Empyrion – Galactic Survival - Community Forums
Apr
13
Hello Galactic Survivalists!
Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?
A brief list of the main feature changes and additions:
We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).
As always:
Changes:
Convenience:
- Added hotkeys for control panel signals & device groups:
- Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimizations to AI multi threading have been worked on.
With both of the above optimizations available as of this build you should see an FPS boost in POI’s.
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.
Visuals & Effects:
- Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
Added new screen vfx...
Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?
A brief list of the main feature changes and additions:
- Added a dedicated standalone tutorial for new players
- FPS optimization (Object Culling & AI Multi threading optimization)
- Radial damage hit indicator (player/vessel combat)
- Improved Animations
- Improved damage indication visuals (player)
- Device/Signal group hotkeys (Control Panel)
- Check out our update release video and the detailed changelog below for more details
We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).
As always:
- For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/ - For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/
Changes:
Convenience:
- Added hotkeys for control panel signals & device groups:
- Device Groups are toggled with CTRL + SHIFT + 1 to 8
- Signals Column are toggled with CTRL + ALT + 1 to 8
- Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimizations to AI multi threading have been worked on.
With both of the above optimizations available as of this build you should see an FPS boost in POI’s.
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.
Visuals & Effects:
- Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
Added new screen vfx...
Apr
05
Hello Galactic Survivalists!
We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
====
Hotfix: 2023-04-12 v1.9.10 (B4130)
Guided Tutorial:
- Fix for potential non-clearing tasklist at Copper Mine / Farm
- Added debug chapter for testing after leaving Weather Station
====
Hotfix: 2023-04-11 v1.9.10 (B4129)
Fixes:
- [00546] Fix for AI vs AI where some structures weren't firing on enemy structures & for OPV's spawned in via the PDA
- Fixed a CoQ related to the new HUD damage wheel
Guided Tutorial:
Space:
- Starting tasks tied to new version of memory POI
- Likely fix for space ice mining chapter triggering twice in rare cases
- Captain dialog: Added non-confrontational answer options, hiding talking points already taken
- Removed possibility to repeat-activate a chapter at Galleons stash, better trigger for dialogoption
Planet:
- Fix for stuck tutorial while mining Promethium
- Removed explorer find ‚Base of Operations‘ POI due to problems with player respawning
- Nest POI: Tweaked Drill HV info message
====
Hotfix: 2023-04-07 v1.9.10 (B4126)
Fixes:
- GlobalDefsConfig.ecf: only NOT derived properties do NOT get overwritten now
- Another fix for a use case we found where the solar capacitor was emptied entirely when returning to the server after time away
- 00849: After AI troops attack the vessel a CoQ triggers (this was an issue with the new damage wheel on the HUD)
====
Changes:
- Added:...
We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
====
Hotfix: 2023-04-12 v1.9.10 (B4130)
Guided Tutorial:
- Fix for potential non-clearing tasklist at Copper Mine / Farm
- Added debug chapter for testing after leaving Weather Station
====
Hotfix: 2023-04-11 v1.9.10 (B4129)
Fixes:
- [00546] Fix for AI vs AI where some structures weren't firing on enemy structures & for OPV's spawned in via the PDA
- Fixed a CoQ related to the new HUD damage wheel
Guided Tutorial:
Space:
- Starting tasks tied to new version of memory POI
- Likely fix for space ice mining chapter triggering twice in rare cases
- Captain dialog: Added non-confrontational answer options, hiding talking points already taken
- Removed possibility to repeat-activate a chapter at Galleons stash, better trigger for dialogoption
Planet:
- Fix for stuck tutorial while mining Promethium
- Removed explorer find ‚Base of Operations‘ POI due to problems with player respawning
- Nest POI: Tweaked Drill HV info message
====
Hotfix: 2023-04-07 v1.9.10 (B4126)
Fixes:
- GlobalDefsConfig.ecf: only NOT derived properties do NOT get overwritten now
- Another fix for a use case we found where the solar capacitor was emptied entirely when returning to the server after time away
- 00849: After AI troops attack the vessel a CoQ triggers (this was an issue with the new damage wheel on the HUD)
====
Changes:
- Added:...
Mar
29
Hello Galactic Survivalists!
