Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 5:08 AM
(50,452 Views / 51 Likes)

Update: March 26, 2017

Changelog: Alpha Experimental 6.0.1 (Build 923)

Bug Fixes:
- Fixed: Problem that O2 and Radiation was not correctly calculated in some use cases
- Fixed problem with oxygenation in large structures and resulting "stackoverflow"
- Fixed: Problem that several Patrol Vessels were deactivated
- Fixed: Problem that no planet vessel was on Omicron
- Fixed: Stored items in Armor Locker gone when restarting the game
- Fixed: Armor locker was blocked by user who first accessed it (MP only)
- Fixed: Armor Locker was accepting any Item Type (now only Armor/Boost Items)
- Fixed: No sound when using SV & HV o2 station
- Fixed: SV & HV fuel tank no longer light up
- Fixed: Problem that teleport in space (via console) did not take into account Y coordinate
- Fixed: y rotation jump when spawning
- Fixed: Problem with saving correct state of lever position
- Fixed Quick Access/Hotbar "0" Slot Key
- Fixed: No shift-click to drag items from inventory to quick access

- Increased animation speed of lever
- Increased Armor Locker Container to 5x3 Dimensions/Slots
- Added possibility to set the teleport target as follows: "[email protected]:NamePlayfield"
- Removed double open sound when opening map


Initial Post: March 25, 2017

Hi Galactic Survivalists!

Welcome to our first Experimental 6.0 release! We have teased you for some days - now it is your turn! ;-)

In contrast to earlier experimental releases where we released the first experimental version almost feature complete and quite stable, we decided to have a different approach this time: Given the fact that we integrated many new features, feature changes and game changers, we seek your feedback already at a very early state of the Alpha 6.0 development cycle. Thus, we released a very rough and literally “experimental” first version. Nearly all of the features are still Work-In-Progress! So please switch to the experimental branch only if you are willing to accept bugs, issues and un-balanced features.

Due to this work-in-progress status of the current experimental release and because of the multitude of new features, feature changes and game changers, we’d like to suggest a different testing and feedback approach for this experimental cycle:
  • Read through the FAQ. While the changelog below will give you a rough overview of the features,...
by EleonGameStudios at 9:40 AM
(6,046 Views / 10 Likes)
Hi Galactic Survivalists,

We just released a patch that incorporates some of your feedback and fixes several issues from Alpha 5.5. For example, we fixed the problem that Structural Integrity (SI) was not working anymore or the problem with cockpits that changed their colors when entering with multitool.

IMPORTANT: All bases that were built during the 24h time period between Alpha 5.5.0 and Alpha 5.5.1 unfortunately did not save their SI value and can now easily collapse. We are sorry for the inconveniences. All bases built after Alpha 5.5.1 are not affected.

Changelog: Alpha 5.5.1 (Build 883)

- Tweaked Alien blocks:
* if used on a player structure, the corresponding Blueprint will not be spawn-able anymore (red color in Blueprint library)
* alien blocks now only placeable on BA, CV
- Improved grass shader: it now adapts better to the color of the terrain
- Added names of new Drone Bases to localization

Bug Fixes:
- Fixed: Problem that Structural Integrity SI was not working anymore
- Fixed: Problem that weapons and tools were using SI shader
- Fixed: Problem that cockpits changed color when entering with multitool


Edit: March 1, 2017 (9:50PM)

Changelog: Alpha 5.5.1 (Build 884)

Bug Fixes:
- Possible fix for problem that explosions sometimes turn blocks into other strange blocks
by EleonGameStudios at 6:12 AM
(15,583 Views / 45 Likes)

Hi Galactic Survivalists!

Today we are releasing the final regular update for the 5.x version branch, adding visual and performance tweaks, more than three dozen updated POIs and structures, three new drone bases, new freighter routes and more. Moreover, we have added several new truss block shapes and updated some turret models.

Finally, we integrated a first set of optimizations by activating GPU instancing for all devices (windows, containers, thrusters, deco blocks, etc). This change can potentially have a huge performance improvement in playfields with a lot of structures. More optimizations to follow (decorations and grass).

For a list of all the changes please read the full changelog and let us know if you like the changes!

