Empyrion – Galactic Survival - Community Forums
Oct
08
When: from 10th of October 2024
Hello Galactic Survivalists!
This is a small guide that aims to provide steps on how to install blueprints and custom scenarios in Empyrion while using the Epic Store.
Blueprints can be download from our Official Discord (https://discord.gg/empyrion)
We have several channels where players can attach blueprints
If a particular blueprint you want isnt on our discord you can ping the creator on the channel and ask if he can create a post in one of the channels!
Custom Scenarios are too large to be shared on Discord.
You can ask the scenario creator to upload it to https://www.nexusmods.com/empyriongalacticsurvival/ and download it from there!
Where to place them?
Right click in the library in the Epic Store on Empyrion. Select Manage
After the following screen open:
Press the red outlined button. This will open where Empyrion is installed.
../Content/Scenarios/ is where you place custom scenarios
../Saves/Blueprints/<ID>/ is where you place the blueprint files
For the game to read them, the game needs to be rebooted
Taelyn
Community Manager
Eleon Game Studios
Hello Galactic Survivalists!
This is a small guide that aims to provide steps on how to install blueprints and custom scenarios in Empyrion while using the Epic Store.
Blueprints can be download from our Official Discord (https://discord.gg/empyrion)
We have several channels where players can attach blueprints
Code:
- bp_sharing_vanilla Blueprints for the Vanilla Game - bp_sharing_dlc Blueprints for the DLC (the Dark Faction) - bp_sharing_scenario Blueprints for Custom Scenarios
Custom Scenarios are too large to be shared on Discord.
You can ask the scenario creator to upload it to https://www.nexusmods.com/empyriongalacticsurvival/ and download it from there!
Where to place them?
Right click in the library in the Epic Store on Empyrion. Select Manage
After the following screen open:
Press the red outlined button. This will open where Empyrion is installed.
../Content/Scenarios/ is where you place custom scenarios
../Saves/Blueprints/<ID>/ is where you place the blueprint files
For the game to read them, the game needs to be rebooted
Taelyn
Community Manager
Eleon Game Studios
Sep
12
Hello Galactic Survivalists!
First of all, we want to thank you very much for your feedback that reached us during the Experimental Phase of Update 1.11.8 through our various feedback channels.
As you may have already experienced in the testing phase or at least seen in the blogs, in addition to numerous bug fixes and the completion of the Dark Faction Scenario Story Campaign, the new "Freeze & Board" gameplay for the Dark Faction DLC expansion is another central focus of this update.
In brief: The Dark Faction has gained the ability to disable your capital and small vessels as well as hover vessels. If you are in a disabled capital vessel, a boarding crew will be teleported over to you. If you don't take them out, they can cause some serious damage to the interior of your ship!
How exactly this works is explained in the following video:
You can also find all the details in the corresponding feedback thread here:
https://empyriononline.com/threads/...on-dlc-disruptor-translocator-turrets.102503/
With the current update, you also get the revamped and expanded Dark Faction Story Campaign - fully playable in both solo and co-op modes, including two possible story endings!
In addition to this, the current update includes, among other things, a small hitpoint balancing, a new Pentaxid Tank model, and over 470 new and updated icons in the areas of Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more.
As always, all the contents of the update can be found in detail below in the comprehensive changelog.
Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/
Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/
We hope you have fun with the update as always and look forward to your feedback!

Changelog: v1.11.8 B4531 2024-09-12
Main game & Dark Faction DLC:
Changes:
- MP: Updated EAC
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
- New...
First of all, we want to thank you very much for your feedback that reached us during the Experimental Phase of Update 1.11.8 through our various feedback channels.
As you may have already experienced in the testing phase or at least seen in the blogs, in addition to numerous bug fixes and the completion of the Dark Faction Scenario Story Campaign, the new "Freeze & Board" gameplay for the Dark Faction DLC expansion is another central focus of this update.
In brief: The Dark Faction has gained the ability to disable your capital and small vessels as well as hover vessels. If you are in a disabled capital vessel, a boarding crew will be teleported over to you. If you don't take them out, they can cause some serious damage to the interior of your ship!
How exactly this works is explained in the following video:
You can also find all the details in the corresponding feedback thread here:
https://empyriononline.com/threads/...on-dlc-disruptor-translocator-turrets.102503/
With the current update, you also get the revamped and expanded Dark Faction Story Campaign - fully playable in both solo and co-op modes, including two possible story endings!
In addition to this, the current update includes, among other things, a small hitpoint balancing, a new Pentaxid Tank model, and over 470 new and updated icons in the areas of Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more.
As always, all the contents of the update can be found in detail below in the comprehensive changelog.
Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/
Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/
We hope you have fun with the update as always and look forward to your feedback!

Changelog: v1.11.8 B4531 2024-09-12
Main game & Dark Faction DLC:
Changes:
- MP: Updated EAC
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
- New...
Sep
06
Empyrion Galactic Survival v1.11.8 will be released soon!
Use the weekend to play the EXPERIMENTAL version and test the fully revamped Dark Faction story campaign (coop and solo!), the new “Freeze & Board” gameplay and more!
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2FL3LmYt0.jpeg&hash=6ca89880864cd7b6759646d92bf9d79a)
Taelyn
Community Manager
Eleon Game Studios
Use the weekend to play the EXPERIMENTAL version and test the fully revamped Dark Faction story campaign (coop and solo!), the new “Freeze & Board” gameplay and more!
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2FL3LmYt0.jpeg&hash=6ca89880864cd7b6759646d92bf9d79a)
Taelyn
Community Manager
Eleon Game Studios
Aug
26
Hello Galactic Survivalists,
Please be advised that our forum server will be migrated on Thursday, September 5th. As a result, you may experience some downtime throughout the day. We apologize for any inconvenience this may cause and appreciate your understanding.
Thank you for your continued support!
Taelyn
Community Manager
Eleon Game Studios
Please be advised that our forum server will be migrated on Thursday, September 5th. As a result, you may experience some downtime throughout the day. We apologize for any inconvenience this may cause and appreciate your understanding.
Thank you for your continued support!
Taelyn
Community Manager
Eleon Game Studios
Aug
23
Hello Galactic Survivalists!
Today we start the 2nd phase of the current 1.11.8 Experimental Version.
Please see the changelog below.
As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Changelog v1.11.8 B4523 2024-08-23
Main game & Dark Faction DLC:
Changes:
Game Icons:
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
Dark Faction DLC:
Changes:
- Added Dark Faction Disruptor & Translocator turrets:
The Disruptor turret will aim at CV, SV, HV vessels.
Today we start the 2nd phase of the current 1.11.8 Experimental Version.
Please see the changelog below.
As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Changelog v1.11.8 B4523 2024-08-23
Main game & Dark Faction DLC:
Changes:
Game Icons:
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
Dark Faction DLC:
Changes:
- Added Dark Faction Disruptor & Translocator turrets:
The Disruptor turret will aim at CV, SV, HV vessels.
- When a vessel gets hit by the beam:
- The targeted vessel will be less and less mobile in a gradual way.
- The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
- When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
- When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
- When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
- When ship is totally frozen:
- The ship will not be able to move anymore.
- The ship will rotate to the horizontal plane (only for CV).
- The UI Freeze icon will turn to red color (not blinking anymore).
- A timer countdown will start with a duration of FreezeDuration second.
- The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
- When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
- The translator Turret will fire at the stopped vessel as long as it has a line of sight to the player vessel &...
Aug
14
Hello Galactic Survivalists!
We have an update to share with you with some fixes that are ready to be released & and for DLC owners an update for the RotDF scenario.
For Experimental branch bugs:
https://empyriononline.com/forums/bugs.34/
We have a MP server ready for v1.11.8 for anyone to join & use:
"Eleon Game Studios - Official EXPERIMENTAL Server"
Changelog v1.11.8 B4517 2024-08-14
Main game & Dark Faction DLC:
Changes:
- New Pentaxid tank model
- Hitpoint changes: for a more unified ruleset around the following HP ranges:
Regular soldiers and troops 500
Elites & special 700-800
Civilians: 300
Damaged / infected: 400
Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
- Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
Fixes:
- 00906: Players can take damage when in a cockpit & being fired on
- 01195: Dialogue Input Disables AI Permanently Until Reload MP
- 01030: Infinite loading screen after teleporting to a destination that was destroyed
- Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
- Fixed Pivot Point Polaris Scout Stock Prefab
- Fixed an issue with street lights despawning in Survival mode when placed.
EAH:
https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
- Increased Player Version
- Added SharedDataURL property
Dark Faction DLC:
Changes:
RotDF scenario update:
For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game.
Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now.
You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it.
There are two different endings you can choose from that impact the whole universe.
Changes:
- Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at...
We have an update to share with you with some fixes that are ready to be released & and for DLC owners an update for the RotDF scenario.
