Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 8:34 AM
(3,322 Views / 5 Likes)
Hi Galactic Survivalists,

We just released a small patch that should fix several problems from Alpha 7.2. In addition, we already integrated some of your feedback and updated the tutorial.

Please continue to send in your Tutorial feedback here: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/

Thanks a lot!

Empyrion dev team


Changelog: Alpha 7.2.1 (Build 1340)

Updated Tutorial:
- Improved Chapter 'Helping Hand'
* Added more dedicated actions to better check progress in Constructor tasks
* Added extra step in the damaged Greenhouse to drop off unneeded stuff in order to free up space in the inventory for the following chapters.
- Changed minor spelling issues
- Changed info given in some messages
- Spelling/Grammar updates. Thanks a lot to all contributors!
- Minor text formatting adjustments
- Exchanged Rocket Launcher T2 with T1
- Added info on how to split stacks and drop items from a stack
- Updated map for Earth in Tutorial

- Updated deco on Tallador

Bug Fixes:
- Fixed: Mirror tool broken when switching between save games
- Fixed: Problem that game did not start anymore when using EAC
- Fixed: AI ignoring player when upside down in space POI's via the jetpack (MP only)
- Fixed: Drone bases spawning on top of each other.
- Fixed: When mining with the 'Drill Turret' nothing is placed into the harvest box.
- Fixed: Problem that autominers did not work anymore and caused errors
- Fixed: PDA sending signals were only set for the scenario of the first game played (returning to main menu and playing another scenario breaks them)
- Fixed: Error reported on Support email (Build 1337 #9CB37)
by EleonGameStudios at 6:46 AM
(8,750 Views / 22 Likes)
Hi Galactic Survivalists!

With Alpha 7.2 we updated to a new game engine version (Unity 2017) and we made major adjustments in the new tutorial. The latter should solve a lot of issues with the game progress.

Concerning the Tutorial: It currently ends “in space”. This is intentional, but rest assured we will continue and expand the tutorial in the next major update. Until then, please, even if you are an experienced player, review the tutorial and write us your feedback! Have a closer look if we need to add or adjust information given, like tips, key combos and stuff. Furthermore, thanks to all the contributors, helping with the grammar and spelling checks so far. If the Alpha 7.2 version of the tutorial passes your review, we will lock down the text and start to integrate all the other languages over the next weeks.

Tutorial Feedback: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Of course, as with each update, we also added several refinements, changes and additions to gameplay, features and handling and even new blueprint prefabs, an EAH update and more.

Please find the full list of changes below!

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/

Thanks a lot for your awesome support! :)
Empyrion dev team


Changelog: Alpha 7.2.0 (Build 1337)

Updated Game Engine to Unity 2017:
- Since it is a major update of the game engine, please let us know if you find any problems

Updated Tutorial:
- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Disabled "Hints" while in Tutorial Mode
- Updated map for planet view from space: now it resembles planet Earth - thanks to Needleship

- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)
- Increased range of MT Turret HV from 24m to 28m
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to in order to avoid self...
by EleonGameStudios at 8:17 AM
(9,586 Views / 16 Likes)
New terrain for Oscutune

Hotfix: November 3, 2017 - Alpha 7.1.1 (Build 1325)
- Added temporary fix to address the erratic CV movements with ships docked.

Known issue: collision with AI Vessels (PV) does not work.


Hotfix: November 2, 2017 - Alpha 7.1.1 (Build 1324)

- Updated localisation and fixed several internal errors


Hotfix: November 1, 2017 - Alpha 7.1.1 (Build 1321)

Client-side update (no need to update servers)

- Fixed: Error with Spanish localization when entering passenger seat (Support Email: Build 1320 #D5987)


Hotfix: October 31, 2017 - Alpha 7.1.1 (Build 1320)

Bug Fixes:
- Fixed: Problem that resource meteorites were hovering in air


Hi Galactic Survivalists!

In Alpha 6 and 7 we introduced a lot of new and game-changing features, like environmental effects, new ways of mining, building and so on.

While most of you have learned to use these new features over the last weeks and months, all the new players only had the old, very basic tutorial. Time for a change - and an all new Tutorial!

The new Tutorial will try to teach the basic elements in a wholly different way compared to the old tutorial. And it is also a bit more than just a playable howto. But maybe we leave it to you, to find out about this. ;-)

Just make sure you read all the instructions in the opening briefing - and give your feedback in our feedback thread: https://empyriononline.com/threads/alpha-7-1-feedback-new-tutorial.25358/

Of course the Tutorial will evolve over time.