Please help us tracking down remaining bugs and report them over http://empyriononline.com/threads/bug-reports-alpha-5-5-x.10087


Empyrion Dev Team


ALPHA 6.0 Teaser:
We are working hard on Alpha 6.0, which will be one of the biggest updates since we released the game back in August 2015. Alpha 6.0 will be focused on gameplay improvements and the survival aspects of the game. We will introduce oxygenated rooms, different player armors (each with its own characteristics and upgrade possibilities), environmental hazards (heat / cold, radiation, acid rain, etc), AI controlled vessels on planets, more diversity in AI enemies and much more.

Given the content and scale of the Alpha 6.0 update, we decided to have a longer development cycle as usual. Thus, please do not expect the Alpha 6.0 release before 4-6 weeks (we are aiming for a release in the 2nd week of April - but this may be subject to change). In the meantime, enjoy Alpha 5.5 and keep an eye on the Experimental branch.

We are planning to regularly update you regarding the progress on Alpha 6.0 with a dev blog series "Road to Alpha 6.0".

Here are some screenshots from Alpha 6.0:
In the harsh and toxic environment of Aitis, you should wear your new medium armor to give you enough protection against heat & radiation.

In Alpha 6.0 you will be able to oxygenate your base and walk around with your interior suit (there is a little O2 icon when the room is oxygenated)


Changelog: Alpha 5.5.0 (Build 880)

Overall Turret...
by EleonGameStudios at 5:17 AM
(12,737 Views / 20 Likes)

Hi Galactic Survivalists,

We just released Alpha 5.4, which is a relatively small update (for our standards). The reason for this “minor” update is that - in parallel - we are working hard on the Alpha 6.0 release. We will inform you very soon in more detail about the development progress and the content of A6.0.

For Alpha 5.4, we have worked on a few more bugfixes. As always, besides some tweaks and refinements, we also introduced something new: the reworked orbital starmap (M). This is now a real 3D map, giving you more control over your view angle and camera rotation.

Starmap controls:
- You can rotate the map with pressing LMB / RMB and moving your mouse (rotation around 2 different axis)
- Scrollwheel: zoom in and out
- W / S / A / D / C / Space => move around in map (should we keep this movement throughout the map?)
- Pressing O reset the camera to default position

Please help us tracking down remaining bugs and report them over here: http://empyriononline.com/threads/bug-reports-alpha-5-4-x.9775

Thanks a lot in advance for your feedback - and have fun playing! :)


Empyrion Dev Team


Changelog: Alpha 5.4.0 (Build 867)

- Added first version of new starmap

- Added damage states for new thrusters and updated texture

- Added flares + sound to jetpack

- Updated texture on pulse rifle
- Slightly re-sized antenna blocks so they have exactly "full sized" length (eg 4 blocks high)

Bug Fixes:
- Fixed: Problem that turrets and fixed weapons used twice the amount of ammo on reload (MP only)
- Fixed: Problem that BA stock prefabs Tier 1 - 4 were marked red in Blueprint library
- Fixed: Problem that the center of gravity of CV, SV, HV was not always correctly set
- Fixed: CV extreme vibration when build on a flat space (steel/concrete blocks or terrain)
- Fixed: Problem that Pulse Rifle only had a flashlight in third person view
- Fixed: Problem that Portable Worklight stopped emitting light when leaving and coming back
- Fixed: Problem that Terrain Placeables (Oxygen Generator, Hydrogen Generator etc) switched to OFF if player walks away
- Fixed: Green water patches
- Fixed: Problem that line between Trading Station and...
by EleonGameStudios at 12:25 PM
(1,528 Views / 3 Likes)
Hi guys,

We just released a small hotfix (Alpha 5.3.2) that solves a relatively frequent internal exception aka "Continue or Quit" CoQ error. This internal exception was linked to the constructor and had the error codes #958D9 [Build 0859] and #DD38B [Build 0857] on the support email. Thanks to everybody who sent in their log.

