Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 10:59 AM
(6,831 Views / 2 Likes)
Hi Galactic Survivalists,

We just released a small hotfix for Alpha 9.3.

Changelog: Alpha 9.3.1 (Build 2212)

Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.

- Updated Prison POI with filler blocks
by EleonGameStudios at 1:38 PM
(15,038 Views / 30 Likes)

Update: January 30, 2019 (Build 2210) - Hotfix

Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device

- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics


Update: January 29, 2019 (Build 2209) - Hotfix

- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf


Hi Galactic Survivalists!

With Alpha 9.3, we finalized the stabilization phase for our last major Alpha 9 release. Besides fixing many bugs that you reported (thanks again!), we improved the AI behavior of several creatures and updated some outdated NPC models (eg Golems). We also changed the way how NPCs behave when used in POIs. From now on, builders will have a choice whether NPCs can trigger sensors (light and motion sensors) or open doors when wandering around (however, in combat, NPCs will still follow you through open doors independent of their setting).

The new “default setting” is set so that NPCs cannot open doors and do not trigger sensors. This default setting will be applied automatically to all of your Structures and POIs as soon as you update to Alpha 9.3. Please note that IF you made changes to any building during the EXP phase after this new feature setting was added, the result of the auto-update might differ! Given there might still be some issues - which we aim to find out with your help - we suggest to wait for potential hotfixes during 1-2 days before integrating the new settings into your POIs.

All other changes and new features, such as now being able to add/remove 1000 templates in/from construction queue, Spotlights (L) now switching independently from all other vessel lights etc can be found in the changelog below.

Have fun with Alpha 9.3


Emp Dev Team


CHANGELOG: Alpha 9.3.0 (Build 2208)

New / Updated Creatures:
- Updated Golem (replaces old Golems)
- Added new golems to more...
by EleonGameStudios at 10:32 AM
(13,027 Views / 22 Likes)

Update: January 24, 2019 (Build 2173)

Bug Fixes:

- fixed the "entering a Moon playfield" problem


Update: January 21, 2019 (Build 2172)

Bug Fixes:

- Corrupt Structure crash whole playfield (Deconstructor problem)
Deconstructors are working again
- Player bike not getting hit by turrets


Update: January 20, 2019 (Build 2171)
Temporary build - deactivates Deconstructors to avoid crashes of the game.
The correct fix will be released tomorrow - sorry for any inconveniences!


Update: January 19, 2019 (Build 2170)

Bug Fixes:

- Wrong terrain collider on a dedicated server
- Vessels move downwards when all landing gears have been removed of the structure
- Strange roaring Soundloop starts when joining a COOP game
- some exploits


Update: January 16, 2019 - Alpha 9.2.1 (Build 2166)

Bug Fixes:

- Fixed: All Constructor-like devices are switched off when assigning another INPUT container (only deconstructor and furnace should do so)
- Fixed: Any construction device is set to OFF when game is quit and resumed
- Fixed: In Multiplayer the container name annotation (e.g. "(A) Cargo Box") did only work for devices that have been opened once
- Fixed: Logistics window: Deco containers in own structures not accessible
- Fixed: Container Controller in X-build sharing Container Extensions
- Fixed: Intermediate left over items of recursive crafting lost
- Fixed: Carbon Fiber Blocks could not be deconstructed
- Fixed: If volume check enabled: Issue with putting items back into the player inventory after picking them with the mouse cursor
- Fixed: Ship on planet having weak vertical thrust in some cases

- Improved Constructor UI: more width for containers on left side, less for construction queue
- Removed collider of entity spawner (thin plate): should now ONLY be used for static spawners
- Added 2 new Tribal Outpost POIs (thanks to Kaeser)


Update: January 15, 2019 (Build 2163 - Client only)

- Fixed Logistics exception with short container names


Hi Galactic Survivalists!

With Alpha 9.2, we added another batch of changes to improve the handling of the new Logistic System. Please join the discussion right over here: https://empyriononline.com/threads/alpha-9-2-feedback-logistic-updates-and-fixes.47084/

We also added a...
by EleonGameStudios at 10:00 AM
(12,701 Views / 26 Likes)

Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay element!

