Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 8:27 AM
(18,038 Views / 44 Likes)
The above screenshot is from our internal Alpha 7.0 development branch and shows the new desert planet Zeyhines.

Update: September 25, 2017 - Build 1219

We just released another small patch to fix an issue with the Empyrion Admin Helper (EAH) tool. It seems that the EAH tool was reported by several virus scanners due to the obfuscation tool we are using. We changed the obfuscator and it should be fine now.

Changelog: Alpha 6.7.1 (Build 1219)


- Empyrion Admin Helper (EAH) tool now uses a different obfuscator to avoid reports by virus scanners
- Added community translation for Polish: Thanks to ChrisMatters

Bug Fixes:
- Fixed: Exploit with Stamina Recovery


Hi Galactic Survivalists,

We just released another small patch for the Alpha 6.7 development cycle and included the "Empyrion Admin Helper" (EAH) tool. When you are a server admin, you might already know this tool because it is one of the best out there to manage your server.

To facilitate the life of all server admins, we decided to include EAH as a separate program into the Dedicated Server package of Empyrion - in other words, it will now automatically be distributed with the Empyrion Dedicated Server. A big thank you to Jascha and RexXxus for developing this tool.

For info about EAH and a basic documentation, please have a look here: http://empyriononline.com/threads/documentation.13838/

Please let us know what you think about EAH and what we can still improve.

Changelog: Alpha 6.7.1 (Build 1218)

- Added "Empyrion Admin Helper" tool to dedicated server package

Bug Fixes:
- Fixed: Problem that first-person and third-person camera was sometimes clipping into objects
- Possible Fix: Connection to workshop BP's list sometimes being lost (we increased the subscription limit from 100 to 300)
- Fixed: LCD Panels not updating after initial edit.


Road to Alpha 7 - Progress Report

Two weeks ago, we gave you a few insight on the main features of the Alpha 7.0, which can be summarized as “World Design, Creative Tools and Visuals”.

If you missed the info, please follow these links:

Creative Tools & Visuals blog: https://empyriononline.com/threads/alpha-6-7-patch-and-road-to-alpha-7-part-ii.13332

World Design blog:...
by EleonGameStudios at 6:53 AM
(19,795 Views / 42 Likes)

Hi Galactic Survivalists,

We released another small patch for Alpha 6.7. Again, it is a client side update and is compatible with the servers running on B1211.

Please report remaining and new issues in our bug forum: http://empyriononline.com/forums/bugs.24/

Changelog: Alpha 6.7.0 (Build 1213)

Bug Fixes:
- Fixed: Container exploit
- Fixed: Problem that mounted weapons stopped firing when vessel was moving in certain directions.

- Added Turkish and Korean language
- Updated localization: FR, Ita, RU, JPA, CHS, Spanish and Port(Brazil)
- Updated Unity to version 5.6.3f1


Road to Alpha 7.0 - Part II

A few days ago, we released a teaser picture with a few hints on upcoming features. While we make good progress on those - and beyond - we would like to disclose some of the work-in-progress topics.

Complete overhaul of block textures :
We will add new and rework old textures for all materials. So look forward to new designs for your bases and vessels.

Texture quality update:
We will add the Parallax Occlusion Mapping (POM) technique to all our textures. This will improve the looks of surfaces a lot by giving them a 3D touch and additional depth!

New creative tools:
While the released teaser pic could not hint all the changes we are planning to add, lets line them up right here:
- Switch Mirror Plane between "center" and "edge"
- Textur Rotation
- Cubic block-selection: copy, paste, cut and delete an area in all three dimension! We even plan to have a temporary repository for your copied areas, so you can easily paste them over and over to your structures and vessels without having to copy them each time again!
- Large area painting and texturing, will be in as well!

In addition Alpha 7.0 is not only dedicated to the new heightmap planets (http://empyriononline.com/threads/a...date-hull-textures-and-road-to-alpha-7.12796/) but will also see a slew of game optimizations and a large update to the possibilities of mission-creation (PDA)!

Here are some more teaser screenshots from our internal Alpha 7.0 development branch.

Texture update:

New planets
by EleonGameStudios at 4:41 AM
(19,044 Views / 30 Likes)
[​IMG]The above screenshot is from our internal Alpha 7.0 development branch. You might notice the steep mountain in the background. We have increased the max height of mountains to 500m.