We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Changes:
- When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
- Added a console command to switch loca texts with source KEYs in-session ("dt locakeys")
Fixes:
- 00838: The HUD wouldn’t reappear on screen after hiding it
- 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
- 00829: Terrain deco only rendering a short distance around the player after playfield changes
- 00731: Hand weapon iron sight position not match to hit position
- 00673: The airtight variant of Ramps 1x3x1 is not airtight
- 00833: Too low render range for some turrets
- 00824: Laser SMG holo sight is off in relation to the point of impact
- PDA signals not removed when exiting savegame -> still visible when loading another savegame
- Signal logic circuit "SR Latch" didn't save its state
Guided Tutorial:
- Biofuel Camp: Prevent crafting task seemingly not finishing after skipping time with Tent
- Farm: No more Base Attacks while player is unprepared
- Farm: Prevent potential non-spawning Troop transport during BA attack.
- Farm: Flour does not spoil in crafting fridge any more
- LostGarden: No more backstabbing by alienbugs
- Promethium deposit: Prevent getting stuck by shooting drone very early
- HV builder bunker: Fix message when declining to continue. Less messages overlapping.
- Salvage Beach: Tweaked info for steel plate salvage & techtree unlocks & growing plots
- Added lever to access PDA debug chapters close to planet starting teleporter
- Changed player starting reputation
Feedback thread can be found here...
We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!
As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Changes:
- When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
- Added a console command to switch loca texts with source KEYs in-session ("dt locakeys")
Fixes:
- 00838: The HUD wouldn’t reappear on screen after hiding it
- 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
- 00829: Terrain deco only rendering a short distance around the player after playfield changes
- 00731: Hand weapon iron sight position not match to hit position
- 00673: The airtight variant of Ramps 1x3x1 is not airtight
- 00833: Too low render range for some turrets
- 00824: Laser SMG holo sight is off in relation to the point of impact
- PDA signals not removed when exiting savegame -> still visible when loading another savegame
- Signal logic circuit "SR Latch" didn't save its state
Guided Tutorial:
- Biofuel Camp: Prevent crafting task seemingly not finishing after skipping time with Tent
- Farm: No more Base Attacks while player is unprepared
- Farm: Prevent potential non-spawning Troop transport during BA attack.
- Farm: Flour does not spoil in crafting fridge any more
- LostGarden: No more backstabbing by alienbugs
- Promethium deposit: Prevent getting stuck by shooting drone very early
- HV builder bunker: Fix message when declining to continue. Less messages overlapping.
- Salvage Beach: Tweaked info for steel plate salvage & techtree unlocks & growing plots
- Added lever to access PDA debug chapters close to planet starting teleporter
- Changed player starting reputation
Feedback thread can be found here...
Mar
23
Hello Galactic Survivalists!
Today we start the 3rd phase of the current 1.9.10 Experimental Version.
Thanks to your feedback, we have already been able to make some improvements and fix some bugs.
The current update also includes a major innovation: a completely revised, extensive Guided tutorial scenario!
Even though this is aimed more at new players, we would like to ask YOU to put it through its paces and give us your tips and feedback in the feedback forum. Please start it by selecting the “Start Tutorial” option at the main menu. Many thanks in advance!
EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
As usual: please report bugs in the EXP bug forum: https://empyriononline.com/forums/bugs.34/
Let's go!
Changes:
- Added Damage Wheel updated with multiple targets.
- Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
- WIP: Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival. Please start it by selecting the “Start Tutorial” option at the main menu.
Multiple new structures are set up to be used in this scenario thanks to all these builders!!
CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
Fixes:
- DamageWheel not working in MP.
- 00790: O2 missing for split second when exploding a block outside of POI
- 00792: Using CTRL+SHIFT Hotkey alternates between odd/even when used on multiple groups in order
- BlockGroup limit csv key is not translated in the notification popup
- HeartBeat sound played multiple times after stamina depletes.
- Fixed multiple lag spikes seen when opening some GUI windows (blueprints, control panel ) which appeared as of B4100
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Today we start the 3rd phase of the current 1.9.10 Experimental Version.
Thanks to your feedback, we have already been able to make some improvements and fix some bugs.
The current update also includes a major innovation: a completely revised, extensive Guided tutorial scenario!
Even though this is aimed more at new players, we would like to ask YOU to put it through its paces and give us your tips and feedback in the feedback forum. Please start it by selecting the “Start Tutorial” option at the main menu. Many thanks in advance!
EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
As usual: please report bugs in the EXP bug forum: https://empyriononline.com/forums/bugs.34/
Let's go!
Changes:
- Added Damage Wheel updated with multiple targets.
- Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
- WIP: Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival. Please start it by selecting the “Start Tutorial” option at the main menu.
Multiple new structures are set up to be used in this scenario thanks to all these builders!!
CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
Fixes:
- DamageWheel not working in MP.
- 00790: O2 missing for split second when exploding a block outside of POI
- 00792: Using CTRL+SHIFT Hotkey alternates between odd/even when used on multiple groups in order
- BlockGroup limit csv key is not translated in the notification popup
- HeartBeat sound played multiple times after stamina depletes.
- Fixed multiple lag spikes seen when opening some GUI windows (blueprints, control panel ) which appeared as of B4100
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Mar
15
Hello Galactic Survivalists!
Today we start the 2nd phase of the current 1.9.10 Experimental Version.
Thanks to your feedback, we have already been able to make some improvements and fix some bugs.
As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Let's go!
Changes:
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
- Tweaked Heat Status effect: changed color + less field
Fixes:
- 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
- 00780: Console map holo makes blocks behind invincible
- Fixed some weapons were unintentionally limited by the BlocksGroupsConfig.ecf
- 00782: Player bike / Motorbike ‚vanishing‘ when placed in Survival
- 00791: No animation triggers when transitioning from a small drop.
- 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
- Fix LCD Projector z-fighting (fix wasn't working on some alignments)
- Fix LOD Distance option (Options > Video) not working
====
Previous patch notes for v1.9.10 https://empyriononline.com/threads/v1-9-10-experimental-i.101266/
Today we start the 2nd phase of the current 1.9.10 Experimental Version.
Thanks to your feedback, we have already been able to make some improvements and fix some bugs.
As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Let's go!
Changes:
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
- Tweaked Heat Status effect: changed color + less field
Fixes:
- 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
- 00780: Console map holo makes blocks behind invincible
- Fixed some weapons were unintentionally limited by the BlocksGroupsConfig.ecf
- 00782: Player bike / Motorbike ‚vanishing‘ when placed in Survival
- 00791: No animation triggers when transitioning from a small drop.
- 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
- Fix LCD Projector z-fighting (fix wasn't working on some alignments)
- Fix LOD Distance option (Options > Video) not working
====
Previous patch notes for v1.9.10 https://empyriononline.com/threads/v1-9-10-experimental-i.101266/
Mar
08
Hello Galactic Survivalists!
Welcome to Experimental Version 1.9.10! What does it have in store for you? Let’s do a quick summary.
We have added two new methods for FPS optimization (AI and Occlusion Culling) and there is also a long-desired convenience update in the form of the control panel hotkeys. Furthermore, and for the first time, we added a directional visual hit display in the player's field of view! Various VFX have also been finalized for status effects, e.g. radiation, temperatures and poisoning. For all creatives, there are new options for block management, as well as in the PDA. For all builders, there is now an option to automatically correct the pivot point.
Please have a look at the changelog below for more detailed information.
Last but not least, we would like to thank all contributors of bases and ships - a larger batch of your submissions from the public Builders Forum has been added again with this update (to be continued!).
As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
The Eleon team wishes you a lot of fun testing the new version!
Changes:
Convenience
- Added hotkeys for control panel signals & device groups:
Device Groups are toggled with CTRL + SHIFT + 1 to 8
Signals Column are toggled with CTRL + ALT + 1 to 8
Optimization
- Performance optimizations for AI have been added as well as the implementation of Occlusion culling (only culling deco & NPC's in rooms the player cannot see in POI's) which you should see result in FPS boosts in large POI's such as "Deep space radar complex".
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled.
Visuals & Effects
- Added radial damage indicator to Player HUD
- WIP: Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added new screen vfx for:
-...
Welcome to Experimental Version 1.9.10! What does it have in store for you? Let’s do a quick summary.
We have added two new methods for FPS optimization (AI and Occlusion Culling) and there is also a long-desired convenience update in the form of the control panel hotkeys. Furthermore, and for the first time, we added a directional visual hit display in the player's field of view! Various VFX have also been finalized for status effects, e.g. radiation, temperatures and poisoning. For all creatives, there are new options for block management, as well as in the PDA. For all builders, there is now an option to automatically correct the pivot point.