Said that, Alpha 7.1 will add more toys and features for you to play around with: The new Multi-Turret for CV and HV will allow you to disassemble or repair your buildings even faster! Have a look at the full changelog below and write us your feedback over here: https://empyriononline.com/forums/feedback.25/

Please also report any remaining bug or issue in our Bug Thread: https://empyriononline.com/threads/bug-reports-alpha-7-1.25360/

In any case.. Have fun and Happy Halloween!
- Empyrion Dev Team


Changelog: Alpha 7.1.0 (Build 1319)

Added New Tutorial:
- We replaced the old tutorial with a completely new tutorial...
by EleonGameStudios at 6:14 AM
(8,392 Views / 7 Likes)
Hotfix: October 29, 2017 - Alpha 7.0.4 (Build 1309)

Client-side only update!

Bug Fixes:

- Fixed: Problem with invisible walls and sudden teleporation of vessels when leaving cockpit


Hotfix: October 25, 2017 - Alpha 7.0.4 (Build 1308)

- Updated MP default scenario:
* Tweaked space playfields of starter planets so that they now have same type of resources as SP default setting
* Added own space playfield for Sienna starter planet
- Tweaked template of Flak Turret CV (reduced amount of Zascosium Alloy)

Bug Fixes:
- Fixed: Several internal errors reported on support email and found in logs
- Fixed: Problem that some seeds could cause an error when starting a new game


Hi Galactic Survivalists,

We released another patch for Alpha 7 where we added the possibility to change the placement of a blueprint via Page Up/Down and Home/End keys. Moreover, we integrated a snap-to-surface mechanism for CV placed on a BA and for HV/SV placed on a BA or CV. Finally, we increased the Auto Miner operation depth from 50m to 100m and we fixed several bugs.

Please continue to report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-0.21957

Changelog: Alpha 7.0.3 (Build 1306)

- Allow to change distance (HOME/END keys) and height (PAGE UP/DOWN keys) of the blueprint spawn box relative to the player
- Add a “snap to surface” for CV placed on a BA and for HV/SV placed on a BA or CV.
- Increased Auto Miner operation depth from 50m to 100m
- Tweaked deco on Omicron Oasis: reduced density of some plants
- Updated EAH Server Tool

Bug Fixes:
- Fixed: Auto Miner did not work on indestructible terrain
- Fixed: Ore deposits still appeared for 2nd player when another player has fully mined a deposit.
- Fixed: Problem that sometimes it was impossible to connect to a playfield on a dedicated server
- Fixed: Internal errors when AI turrets fired on AI vessels in certain use cases
- Fixed: Several internal exceptions (eg exceptions that might cause severe problems on pf servers)
- Fixed: Wrong starting positions for Creative "empty" modes
- Fixed: Error reported in support email "Build 1304 #00000"
- Fixed: Error reported in support email "Build 1304 #4D97D"

Hotfix: October...
by EleonGameStudios at 6:18 AM
(25,845 Views / 26 Likes)
Hi Galactic Survivalists,

What’s better than an anniversary? A feature-rich version update, celebrating an anniversary...and cake! Happy 2nd birthday to Empyrion! :)

Although we are 2 months late for the anniversary update, we believe that it has been worth the wait: While Alpha 6 made fundamental changes to environmental effects and game mechanics, Alpha 7 will add even deeper rooted changes for the game itself: All new planet creation tech, beefed up building tools, full rebalancing of templates, weapons, ammo and game start, new mining mechanic, loads of textures in high definition, Parallax Occlusion Mapping for virtual 3D surfaces, new missions, completely new scenarios and much more.

As with every major update, we suggest the following 4-stepped approach for NEW and current players:
1. Read the changelog below
2. Read all the FAQ & FEEDBACK threads for more information (super important!): https://empyriononline.com/forums/feedback.25/
3. Start a NEW fresh game in Singleplayer and try the new building tools in Creative.
4. Post your feedback to the dedicated Alpha 7 FEEDBACK topics: https://empyriononline.com/forums/feedback.25/

For any bug and issue you might encounter, we would like to thank you in advance for reporting them over here in our bug thread: https://empyriononline.com/threads/bug-reports-alpha-7-0.21957

Now have fun playing... and while you are at it, do not forget to let your player avatar taste our delicious Anniversary Cake!

While you are waiting for the download to complete, enjoy our new Alpha 7 launch trailer:

Empyrion Dev team

PS: You can continue to use Alpha 6 until you're ready to update. Go to your Steam Library, right-click on Empyrion, then click Properties. Now open the Betas tab and use the drop-down menu to select the alpha6 version. Restart Steam to force an update.