UPDATE: August 28, 2017 - Build 1212 (Client only)

This is a CLIENT side update which means you can connect to any server that is running A6.7.0 B1211.

Changelog: Alpha 6.7.0 (Build 1212)

Bug Fixes:
- Fixed: Symmetry plane auto centers after turning it off and back on until plane is reset to where you originally placed it.
- Fixed: When using a Symmetry plane it was possible to mirror a Warp Drive, Warp Tank and Repair bay
- Fixed: SV prefab Tier 1E contained forbidden blocks.
- Fixed: Problem that TriCount showed 2 numbers in Stats window

- Higher resolution of color masks for building blocks


Hi Galactic Survivalists!

We just released Alpha 6.7. It is a relatively small update for our standards because behind the scenes we are already working hard on Alpha 7.0.

In Alpha 6.7, we implemented the signal logic (sensors and triggers) also for SV and HV and updated some textures on building blocks (yes - we now have a nice metallic looking hull texture). We are planning to update a lot more building block textures for Alpha 7.0. We also updated the model for the Pulse Rifle and added more tiers for it.

Please report remaining and new issues in our bug forum: http://empyriononline.com/forums/bugs.24/

We prepared a first blog post for the "Road to Alpha 7" (see below). We are planning to update you regularly about the development process of Alpha 7.0.


Empyrion Dev Team


Changelog: Alpha 6.7.0 (Build 1211)

- Added sensors + triggers to SV / HV
- Updated model for Pulse Rifle + added Pulse Rifle T2 and Epic Pulse Rifle
- AI Planet Vessel does not auto-repair anymore when it is shot down. In addition, you can now enter and loot it
- Slightly adapted formula to calculate size class: we are now using a more accurate formula to calculate the triangles
- Updated stock prefabs to update triangles count to new formula
- Updated holo screen 05 + other texture tweaks for holo screens

Texture Update for Building Blocks:
- Updated standard hull...
by Kane Hart at 2:49 AM
(1,579 Views / 19 Likes)
We just wanted to let you know that we have moved to a new host as well as upgraded the forums. Somethings might break and this is a normal process as we fix and tweak any changes and compatibility issues.

Please let us know if you end up having any issues so we can fix them asap.

Have a wonderful week!
by EleonGameStudios at 12:05 PM
(2,358 Views / 17 Likes)
Hey everyone,

we just released a patch that addresses several issues from Alpha 6.6.

Changelog: Alpha 6.6.1 (Build 1202)

Bug Fixes:
- Fixed: Interrupting a reload resulted in the ammo of the weapon or tool reloading being placed in the toolbar: now ammo is placed into inventory (and if inventory full into toolbar)
- Fixed: Exception when a playfield designer used very small values for near-POI resource spawning
- Fixed: Exception when adding more than 8 items in construction queue of Survival Constructor or Furnace
- Fixed: Very limited character set for Game and Player names (now international characters can be used - eg in Russian, Japanese or Chinese)
- Fixed: Mirror plane did not work correctly with color/texture tool
- Fixed: PDA language was not updating on first open after language was changed
- Fixed: Chat box second row of text was roaming free out of its one line blue boundaries
- Fixed: Exception that appeared on a dedi "Exception: Please remove this script from: Light"
- Fixed: Problem that Spotlight Cube was removed earlier than Spotlight slope or Spotlight horizontal (LOD level)

- Mirror plane: enabling mirror plane should now behave as before, i.e. when you enable the plane the last used plane will appear
- Added console cmd "deco refresh" to reload all deco after a change in playfield.yaml
- Added better emissive texture to holo screens
- Seamless emissive texture is now brighter when placed the first time
- Updated model for control station (deco table with computer)
- Updated icon for dedi server
by EleonGameStudios at 7:58 AM
(8,790 Views / 38 Likes)
The above screenshot is from our internal Alpha 7.0 development branch. More teaser screenshots can be found below.

Update (August 15, 2017): Hotfix (Build 1200) - client side only

We just released a small client-side patch that should fix an occasional exception when you exit to the main menu. However, when this exception appears it is nasty because you cannot resume the save game afterwards.