Changelog: Alpha 5.3.2 (Build 864)

Bug Fixes:
- Fixed: Internal exception linked to constructor
by EleonGameStudios at 5:50 AM
(3,130 Views / 12 Likes)

Hi Galactic Survivalists,

We just released a small update that implements a highly requested feature: we adapted the turret targeting such that turrets do not shoot anymore at a structure's middle position if no target option is selected (or all of the selected target options are destroyed). In this case, the turrets will not shoot at the structure anymore. As an example, you can now use your HV to take out the turrets of a POI and then use the HV to defend its position while you conquer the POI (as shown in the above screenshot).

Please continue to report 5.3 bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-3-x.9500

Changelog: Alpha 5.3.1 (Build 859)

This is a server and client update.

- Turrets do not shoot at a structure's middle position any more if no target option is selected
- Replaced old turrets on several BA stock prefabs

Bug Fixes:
- Fixed: Disassembling Fiber Plant gives Akua Berry Sprout
- Fixed: FP gets stuck when creating Emergency Ratios with Corn instead of Plastic Raw Material
- Fixed internal error linked to Constructor
by EleonGameStudios at 5:52 AM
(9,717 Views / 20 Likes)

Hey Galactic Survivalists!

We originally started Alpha 5.3 with the aim of only fixing some remaining issues in order to have a stable and polished game during the longer development phase for the upcoming major Alpha 6.0 update.

However, we could not resist the temptation and added a few more goodies for you to play around with. One of the highlights: we added the first iteration of an improved turret targeting mechanism. You can now choose sub-targets like thrusters, turrets, mounted weapons or generators!

When taking a tour of the 5.3 features, we strongly recommend visiting Aitis (complete overhaul) as well as Masperon, Masperon Moon, Aestus and Skillon for having a look at the new and refined deco!

Find all the additions, tweaks and bugfixes listed below!

Thanks to all testers of the Experimental version over the last week and all the valuable feedback given! :) The Experimental thread had more than 17’000 views and more than 300 comments. That is awesome!

As always: have a lot of fun and thanks a lot in advance for helping us track down remaining bugs!

Please report 5.3 bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-3-x.9500


Empyrion Dev Team


Changelog: Alpha 5.3 (Build 857)

Improved Turret Targeting:
- First implementation of a more fine-grained turret targeting: you can decide for each turret which target it attacks among these devices: Core, Turrets, Mounted Weapons, Thrusters, Generators.

New Terrain and Decorations on Aitis:
- Complete overhaul of lava planet Aitis

Other Decoration Improvements on Planets:
- Added more alien deco plants to Masperon (planet + moon)
- Added dark rocks to Masperon (planet + moon)
- Added biome sound to Masperon planet
- Tweaked Masperon Moon: reduced ground fog intensity + tweaked colors on some plants / tree to better match environment
- Tweaked deco on lava planet Aestus
- Tweaked barren planet Skillon: grass matches better terrain color, tweaked material of stones
- Several other tweaks to deco plants and trees
- Added big flower to Akua

- Updated models of thrusters (regular,...
by EleonGameStudios at 5:29 AM
(7,767 Views / 23 Likes)

UPDATE: February 2, 2017. Hotfix 2 (Build 844)

Client-side only hotfix:

We solved / significantly improved the shadow flickering problem that was plaguing you for a while now.

Changelog: Alpha 5.2.0 (Build 844)

Bug Fixes:
- Fixed shadow flickering (except for uses cases in space very far from origin)

- Replaced obsolete turrets on stock prefabs

Disclaimer: Please note that you may still experience shadow flickering in space if you are very far away from the origin (>8000m) - however, the other use cases for the shadow flickering problem (planet and space closer to the origin) should be solved / significantly improved now.


UPDATE: February 1, 2017. Hotfix (Build 843)

Client-side only hotfix:

We just released a hotfix that addresses some issues introduced in Alpha 5.2. In particular, we fixed the problem with SV/HV cockpits for which projectiles were not visible anymore (own projectiles like tracer effects and projectiles of other players).