1. New Planetary Terrains:

- Added more realistic handmade terrains (based on heightmaps and splatmaps)
- Extended terrain height to 500m. This applies for both handmade and procedural playfields
- Added a simple Texture Editor to easily...
by EleonGameStudios at 5:01 PM
(20,170 Views / 23 Likes)
Update: October 19, 2017 (Release Candidate 5)

Changelog: Alpha Experimental 7.0.0 (Build 1300)

- Starter blocks SV, HV, CV can now be placed on terrain
- Increase POM LOD Distance
- Added warning sprite for "Replace Mode" in Active Item Info window
- Reduced chance of cobalt dropping in boulders (there’s plenty in the orbit and on the moon)
- Increased Minigun Round stake size to 1000
- Removed Fibre as required ingredient for all Growing Plot templates
- Added tooltip text for Growing Plots

“Default MP” scenario Updates:
- Sienna: drastically removed corn from all biomes
- Sienna: Alien Thorns started to appear in the plains
- Sienna: reduced starting equip; you start with Light Armor
- Sienna: Removed the Xenu Fortress and replaced it with a chance of other Xenu buildings

Bug Fixes:
- Fixed: Several bugs with replace mode for color and textures
- Fixed: Deposit rocks regenerate if depleted and server restarts
- Fixed: Mobile constructor cannot craft small Truss blocks but can craft large Truss blocks.
- Fixed: Advanced constructor when everything is unlocked doesn't show 160MSL & HV Artillery shells
- Fixed: T1 Drill get multiitool info popups when targeting blocks
- Fixed problem that texture preview of texture tool was sometimes wrong colored (very low risk)


Update: October 18, 2017 (Release Candidate 4)

Here is the final build. Hopefully, we can push this version to the public branch tomorrow....fingers crossed.

Changelog: Alpha Experimental 7.0.0 (Build 1299)

Updated Blueprint spawn limit:
- Blueprint spawn limit is now only active in survival mode
- Blueprint spawn now considers if the BA or CV is of your faction (+ you can spawn on an admin structure)
- Added 'GroundedStructureSpawn' to dedicated.yaml (per default true)

Added Texture + Color replace tool:
- Added "Replace Mode" for Color and Texture tool
- You can now replace textures and colors on whole structures (we will soon add the possibility to replace colors/textures on selections)

- Client: now releasing unity assets when going back to main menu to improve memory situation
- Updated resource distribution on all playfields (using now also worm distribution)
by EleonGameStudios at 5:06 PM
(6,493 Views / 16 Likes)
Hi Galactic Survivalists,

Here comes Release Candidate 1 for the upcoming Alpha 7 release. We will have at least one more update before public release on Thursday.

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/


Empyrion Dev Team


Changelog: Alpha 7.0.0 (Build 1294)

- We made several optimizations: please let us know if you notice an improvement.
Do you still get the micro stutters?

Weapon Update:
Adapted weapon ranges of all turrets and mounted weapons to new atmo formula introduced in A7.2:
- same effective range on Akua as in Alpha 6
- better range on high density planets
- lower range in space

- Improved MultiTool deconstruction mode: 1. return factor slightly increased to avoid some rounding losses, 2. deconstruction stops at base items, 3. if on lowest level due to down-rounding zero items would be returned it is rounded up to 1 item
- TechTree: Show which template can be crafted in which constructor
- Some re-arrangements of weapons in the tech tree (unlock points and unlock level)
- Removed warp drive and warp drive tank from crashed CVs and planet vessels
- Updated templates: Autominers T2 / T3 do not need lower-tier devices anymore
- Purified water now cures Bad Trip

Visuals / Sounds:
- Tweaked OP shield shader
- Tweaked shader and color for BP Preview box
- Updated preview icons for growing plots
- Updated LOD of underground resources: LOD1 activates now later

Updated Playfields:
- Finished deco for all new heightmap based planets - you can now use them for your scenarios
- Added NewAlien2, NewLava2, NewMoon and NewMoon2 to default MP
- Added Oasis biome on Omicron
- Added better underwater texture on Akua and Omicron

- Added new Alien Textures
- Updated some metal textures (P2(1,6), P2(3,1))
- Added curved stairs - left turning
- Changed location of PDA messages to bottom-mid of screen
- Added switchable log output for PDA game events to support testers / mission designers
- Limit map rotation in 3D map view
- Earlier culling of devices
- Updated PDA for Dawn of Galaxy
- Updated Localization.csv

Added New Scenario: Battle Royal (thanks to RexXxus)
- Fight alone, in COOP or in Multiplayer on a planet full of survival adventures.
- Find guns, loot and vehicles along the way and...
by EleonGameStudios at 2:23 PM
(10,575 Views / 44 Likes)
Hi Galactic Survivalists!