For the complete list of changes, additions, optimizations and bug fixes in Alpha 9.1, please have a look at the changelog below.

Please report bugs over here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.47005/

Happy new year from everyone here at Eleon Game Studios!


Emp Dev Team


CHANGELOG: Alpha 9.1.0 (Build 2137)

- Added possibility to texture Container Extensions (added new default texture and added another specific container texture - we will add more textures soon)
- Falling SI parts can now be picked up before they disappear and result in a certain amount of the used de-constructed materials
- Connection to remote container is now persistent (only connection is persistent, not the content of the toolbar!)
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Moved default Hotkey for switching Lights on vessel from T to L
- Planet life entities will now avoid spawning in bases
- Reduced toggle delay for main power, lights and weapons from 1.5s to 0.75s

Volume/Weight Balancing:
- Balanced/Reduced Volume and Mass of all ores, ingots and components
- Balanced/Reduced Volumes of all building and starter blocks
- Balanced Volume and Mass for all devices and terrain placeables
- Balanced Volume and Mass for all large weapons ammo
- Balanced...
by EleonGameStudios at 2:39 PM
(6,042 Views / 37 Likes)
Dear Galactic Survivalists,

from everyone here at Eleon Games Studios we wish you a Merry Christmas and happy holidays!

For those of you who did not yet see our Alpha 9 update video, check it out:

... and a link to the complete update notes for Alpha 9: https://empyriononline.com/threads/alpha-9-0-out-now.46807/


Emp Dev Team
by EleonGameStudios at 10:13 AM
(8,804 Views / 12 Likes)
Update: December 29, 2018 (Build 2099)

Bug Fixes:
- Fixed: Exception when adding a input to a Furnace with Instant craft speed
- Fixed: Deconstructor with Instant craft speed destroys items
- Fixed: Offline Protection Shield doesn't do damage (MP)
- Fixed: Reputation drop for StructStayInTerritory does trigger each 3 seconds instead of each 5 minutes realtime
- Fixed: Exploit with inventory duplication when sat in a vessel
- Fixed: Not using MapMarker: Neutral for faction-owned POIs anymore
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield


Update: December 25, 2018 (Build 2097)

Bug Fixes:
- Fixed: Reputation system not working correctly in MP (more improvements)
- Fixed: Container under the password give access to all containers via logistic
- Fixed: Lock/Unlock signal logic does not work anymore
- Fixed: Possible to shoot Weapons in virtual toolbar when seated in cockpit (another fix)
- Fixed: Problem when using Control Panel to fill ammo from a connected toolbar to ammo containers
- Fixed: Cargo boxes BA\CV become SV\HV cargo boxes after retrieve it
- Fixed: Retrieving CargoContainerSmall/CargoContainerMedium with multitool did not give back any block
- Fixed: Player toolbar has wrong color when opening player window ('TAB') with connected toolbar active (another fix)
- Fixed: When switching to connected toolbar while in cockpit toolbar was read-only

- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Issue with HUD colors with POI's using the core 'NPC Core (Admin)'


Update: December 23, 2018 (Build 2092)

Bug Fixes:
- Fixed: Player turrets on vessel are not shooting or tracking enemy players or vessels
- Fixed: Reputation system not working correctly in MP
- Fixed: Steal O2/fuel with logistic
- Fixed: Internal exception

- Re-balanced loot: Epic Drill and Epic Armor is now harder to find
- Removed Epic Loot from Troop Transport


Update: December 22, 2018 (Build 2088)

- Re-added coloring system for HUD colors to distinguish enemy players
- Console command 'faction' now also supports npc factions (like Zirax) and "Public" and "NoF"
- Deep Forest biome is now less deep

Bug Fixes:
- Fixed: Using DROP in Player Inventory with certain container blocks does...
by EleonGameStudios at 10:23 AM
(2,901 Views / 18 Likes)
Hi Galactic Survivalists,

Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

Thanks for your help!



Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

- Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
- Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
- Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
- "Default Random" is now pure Single Player and Coop scenario (please do not use it for "normal" MP dedi server)
- Updated texts in PDA Robinson Protocol
- Updated POI distribution on Akua planet in Akua-Omicron Scenario
- Unique starter configuration for local coop games
- Improved Logistics window 'Cannot open container on both sides' handling
- Added more tribal deco blocks for Talon POIs

Bug Fixes:
- Fixed: Medic Bay / Clone Chamber did not work with code lock 0000 on Aln, Talon, Zirax, Polaris POI anymore
- Fixed: Portable Constructor not responsive after moving items from output to inventory
- Fixed: Exception when opening a container of a player made blueprint
- Fixed: Portable Constructor UI: INPUT / OUTPUT title texts not left aligned
- Fixed: Exception when closing the Logistics window very quickly after opening it (MP)
- Fixed: Invisible Decorations
- Fixed: Destroyed vessel (PDA Mission) is now powered off
- Fixed: Problem that Cargo Boxes for SV/HV were placeable also on CV/BA
- Fixed: Incorrect size range for custom scenarios when template is in default content directory.
- Fixed: Several internal exceptions found in logs

AI Update:
- Threat system fix - multiple target switching should now work better
- Alien Assassin movement fix
- Alien Bug 03 movement fix
- Mechanoid movement fix
- 'Worm big' attack distances tuning and movement fix
- Telluropod behavior tuning
by EleonGameStudios at 11:34 AM
(3,100 Views / 9 Likes)
Hi Galactic Survivalists,

Thanks so much for your feedback and bug reports. We are working very hard to polish Alpha 9 and to squeeze all remaining bugs.

We already released some hotfixes since our major Alpha 9 update. We will continue to update this thread as we release new hotfixes - so please keep an eye on this thread.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805


Hotfix: December 19, 2018 (Alpha 9.0.1 - Build 2082)

Bug Fixes:
- Fixed: Logistic Exploit: possible to circumvent code-locked containers
- Fixed: When retrieving old cargo boxes with multitool, deco blocks were returned
- Fixed: Trap doors now working anymore
- Fixed: 'F' button does not close all device windows anymore after opening it with F
- Fixed: PDA mission system does not spawn Drones as defined
- Fixed: Backpack / Escape Pod had no HUD object anymore
- Fixed: [MP] Players can be kicked when withdrawing fuel from a tank
- Fixed: HUD/map issues with Guided PDA Tasks.
- Fixed: Exception during login when a reputation update receives the client
- Fixed: AutoBrake (Button I ) does not work in space anymore
- Fixed: Several internal exceptions
- Fixed: Overlapping of volume/weight info for Backpack and DropContainer
- Fixed: Exception spam from Furnace (or other constructor related devices)
- Fixed: "Minefield" task in "UCH Story Chapter II - Ancient Revelations" was not correctly working
- Fixed: PDA Minefield task
- Fixed: Mechanoids stuck a doors
- Possible fix for System.Exception: Invalid read container size
- Fixed: Several internal exceptions

- Robinson Protocol: Added own first chapter (Basic Survival) for Arid starter planet
- Updated text in Main Menu to make clearer how to start a coop server: instead of MULTIPLAYER > JOIN A GAME, instead of NEW GAME > NEW GAME (Single/Coop)
- Changed message 'Skipping double player with id...' to 'Player with id 1234 faction inconsistency:...' to occur only when it is a real problem
- Doors can now be closed without having to enter the lock code (behavior should now be as in A8)
- Added new tribal deco models for Talon POIs
- Tweaked torch and firepit deco (blocks now increase light count on BP, added flare, better particle effect)


Hotfix: December 18, 2018 (Build 2077)

Bug Fixes:
- Fixed: Problem that sometimes wrong...
by EleonGameStudios at 12:35 PM
(29,130 Views / 9 Likes)

Hi Galactic Survivalists!