Changelog: Alpha 5.2.0 (Build 843)

Bug Fixes:
- Fixed: Problem that tracer rounds and projectiles were not visible when using SV/HV cockpits
- Fixed: Terrain placeables (autominer, O2 Generator etc) were visible on starmap in space after planet-space transition
- Fixed: Problem that drilling Sathium did not give XP
- Fixed client exception linked to missing Game Object 'SciFiRed'
- Possible fix for water showing green patches sometimes
- Possible fix for client exceptions linked to PDA

- Laser pistol + rifle do not destroy terrain anymore
- Updated HV Tier 4: added harvest container
- Slightly increased range of Harvester Module HV
- Reverted to old preview icons: motor + control panel (slight color tweak to distinguish better from computer)


Original Post: January 31, 2017.

Hey Galactic Survivalists!

January comes to its end, but we are just about to start. With Alpha 5.2 we kept fixing bugs and adding more improvements to...
by EleonGameStudios at 4:10 AM
(3,256 Views / 13 Likes)
UPDATE: January 22, 2017. 5.1.1 Build 821 - HOTFIX#2

Hi Galactic Survivalists!

We just released a second Hotfix for the public version 5.1.1

- Fixed "overbright" problem that resulted from an earlier unity update
- Fixed HV-Drill-Crash issue (re-added fix)

Please report remaining Bugs over here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183/

Note: This is a client-side update! Servers do not need to be updated and will stay at 5.1.1 build 817


Over-bright issue and how to solve it

Hi Galactic Survivalists,

After updating to Alpha 5.1.1, several players reported that the game suddenly appears "over bright".

We analyzed the issue and found out that unfortunately Unity causes this problem. Some technical details to understand it: we updated Unity to U5.5.0p3 for Alpha 5.1.1 in order to solve the HV drill crash. However, we now found out that this Unity update causes a negative side effect in that it sometimes does not recognize the correct graphics card anymore, which then can cause the mentioned over-bright problem. Apparently, it happens especially for older graphics cards (thanks to everyone who sent in output logs and helped us to track down the problem - especially "Renegade" was a big help).

How to solve the over-bright problem:
For those of you who experience the over-bright problem, you can switch to the Experimental branch and it should be fine. However, by switching to the Experimental branch, please note that you will again have the old problem with the HV drill crash because we downgraded Unity back to 5.5.0f3. In other words, you have to choose between the over-bright problem and the HV drill crash. We are really sorry for the inconveniences. We hope you understand.

How to switch to Experimental version: http://empyriononline.com/threads/new-experimental-branch-on-steam.6371/


EMP Dev Team


UPDATE: January 22, 2017. Release of Build 817 (client-side)

We just released a client-side update that fixes the problem with the strange fog...
by EleonGameStudios at 9:26 AM
(12,120 Views / 27 Likes)
Hey Galactic Survivalists!

Today we are releasing Alpha 5.1 to the public. Initially planned as a small bug fixing and polishing update, 5.1 turned into a massive update with many new cool features and improvements as documented in the long changelog below.

Please note that this update will not break your savegame or server world, but if you want to make use of the new defaults like the resource additions and loot distribution changes, these will only work with playfields that were not visited ahead of the update.

Again, we would like to thank all players that gave us valuable feedback and helped in tracking down bugs while version 5.1 was on the experimental branch.

Without further ado, please dive into 5.1, review the changes and new additions and, of course, report and help us to fix remaining bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183

First and foremost: have fun playing!

Empyrion Dev Team

P.S. Here is an overview of symbols and icons that are supported on our LCD panels/signs: http://www.wingamestore.com/misc/egs-lcd-symbols (thanks to Frigidman for generating this table)

Changelog: Alpha 5.1 (Build 811)

Resources & Mining:
- Added turret drill for CV
- Added Voxel asteroids of all resources (iron, copper, promethium, gold etc) => they can be placed via playfield.yaml
- Added larger variety of Voxel resource asteroids to space
- Added Blue Crystal (Pentaxid) terrain resource texture => currently not yet used in default setup of Empyrion but you can integrate Pentaxid deposits similar to other resources in playfield.yaml
- Renamed Blue Crystal into Pentaxid (raw)

Turret drill for CVs:

Asteroid mining in space:

New Loot Distribution:
- Updated loot: the loot distribution is now much more fine-grained and almost each container has an own "theme" (e.g. food in fridge, etc)

It will now be a lot more rewarding and interesting to explore POIs because you can find more diverse loot depending on the container you are opening:

Reload Animations:
- Added first...