For Experimental branch bugs:
https://empyriononline.com/forums/bugs.34/
We have a MP server ready for v1.11.8 for anyone to join & use:
"Eleon Game Studios - Official EXPERIMENTAL Server"
Changelog v1.11.8 B4517 2024-08-14
Main game & Dark Faction DLC:
Changes:
- New Pentaxid tank model
- Hitpoint changes: for a more unified ruleset around the following HP ranges:
Regular soldiers and troops 500
Elites & special 700-800
Civilians: 300
Damaged / infected: 400
Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
- Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
Fixes:
- 00906: Players can take damage when in a cockpit & being fired on
- 01195: Dialogue Input Disables AI Permanently Until Reload MP
- 01030: Infinite loading screen after teleporting to a destination that was destroyed
- Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
- Fixed Pivot Point Polaris Scout Stock Prefab
- Fixed an issue with street lights despawning in Survival mode when placed.
EAH:
https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
- Increased Player Version
- Added SharedDataURL property
Dark Faction DLC:
Changes:
RotDF scenario update:
For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game.
Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now.
You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it.
There are two different endings you can choose from that impact the whole universe.
Changes:
- Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at...
Jun
18
Hello Galactic Survivalists!
First of all, we would like to apologize for the fact that some of the contents of the update described earlier this year are still pending. We are working hard on the final adjustments.
However, in order not to delay some necessary bug fixes and technical upgrades any longer, we have packed these and all previously completed content together and put together a small server scenario creativity package for you with version 1.11.7, which is now available.
It includes numerous new game objects for Survival and Creative mode (consoles, tables, large trees and various types of lamps for outdoor and indoor areas) as well as an improvement to the gravity generators, which makes it easier for you to create a walkable gravity ring, for example.
On the big topic of multiplayer, improvements have been made to how 'SharedData', i.e. the content of custom scenarios that are not included in the game installation by default, are handled. In particular, the aim here is to conserve the bandwidth of the servers offering multiplayer and, in the best case scenario, to enable you to obtain the additional content required to enter the game more quickly when you connect to the server for the first time.
Last but not least - and apart from the bug fixes - we have put a lot of work into the Blueprint Collection Tool, some of the playing fields in the Default Scenario and the Guided Tutorial (playable via the main menu)!
You can find all the details in the changelog below.
As always:
- Please post bugs and errors in this forum: https://empyriononline.com/forums/bugs.24/
- Please post feedback here in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/
We hope you enjoy v1.11.7 and look forward to your feedback!
Yours,
Eleon Game Studios Team.
Note:
For any users who happen to use steamCMD with Empyrion & launch the game from root with EmpyrionLauncher.exe you will need to add a new line to the Empyrion.props file:
- In the Empyrion root directory create a copy of the “Empyrion_Example.props” & rename it to just “Empyrion.props”
- Open it in notepad & add this on a new line & save the file
This is only needed for the client, not for the Dedicated Server!
Changelog v1.11.7 B4480 2024-06-18
Dark Faction DLC:...
First of all, we would like to apologize for the fact that some of the contents of the update described earlier this year are still pending. We are working hard on the final adjustments.
However, in order not to delay some necessary bug fixes and technical upgrades any longer, we have packed these and all previously completed content together and put together a small server scenario creativity package for you with version 1.11.7, which is now available.
It includes numerous new game objects for Survival and Creative mode (consoles, tables, large trees and various types of lamps for outdoor and indoor areas) as well as an improvement to the gravity generators, which makes it easier for you to create a walkable gravity ring, for example.
On the big topic of multiplayer, improvements have been made to how 'SharedData', i.e. the content of custom scenarios that are not included in the game installation by default, are handled. In particular, the aim here is to conserve the bandwidth of the servers offering multiplayer and, in the best case scenario, to enable you to obtain the additional content required to enter the game more quickly when you connect to the server for the first time.
Last but not least - and apart from the bug fixes - we have put a lot of work into the Blueprint Collection Tool, some of the playing fields in the Default Scenario and the Guided Tutorial (playable via the main menu)!
You can find all the details in the changelog below.
As always:
- Please post bugs and errors in this forum: https://empyriononline.com/forums/bugs.24/
- Please post feedback here in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/
We hope you enjoy v1.11.7 and look forward to your feedback!
Yours,
Eleon Game Studios Team.
Note:
For any users who happen to use steamCMD with Empyrion & launch the game from root with EmpyrionLauncher.exe you will need to add a new line to the Empyrion.props file:
- In the Empyrion root directory create a copy of the “Empyrion_Example.props” & rename it to just “Empyrion.props”
- Open it in notepad & add this on a new line & save the file
Code:
[DebugOverrides] ForceGamePlatform = 2
Changelog v1.11.7 B4480 2024-06-18
Dark Faction DLC:...
May
07
Hello Galactic Survivalists!
The way clients download a SharedData folder is changing!
We will be introducing a better way to handle SharedData downloads that doesn't use any dedicated server bandwidth on log in.
If you don't provide the new URL field then the old way is used.
Yours,
Eleon Game Studios team.
The way clients download a SharedData folder is changing!