Please have a look at the changelog below for more detailed information.
Last but not least, we would like to thank all contributors of bases and ships - a larger batch of your submissions from the public Builders Forum has been added again with this update (to be continued!).
As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
The Eleon team wishes you a lot of fun testing the new version!
Changes:
Convenience
- Added hotkeys for control panel signals & device groups:
Device Groups are toggled with CTRL + SHIFT + 1 to 8
Signals Column are toggled with CTRL + ALT + 1 to 8
Optimization
- Performance optimizations for AI have been added as well as the implementation of Occlusion culling (only culling deco & NPC's in rooms the player cannot see in POI's) which you should see result in FPS boosts in large POI's such as "Deep space radar complex".
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled.
Visuals & Effects
- Added radial damage indicator to Player HUD
- WIP: Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added new screen vfx for:
- Radiation: Activates when Body Radiations reaches 4
- Poison: Activates for both stages of Poison Bite
- Heat: Activates when Body Temperatures reaches 38
- Frost: When body temp lowers to 9
- Improved new Load/Start menu:- Poison: Activates for both stages of Poison Bite
- Heat: Activates when Body Temperatures reaches 38
- Frost: When body temp lowers to 9
-...
Mar
03
The next time you run and jump over a ledge in Empyrion, it will still hurt on impact ...
but your sprinting and falling will look so much better! #indiegame #indiedevs
but your sprinting and falling will look so much better! #indiegame #indiedevs
Taelyn
Community Manager
Eleon Game Studios
Feb
22
Hi Galactic Survivalists!
We have just released a new build to fix 2 exploits found in MP.
2023-02-22 v1.9.4 B4019
Fixes:
- Fixed 2 exploits
We have just released a new build to fix 2 exploits found in MP.
2023-02-22 v1.9.4 B4019
Fixes:
- Fixed 2 exploits
Feb
14
Hi Galactic Survivalists!
We have just released a new build which focuses on lowering the CPU usage for machines still seeing a high amount of usage (Client & Dedicated servers).
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/
Changes:
- Changed unity version to 2022.1.24f (This will improve CPU & RAM usage for some PC's that still had an issue & also dedicated servers)
Fixes:
- Invader vs Defender: Fixed starting planets not loading in some cases
We have just released a new build which focuses on lowering the CPU usage for machines still seeing a high amount of usage (Client & Dedicated servers).
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/
Changes:
- Changed unity version to 2022.1.24f (This will improve CPU & RAM usage for some PC's that still had an issue & also dedicated servers)
Fixes:
- Invader vs Defender: Fixed starting planets not loading in some cases
Jan
11
Hi Galactic Survivalists!
We have made some optimizations (for CPU, RAM & VRAM usage) & some other fixes that have been.
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/
Changes:
- Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
- Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups
- NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
Fixes:
- Containers can show empty until you reopen them
- It's not possible to walk though retracted ramps when placed in some orientations
- CV small thruster flame cannot be colored
- 1PV hand can disappear when aiming at certain angles
- Rendering Distance of Hangar Door (6X5)
- 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
- New flashlight/spotlight dithering pattern
- interaction box bugged, tech deco(Level4Prop4)
- FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
- HV and SV T3 and T4 extenders do not cast shadows correctly
- When sitting in an SV passenger seat you can clearly see a plane in front you
- Fix Velocity Kinematic warning
- Fixed missing localization entries for Base,CV,SV and HV
- Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
- Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
We have made some optimizations (for CPU, RAM & VRAM usage) & some other fixes that have been.
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/
Changes:
- Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
- Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups
- NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
Fixes:
- Containers can show empty until you reopen them
- It's not possible to walk though retracted ramps when placed in some orientations
- CV small thruster flame cannot be colored
- 1PV hand can disappear when aiming at certain angles
- Rendering Distance of Hangar Door (6X5)
- 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
- New flashlight/spotlight dithering pattern
- interaction box bugged, tech deco(Level4Prop4)
- FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
- HV and SV T3 and T4 extenders do not cast shadows correctly
- When sitting in an SV passenger seat you can clearly see a plane in front you
- Fix Velocity Kinematic warning
- Fixed missing localization entries for Base,CV,SV and HV
- Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
- Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
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