Christmas is coming closer and so we thought it is about time to release the first Part of Alpha 9 to our community, so everyone can play and test and gift us with a lot of valuable feedback on the most recent additions, like NPC Factions and the new Logistic Menu in particular.

Part I, you ask?

Yes. Unlike previous major releases, Alpha 9 was split in two parts due to the very nature of the features we added: Both NPC Factions and Logistics are adding game mechanics that are completely new and have a lot of touch points with nearly every game mechanic which means we need a LOT of feedback - and we only will get that feedback, if all of our community members can access these features. On the down side, this also means that there might be a few more rough edges than usual.

But given that the features we added have great potential for the future and will also help to shape the game in terms of immersion, we are quite sure everyone is happy to give feedback on how to improve those gameplay mechanics even further.

Said that, please take your time reading through the FAQs & Feedback threads, pinned over here: https://empyriononline.com/forums/faq-feedback.25/

Here is a quick overview of the main features of Alpha 9:
1. Logistics
2. AI Factions, Reputation and Territory
3. Leveled NPCs
4. Improved Weapon Handling
5. Improved Game Start
... and many more features as documented in the changelog below.

Check out the update video that highlights the main features of Alpha 9:

Please report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46805/

Have fun with Alpha 9


Emp Dev Team

P.S. We highly recommend starting a new game with Alpha 9. When continuing an Alpha 8 save game, your player / constructor inventories will be empty and bases will be lowered 2m into the ground. However, we added Alpha 8 to the legacy branches on Steam so you can still access it.

P.P.S. The voting for the "2018 Indie of the Year Awards" is still going on. Empyrion made it already into the Top 100. We need your help for the final mile. If you like Empyrion, please vote for it here: https://www.indiedb.com/games/empyrion-galactic-survival


CHANGELOG: Alpha 9.0.0 (Build 2076)

by EleonGameStudios at 10:18 AM
(12,916 Views / 21 Likes)
Update: December 16, 2018: Alpha EXP 9.0.3 (Build 2075)

- First draft of showing reputation points when hovering over NPC faction in Faction Window
- Added loot to tribal deco
- Updated POIs on Lava planet + set faction to Polaris
- Updated Invader vs Defender scenario

PDA Update:
- Show remaining amount for multi-count PDA task in HUD info, e.g. (1/10)
- Show collapse arrow behind chapter title only if tasks are visible
- Don't display collapse arrow if Reputation or Level restricted and player does not have sufficient amount
- Improved PDA reputation level information.
- Rework Skip and Confirmation window
- Updated PDA with better amount display in action title
- Some faction Companion missions now have a required Standing you need to reach until you can play them
- Totally Overpowered is now a Polaris Story Mission (as it is basically a Polaris Company internal - with a cliffhanger for the player at its end ;) (Note: all the STORY missions well depend upon each other in the future; for now they can be played individually right away for testing!)
- Totally Overpowered: Brewmasters now have an increased range for their marker visibility (so you know where to head towards earlier and do not need to run around)
- Ancient Revelations: Known issue > finding the SV Wreckage (Task 2) sometimes does not work. Please resolve manually if this is the case for you.

- Updated Localization.csv
- Ship controller : Add new drag on planet depending on atmosphere density
- Temporarily deactivate Modular Wing Pylon due to problems with placement
- Updated Tribal Bazar + Aux POI new Tribal Deco (and other minor changes) - thanks to Kaeser

Bug Fixes:
- Fixed: Problem with Harvesting
- Fixed: Exception spam in Dedi logs linked to Troop Transport
- Fixed: Exceptions linked to Terrain
- Fixed: Container duplication exploit
- Fixed: Coded Doors open on Admin Structures
- Fixed: NearPOI does not work in Space anymore
- Fixed: Deco overlapping POIs when you teleport there for the very first time
- Fixed: Position of label "Static" for spawners in CP


Update: December 15, 2018: Hotfix (Build 2072)

Bug Fixes:
- Fixed: Harvesting of deco not working reliable anymore
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Unable to turn player model around in the player customization screen.
- Fixed: Spawner...