We will be introducing a better way to handle SharedData downloads that doesn't use any dedicated server bandwidth on log in.
Code:
SharedDataURL: https://drive.google.com/file/d/1xxxxxxxxxxK/view?usp=sharing
Yours,
Eleon Game Studios team.
Apr
18
Hello Galactic Survivalists!
We have a fix for the custom scenarios menu ready & to also mention we have much more to come very soon.
As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/
If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/
Thank you.
Changelog v1.11.6 B4471 2024-04-18
Fixes:
- In the New Game Scenario screen any selected custom/workshop scenario can lead to a CoQ on systems without the DLC installed
- Changed difficulty settings on a scenario are lost when returning to scenario selection screen
We have a fix for the custom scenarios menu ready & to also mention we have much more to come very soon.
As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/
If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/
Thank you.
Changelog v1.11.6 B4471 2024-04-18
Fixes:
- In the New Game Scenario screen any selected custom/workshop scenario can lead to a CoQ on systems without the DLC installed
- Changed difficulty settings on a scenario are lost when returning to scenario selection screen
Mar
28
Hello Galactic Survivalists!
In today's March update, as promised, we have provided a first set of improvements and even new content.
These include, among others:
- The improvement of the sword and body shield includes an increased swing speed, an additional animation, and a glowing effect around the avatar when the shield is active.
- The UI/UX improvements have added new information and markers for the Dark Field strength on the map, as well as a warning message before landing on a planet.
- The new feature for range preview of generators allows a live preview of the effect field before final placement, for both Dark Field Neutralizers and Generators as well as regular gravity generators.
- The new content includes a gravity generator for small ships (SV) with a renewed model and various ranges, available in both game versions (with and without DLC).
Unfortunately, the "Boarding Parties" feature discussed in the recently released blog had to be postponed to the upcoming next update in April. So, your security teams have gained a little more time for training.
Included in today's update, of course, are bug fixes as well as further adjustments and improvements listed below in the complete changelog.
As always: please report bugs in this forum: https://empyriononline.com/forums/bugs.24/
We thank you all for your cooperation and patience and look forward to your feedback!
Changelog v1.11.5 B4470 2024-03-28
Dark Faction DLC:
Changes:
- The strain feature on the bow will now only fire when the player lets go of the LMB button.
- Sword speed increased (hold down LMB for continuous strikes with the sword), sparks effects & another strike animation added.
- Added: Shield recharge bar for players to see when it’s next available & body shield shader when shield is active.
- Added: Changed the strain controller sprite & placed it close to the center of the screen
- Added: New icon on the HUD, Map window & galaxy map to show the Dark field strength in corrupted playfields
- A message will appear on the HUD when entering Dark faction playfields with a Dark field
Fixes:
- 01338: Structure swap will use blueprints from the player BP folder if they are named the same as what is setup in the scenario
- Various fixes for corrupted NPC's reactions to the player
Main game &...
In today's March update, as promised, we have provided a first set of improvements and even new content.
These include, among others:
- The improvement of the sword and body shield includes an increased swing speed, an additional animation, and a glowing effect around the avatar when the shield is active.
- The UI/UX improvements have added new information and markers for the Dark Field strength on the map, as well as a warning message before landing on a planet.
- The new feature for range preview of generators allows a live preview of the effect field before final placement, for both Dark Field Neutralizers and Generators as well as regular gravity generators.
- The new content includes a gravity generator for small ships (SV) with a renewed model and various ranges, available in both game versions (with and without DLC).
Unfortunately, the "Boarding Parties" feature discussed in the recently released blog had to be postponed to the upcoming next update in April. So, your security teams have gained a little more time for training.

Included in today's update, of course, are bug fixes as well as further adjustments and improvements listed below in the complete changelog.
As always: please report bugs in this forum: https://empyriononline.com/forums/bugs.24/
We thank you all for your cooperation and patience and look forward to your feedback!
Changelog v1.11.5 B4470 2024-03-28
Dark Faction DLC:
Changes:
- The strain feature on the bow will now only fire when the player lets go of the LMB button.
- Sword speed increased (hold down LMB for continuous strikes with the sword), sparks effects & another strike animation added.
- Added: Shield recharge bar for players to see when it’s next available & body shield shader when shield is active.
- Added: Changed the strain controller sprite & placed it close to the center of the screen
- Added: New icon on the HUD, Map window & galaxy map to show the Dark field strength in corrupted playfields
- A message will appear on the HUD when entering Dark faction playfields with a Dark field
Fixes:
- 01338: Structure swap will use blueprints from the player BP folder if they are named the same as what is setup in the scenario
- Various fixes for corrupted NPC's reactions to the player
Main game &...
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