanks to Kaeser

Bug Fixes:
- Fixed: Problem with Harvesting
- Fixed: Exception spam in Dedi logs linked to Troop Transport
- Fixed: Exceptions linked to Terrain
- Fixed: Container duplication exploit
- Fixed: Coded Doors open on Admin Structures
- Fixed: NearPOI does not work in Space anymore
- Fixed: Deco overlapping POIs when you teleport there for the very first time
- Fixed: Position of label "Static" for spawners in CP


Update: December 15, 2018: Hotfix (Build 2072)

Bug Fixes:
- Fixed: Harvesting of deco not working reliable anymore
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Unable to turn player model around in the player customization screen.
- Fixed: Spawner...
by EleonGameStudios at 9:47 AM
(10,454 Views / 22 Likes)
Hi Galactic Survivalists,

We released another update for Alpha 9 - Experimental.

Please continue to report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46683/

CHANGELOG: Alpha 9.0.2 - Experimental (Build 2062)

Added new type of Entity Spawners: "Static"
> these new spawners should behave as if you actually place the NPC in the POI
- Spawn spawns NPC once
- No particle effect
- Will also spawn NPC when structure has no core anymore ie after conquering
- "Static" can be configured via CP of spawner block
> Idea is to be able to create POIs where the player needs to clear a POI completely from enemies even after it has been captured
> we recommend using for these static spawners the thin plate and texture it so it is hidden

General Entity Spawner Update:
- Added dummy model to all spawner blocks so that the spawner blocks can be easily found in Creative mode in a POI
- Added the possibility to set faction on a per-spawner basis (eg you can place Civilian prisoners in a Zirax prison)
- Entities that are spawned within a structure are now also saved with this structure (this means when resuming a save game, the NPCs will be at the same position as when leaving game): PLEASE test well
- Entities spawned in a structure now stay within the structure and a boundary of 5 meters around
- Updated Talon POIs with static spawners

Faction Changes:
- No reputation loss if opening container in AI faction POI that is set to 0000
- Added new trigger levels for some actions, eg when attacking an NPC or opening a container, reputation drops to neutral not unfriendly
- Updated colors of player faction and admin faction

Other Changes:
- Increased version nr to 9.0.2
- Added vessel deco parts: [​IMG]
- Allow to set blocks to a structure that is regenerate-able in super godmode
- Updated Localization.csv
- Implemented that the Logistics window opens when you press 'Manage' in CP for fuel or O2
- Increased HP of Cargo Controller L and Extension L to 500 HP
- Added proper projectile for Turret HV Rocket (FastRocketGV)
- Updated dead version for AlienBug01
- Updated messages with Material Transmitter
- Added TalonChief and ZiraxCommander NPC
- Allow for possibility of generating a random system for a scenario
- Adapted drone base attack on starter planets: only after placing turret (not when base gets powered)
- Exchanged...
by EleonGameStudios at 2:46 PM
(29,579 Views / 24 Likes)

Update: December 7, 2018

Thanks for your great feedback. We already integrate some of it and released a new version.

CHANGELOG: Alpha 9.0.0 (Build 2053)

- Added modular expendable harvest and ammo containers for all structures
- Rebalanced reputation matrix: rivalry impact reduced by 50%, outside faction territory gain reduced by 50%
- Added new group ZiraxRipperDogPatrol to all playfields
- Adapted faction affiliation for creatures
- ZiraxOverseerPatrol, ZiraxCrawlerPatrol should not be used anymore (Overseer = Alien, Crawler = Talon). We are now spawning RipperDogs for these groups
- Replaced ZiraxOverseerPatrol, ZiraxCrawlerPatrol with ZiraxRipperDogPatrol on all playfields
- Updated Talon Deco NPC with new model
- Updated POI spawning on starter planet (AlienTowers are now Alien faction, more predator spawn around AlienTowers)
- Changed Trader content of Talon Trader (now all AuntMary > still needs to be tweaked and renamed)
- Added new gameoptions parameters for Coop games: ForcePvP and OriginFactionStart
- Added headgear and clothes to Talon
- Updated preview icons for several handheld weapons
- Now using SpawnRateZones in playfield.yaml to prevent spider spawn at escape pod drop (radius 400m)
- Robinson Protocol: display all chapters from the beginning

- Changed: When accessing the Logistics window via the Constructor or Control Panel the left selection dropdowns are now enabled
- Disabled Volume/Weight per default (before it was enabled per default but disabled with gameoptions.yaml), ie when resuming a A8 save game it will be deactivated
- improved performance (especially when switching between player inventory and a container)
- Constructor: Made the 'access linked container' button more obvious: recognizable button, icon now the opposite of the top-left back icon in window to return to the previous window
- grids are not constant 8x8 but as defined for the container
- player inventory is correctly linked with the Suit Constructor, i.e. if the constructor works, items are removed live as needed
- Updated messages with Material Transmitter
- Changed: Text in Constructor > now reads: "Please assign container from dropdown"

Weapon Handling:
- Updated aiming on Sniper T1
- Added new red dot sight to Pulse Rifle T1
- Added new building shape to standard blocks
- Added new building shape to container...
by EleonGameStudios at 2:36 PM
(15,594 Views / 8 Likes)

Update: November 21, 2018 (Build 1909)
- Fixed: Problem with terrain not updating correctly
- Fixed: Internal exception linked to AI Drones
- Updated SV for story mission


Update: November 16, 2018 (Build 1908)

EAH (Empyrion Admin Helper) fixes:
- Playfield Restriction for Origin set to Origin 0 by default
- Please check the Playfield list for the "Belongs to Origin" column and set it to 999 for no restrictions. (You can also use the button "Set belongs to to "No") Or turn of the Playfield Faction restriction in the config, if not in use.


Update: November 13, 2018 (Build 1907)

- Increased timeout for playfield loading to 10 sec

- Small Oxygen Bottle has O2 value of 75 but only adds 35 to the O2 tank
- When the AG zone is off for a playfield the offline protection can be disabled
- Wrong configuration of several deco objects leading to spam of log files
- Several internal exceptions


Hi Galactic Survivalists,

Unfortunately, we had to revert the game engine back to Unity 2017 because several internal crashes and problems appeared after the Unity 2018 upgrade.

These game-engine related problems were almost impossible to find during the closed tester and Experimental phase and showed up only after the public release when a high number of players were playing the game on different machines.

We decided to do this step to be able to entirely focus on the upcoming Alpha 9 release and not be distracted by hunting these internal Unity 2018 bugs.

Be assured that we will revisit the Unity 2018 upgrade after the Alpha 9 release. The efforts we have invested into the Unity 2018 upgrade were not in vain because we can quickly re-integrate the Unity 2018 related changes after the Alpha 9 release. We will then again need your help in finding these nasty bugs.

Sorry for the inconveniences during this rough week with Unity 2018 and thanks for your understanding & patience.

Please report bugs here:

CHANGELOG Alpha 8.7.0 (Build 1905)
- Reverted game engine back to Unity 2017.1


Emp Dev Team