Changelog: Alpha 6.6.0 (Build 1200)
- Fixed: Exception that sometimes appeared when exiting to main menu and corrupts a save game


Hi Galactic Survivalists!

With Alpha 6.6, we added a few new convenience features. You can now switch weapons while the reload animation is in progress. Moreover, for all long range or dogfight pilots, you can now use the new auto-brake to make use of inertia movement in space.

For our builders, we not only increased the range of the texture and paint tools but you can also make use of the mirror planes for painting and texturing! In addition, we fixed the issues with some of the blocks not mirroring correctly. Please have a look and report remaining issues in our bug thread!

For our playfield and planet creators, we slightly changed the rules on how POIs and ore deposits are placed: You can now use the random and fixed mode at the same time and in any combination! For more info, please have a closer look at the “Improved POI / Resource Spawning” paragraph below. We also created a first iteration of the Playfield Reference sheet with all the NPCs, Deco and Textures you can use to build awesome locations over here: http://empyriononline.com/threads/handbook-playfield-reference-sheet-v0-1.12646/unread
Feedback is very much appreciated! ;-)

Please report remaining and new issues in our bug forum! http://empyriononline.com/forums/bugs.24/

Finally, we are proud to announce that - thanks to the efforts of some of your community members - “Empyrion - Galactic Survival” is now available in 11 different languages: English, German, French, Italian, Portuguese (Euro and Brazil), Spanish, Russian, Japanese, Chinese (simplified and traditional). For now, the PDA also has been translated into French, Portuguese(Brazil), Russian, Japanese (partially) and Chinese (simplified). Of course there are always new words and terms to translate and some of those are not...
by EleonGameStudios at 10:33 AM
(6,870 Views / 19 Likes)
Update 3 (August 6, 2017): Hotfix (Build 1184) - client side only

We just released a small patch that potentially fixes the severe FPS drops that you sometimes experienced during battles.

Changelog: Alpha 6.5.3 (Build 1184)
- Potential fix for severe FPS drops during battles.


Update 2 (August 2, 2017): Hotfix (Build 1182) - server side only

- Possible fix for problems linked to EAC


Update (July 31, 2017): Hotfix (Build 1180)

- Fixed startup problems with client and server for some players


Hi Galactic Survivalists,

We just released Alpha 6.5.3 where weintegrated a long requested feature: shot dispersion for NPCs and AI turrets. When a NPC or turret now shoots at you, it only hits you with a certain probability (the deviation depends on your distance to the NPC / turret and your speed). Let us know what you think of this feature and if it needs tweaking.

Moreover, we fixed the problem that the local coop server did not work with Workshop-subscribed scenarios.

Please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!


Empyrion Dev Team

P.S. Please note that we had to release a hotfix (Build 1180) because several players experienced problems when starting up the client and/or server. Unfortunately, we had to revert some changes (No admin permissions needed anymore to run local coop server, EAC is now working with local coop server, etc). We are working on it to integrate them in the next update again.


Changelog: Alpha 6.5.3 (Build 1179)

Shot dispersion of NPCs and AI turrets:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)

- Motorbike: the "look around with mouse" mode is now active per default when sitting on a motorbike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down

- Updated Localization: FR, RU, JAP (thanks to Eric Rosson, Sergei, Metapo)
- Replaced...
by EleonGameStudios at 7:08 AM
(1,903 Views / 8 Likes)
Changelog: Alpha 6.5.2 (Build 1176)

Bug Fixes:
- Fixed: Turrets sometimes snapped into idle position when being turned and fired
- Fixed: On next game start after having played a local coop game the screen resolution was reset to 1024x768
- Fixed: Light & Flare GUI color selection showed the color from another light or flare when it was changed to a different color.

- Temporarily de-activated automatic rotate to idle position for turrets
by EleonGameStudios at 4:41 AM
(2,491 Views / 12 Likes)
Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space


Changelog: Alpha 6.5.1 (Build 1173)

- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working
by EleonGameStudios at 8:21 AM
(11,477 Views / 23 Likes)
The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)

Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.


Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER
3. This will bring up a dialogue where you can configure the main parameters for your local coop server:
4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!


Empyrion Dev Team


Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as...