Today, we are very excited to announce the release date for Alpha 7.0:

October 19, 2017

Thank you so much for all the valuable feedback and bug reports during this Experimental phase. Alpha 7.0 would not have been possible without you!

Until October 19, we will continue to work on the final touches and bugs. You can expect at least two more releases until public release. On Sunday Oct 15, we plan to release the Release Candidate 1 in which all playfields will be finalized so that all server admins and scenario creators can copy over the new playfields in preparation for the public release on Oct 19, 2017.

Last but not least, we are very happy to reveal the launch trailer for Alpha 7.0:


Empyrion Dev Team
by EleonGameStudios at 4:19 PM
(15,357 Views / 32 Likes)

Hi Galactic Survivalists!

Welcome to Part IV of our Alpha 7 experimental phase! This will be the final experimental version release - the next update will already be the Release Candidate.

Part IV has a lot to offer: XenoSteel as a new material to build with, a slew of updates on the scenarios, optimizations and refinements, like the Color/Texturing now working with the UNDO button in creative and the furnace now working in full-auto-mode.

As we are making good progress, we also managed to add a long wanted feature: Blueprints are now showing a preview! No guessing of front and back sides anymore ahead of placing it. ;-)

The biggest undertaking in Part IV has been the first ever rebalancing of all the handheld weapons.

Said that, the settings you experienced until now were a first attempt of how they could work but weren’t based on the limits of the game, like view distance of objects etc. Some weapons (like the T2 or Epic Pistol) had a damage output which was far over the top and not in a meaningful relation to all other weapons yet.

Our goal of this re-balance is to give each weapon a better identity and role. We want players to make a meaningful decision which tool to pick for the task they intend to do. Keep in mind that these updates do not attempt to simulate features of similar real-world weapons.

One change is the reduction of weapon ranges. Some of the prior ranges made little sense: You had long-range weapons up with 600m range - but the graphic engine currently shows spawned creatures, like wildlife, only up to 120m. You had no benefit of using a long range weapon at all unless floating in space shooting drones. A place where you are always better off sitting in a spaceship anyway.

We also intend to reduce the sitting duck problem: Some weapons allowed you take out drones before they were even able to react to you on a planet. This made taking out drones a shooting gallery without challenge. Now you must approach them with most weapons or have a proper long range weapon to get an advantage.

Please let us know what you think about these changes here:
We are very curious about your feedback.

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/


Empyrion Dev Team


by EleonGameStudios at 1:33 PM
(16,286 Views / 34 Likes)
The above screenshot shows the updated terrain for Akua

Update: Build 1277
- Fixed: Problem that rotate gizmo for selection tool was not visible


Hi Galactic Survivalists!

Welcome to Part III of our Alpha 7 experimental phase! Our main topic this time: Optimization and refinement. We added more handmade terrains for you to test out and the new grass is now nicer and is eating up less performance. We also added a density setting for grass!

For our builders, testing the new features in the Building Helper menu (N): You now can rotate your copied parts!

In any case, especially if you are new to Experimental 7.0, please make sure you read through the FAQ and HELP topics before starting a new game. https://empyriononline.com/forums/experimental-features-discussion.35/

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/

If you do not see your issue fixed in the current changelog, it would be of great help, if you could re-test your issue with the new version and report it again in the bug section - in case your problem is not fixed yet.

What’s next?
We are also slowly but steadily approaching the public release. We are planning to release Part IV next week and the Release Candidate the weekend after the Part IV release. Both will now concentrate more on bug fixing and optimizations. Small feature updates not ruled out, of course. ;-)


Empyrion Dev Team


CHANGELOG: Alpha Experimental 7.2.0 (Build 1276)

Important: We renamed the playfield NewSnow2 into NewSnow and removed NewSnow2: Consequence is that all save games where you have been on Ningues are not useable anymore! Sorry for the inconveniences (note: it will only affect save games that have been started during the EXP phase)

Updated / Added Planetary Terrains:
- Updated terrain of Akua: less mountains, more valleys (renamed playfield: instead of NewTemperate500 > NewTemperate)
- Added new terrain for the Moon
- Added new terrains for Aitis...